Add player setup form with validation and field error highlighting
- Dynamic name fields (3–6 players) with add/remove controls - Start button disabled until all names are non-blank and unique; uniqueness check normalizes internal whitespace so "Bob Smith" and "Bob Smith" are treated as the same name - Names passed to game state are edge-trimmed only, preserving internal spacing as the user typed it - Failing fields highlighted with red border and light red background - PrimaryButton gains disabled prop with faded/flat appearance; active press state suppressed when disabled - All round buttons now use consistent shadow and translateY values Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
@@ -11,7 +11,13 @@
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transition: transform 80ms ease, box-shadow 80ms ease;
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}
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.button:active {
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.button:active:not(:disabled) {
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transform: translateY(2px);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.2);
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}
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.button:disabled {
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opacity: 0.45;
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box-shadow: none;
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cursor: not-allowed;
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}
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@@ -3,11 +3,12 @@ import styles from './PrimaryButton.module.css'
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interface Props {
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onClick: () => void
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children: React.ReactNode
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disabled?: boolean
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}
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export default function PrimaryButton({ onClick, children }: Props) {
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export default function PrimaryButton({ onClick, children, disabled }: Props) {
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return (
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<button className={styles.button} onClick={onClick}>
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<button className={styles.button} onClick={onClick} disabled={disabled}>
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{children}
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</button>
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)
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@@ -0,0 +1,71 @@
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.row {
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display: flex;
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align-items: center;
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gap: 0.75rem;
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margin-bottom: 0.75rem;
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}
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.nameInput {
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flex: 1;
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padding: 0.85rem 1rem;
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font-size: 1.1rem;
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font-family: inherit;
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border: 1.5px solid #c8b99a;
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border-radius: 0.75rem;
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background: #fdfaf4;
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}
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.nameInputError {
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border-color: #c0392b;
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background: #fff5f5;
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}
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.removeBtn {
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flex-shrink: 0;
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width: 2.5rem;
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height: 2.5rem;
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border-radius: 50%;
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border: none;
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background: #d94f4f;
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color: white;
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font-size: 1.25rem;
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line-height: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.25);
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transition: transform 80ms ease, box-shadow 80ms ease;
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}
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.removeBtn:active {
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transform: translateY(2px);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.2);
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}
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.addRow {
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display: flex;
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justify-content: center;
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margin-top: 0.5rem;
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}
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.addBtn {
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width: 3rem;
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height: 3rem;
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border-radius: 50%;
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border: none;
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background: #a8d5e8;
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font-size: 1.75rem;
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line-height: 1;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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box-shadow: 0 4px 12px rgba(0, 0, 0, 0.25);
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transition: transform 80ms ease, box-shadow 80ms ease;
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}
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.addBtn:active {
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transform: translateY(2px);
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box-shadow: 0 2px 6px rgba(0, 0, 0, 0.2);
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}
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@@ -1,14 +1,67 @@
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import { useState } from 'react'
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import PageFrame from '../components/PageFrame'
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import PrimaryButton from '../components/PrimaryButton'
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import styles from './PlayerSetup.module.css'
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interface Props {
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onStart: () => void
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onStart: (players: string[]) => void
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}
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function normalize(s: string) {
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return s.trim().replace(/\s+/g, ' ')
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}
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export default function PlayerSetup({ onStart }: Props) {
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const [names, setNames] = useState<string[]>(['', '', ''])
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function updateName(i: number, value: string) {
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setNames(n => n.map((v, idx) => (idx === i ? value : v)))
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}
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function addName() {
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setNames(n => [...n, ''])
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}
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function removeName(i: number) {
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setNames(n => n.filter((_, idx) => idx !== i))
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}
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const normalized = names.map(normalize)
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const counts = new Map<string, number>()
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normalized.forEach(n => counts.set(n, (counts.get(n) ?? 0) + 1))
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const fieldErrors = normalized.map(n => n === '' || (counts.get(n) ?? 0) > 1)
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const isValid = fieldErrors.every(e => !e)
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return (
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<PageFrame title="Player Setup" footer={<PrimaryButton onClick={onStart}>Start</PrimaryButton>}>
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{null}
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<PageFrame
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title="Player Setup"
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footer={
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<PrimaryButton onClick={() => onStart(names.map(n => n.trim()))} disabled={!isValid}>
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Start
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</PrimaryButton>
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}
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>
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{names.map((name, i) => (
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<div key={i} className={styles.row}>
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<input
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className={`${styles.nameInput}${fieldErrors[i] ? ` ${styles.nameInputError}` : ''}`}
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type="text"
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placeholder={`Player ${i + 1}`}
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value={name}
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onChange={e => updateName(i, e.target.value)}
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/>
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{i >= 3 && (
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<button className={styles.removeBtn} onClick={() => removeName(i)}>
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×
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</button>
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)}
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</div>
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))}
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{names.length < 6 && (
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<div className={styles.addRow}>
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<button className={styles.addBtn} onClick={addName}>+</button>
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</div>
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)}
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</PageFrame>
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)
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}
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