Files
kiln/src/game.rs
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use eframe::egui::Color32;
use serde::Deserialize;
#[derive(Clone, Copy)]
pub struct Glyph {
pub ch: char,
pub fg: Color32,
pub bg: Color32,
}
impl Glyph {
pub fn player() -> Self {
Self { ch: '@', fg: Color32::LIGHT_BLUE, bg: Color32::BLACK }
}
}
pub struct Element {
pub passable: bool,
}
#[derive(Deserialize)]
#[allow(dead_code)]
pub struct ObjectDef {
pub x: usize,
pub y: usize,
pub script: String,
}
#[derive(Deserialize)]
#[allow(dead_code)]
pub struct PortalDef {
pub x: usize,
pub y: usize,
pub target_map: String,
pub target_entry: String,
}
pub struct Player {
pub x: i32,
pub y: i32,
}
#[allow(dead_code)]
pub struct Board {
pub width: usize,
pub height: usize,
pub elements: Vec<Element>,
pub(crate) cells: Vec<(Glyph, usize)>,
pub player: Player,
pub objects: Vec<ObjectDef>,
pub portals: Vec<PortalDef>,
}
impl Board {
#[allow(dead_code)]
pub fn add_element(&mut self, element: Element) -> usize {
let idx = self.elements.len();
self.elements.push(element);
idx
}
pub fn get(&self, x: usize, y: usize) -> &(Glyph, usize) {
&self.cells[y * self.width + x]
}
#[allow(dead_code)]
pub fn get_mut(&mut self, x: usize, y: usize) -> &mut (Glyph, usize) {
&mut self.cells[y * self.width + x]
}
pub fn is_passable(&self, x: usize, y: usize) -> bool {
let (_, elem_idx) = self.get(x, y);
self.elements[*elem_idx].passable
}
}
pub struct GameState {
pub board: Board,
}
impl GameState {
pub fn new(board: Board) -> Self {
Self { board }
}
pub fn try_move(&mut self, dx: i32, dy: i32) {
let nx = self.board.player.x + dx;
let ny = self.board.player.y + dy;
if nx >= 0 && ny >= 0 {
let nx = nx as usize;
let ny = ny as usize;
if nx < self.board.width && ny < self.board.height && self.board.is_passable(nx, ny) {
self.board.player.x = nx as i32;
self.board.player.y = ny as i32;
}
}
}
}