2026-05-16 01:50:05 -05:00
|
|
|
use std::collections::HashMap;
|
|
|
|
|
use serde::Deserialize;
|
|
|
|
|
use eframe::egui::Color32;
|
|
|
|
|
use crate::game::{Board, Element, Glyph, ObjectDef, Player, PortalDef};
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The top-level deserialization type for a `.toml` map file.
|
|
|
|
|
///
|
|
|
|
|
/// This struct mirrors the TOML file structure exactly and is used only
|
|
|
|
|
/// during loading — it is immediately converted into a [`Board`] via
|
|
|
|
|
/// [`From<MapFile>`] and then discarded. It is never used at runtime.
|
|
|
|
|
///
|
|
|
|
|
/// See `maps/start.toml` for a complete example of the file format.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[derive(Deserialize)]
|
|
|
|
|
pub struct MapFile {
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The `[map]` section: name, dimensions, player start position.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub map: MapHeader,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The `[palette]` section: maps single-character keys to tile definitions.
|
|
|
|
|
/// Each entry defines both the visual ([`Glyph`]) and behavior ([`Element`])
|
|
|
|
|
/// for all cells that use that character in the grid.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub palette: HashMap<String, PaletteEntry>,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The `[grid]` section: the multi-line string that defines cell layout.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub grid: GridData,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Any `[[objects]]` entries. Optional; defaults to empty.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[serde(default)]
|
|
|
|
|
pub objects: Vec<ObjectDef>,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Any `[[portals]]` entries. Optional; defaults to empty.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[serde(default)]
|
|
|
|
|
pub portals: Vec<PortalDef>,
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The `[map]` header section of a map file.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[derive(Deserialize)]
|
|
|
|
|
pub struct MapHeader {
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Human-readable name for this board, e.g. `"Opening Room"`.
|
|
|
|
|
/// Not yet displayed anywhere at runtime.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[allow(dead_code)]
|
|
|
|
|
pub name: String,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Width of the board in cells. Must match the length of every row in
|
|
|
|
|
/// `[grid] content`.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub width: usize,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Height of the board in cells. Must match the number of rows in
|
|
|
|
|
/// `[grid] content`.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub height: usize,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Starting position of the player as `[x, y]` (0-indexed, origin
|
|
|
|
|
/// top-left). This field will become optional once the player is a
|
|
|
|
|
/// scripted object rather than a hardcoded entity.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub player_start: [i32; 2],
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// One entry in the `[palette]` table.
|
|
|
|
|
///
|
|
|
|
|
/// Each palette entry is keyed by a single character (e.g. `"#"` or `" "`).
|
|
|
|
|
/// That character is used in the `[grid]` content string to place tiles.
|
|
|
|
|
/// The entry defines both how the tile looks (`ch`, `fg`, `bg`) and how it
|
|
|
|
|
/// behaves (`passable`).
|
|
|
|
|
///
|
|
|
|
|
/// Note that `ch` (the display character) does not have to match the palette
|
|
|
|
|
/// key. The key is just a label for the grid; `ch` is what actually gets
|
|
|
|
|
/// rendered. This allows, for example, using `"W"` as the palette key for a
|
|
|
|
|
/// wall tile that displays as `#`.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[derive(Deserialize)]
|
|
|
|
|
pub struct PaletteEntry {
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Whether entities can walk onto this tile.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub passable: bool,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The character displayed in this cell.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub ch: char,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Foreground color as an `"#RRGGBB"` hex string.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub fg: String,
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Background color as an `"#RRGGBB"` hex string.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub bg: String,
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The `[grid]` section of a map file.
|
|
|
|
|
///
|
|
|
|
|
/// `content` is a TOML multi-line string. Each line is one row of the board;
|
|
|
|
|
/// each character in a line is looked up in the palette to determine the
|
|
|
|
|
/// tile for that cell. TOML automatically strips the newline immediately
|
|
|
|
|
/// following the opening `"""`, so no special handling is needed for a
|
|
|
|
|
/// leading blank line.
|
2026-05-16 01:50:05 -05:00
|
|
|
#[derive(Deserialize)]
|
|
|
|
|
pub struct GridData {
|
2026-05-17 12:48:52 -05:00
|
|
|
/// The raw grid content. Split by [`str::lines`] during loading.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub content: String,
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Parses an `"#RRGGBB"` hex color string into a [`Color32`].
|
|
|
|
|
/// Returns black on any parse failure.
|
2026-05-16 01:50:05 -05:00
|
|
|
fn parse_color(hex: &str) -> Color32 {
|
|
|
|
|
let hex = hex.trim_start_matches('#');
|
|
|
|
|
if hex.len() != 6 {
|
|
|
|
|
return Color32::BLACK;
|
|
|
|
|
}
|
|
|
|
|
let r = u8::from_str_radix(&hex[0..2], 16).unwrap_or(0);
|
|
|
|
|
let g = u8::from_str_radix(&hex[2..4], 16).unwrap_or(0);
|
|
|
|
|
let b = u8::from_str_radix(&hex[4..6], 16).unwrap_or(0);
|
|
|
|
|
Color32::from_rgb(r, g, b)
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Converts a parsed map file into a runtime [`Board`].
|
|
|
|
|
///
|
|
|
|
|
/// The conversion proceeds in two passes:
|
|
|
|
|
///
|
|
|
|
|
/// 1. **Palette pass** — each palette entry becomes an [`Element`] (pushed
|
|
|
|
|
/// into `elements`) and a [`Glyph`] (stored in a temporary `HashMap`
|
|
|
|
|
/// keyed by the palette character). The element index is recorded
|
|
|
|
|
/// alongside the glyph so cells can reference it.
|
|
|
|
|
///
|
|
|
|
|
/// 2. **Grid pass** — `grid.content` is split into lines; each character
|
|
|
|
|
/// is looked up in the palette map. Unknown characters are silently
|
|
|
|
|
/// skipped (they produce no cell), so a malformed grid will result in
|
|
|
|
|
/// a `cells` vec shorter than `width * height`. No explicit validation
|
|
|
|
|
/// is done here yet.
|
2026-05-16 01:50:05 -05:00
|
|
|
impl From<MapFile> for Board {
|
|
|
|
|
fn from(mf: MapFile) -> Self {
|
|
|
|
|
let w = mf.map.width;
|
|
|
|
|
let h = mf.map.height;
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
// Pass 1: build the element palette and a char→(Glyph, idx) lookup.
|
2026-05-16 01:50:05 -05:00
|
|
|
let mut elements: Vec<Element> = Vec::new();
|
|
|
|
|
let mut palette: HashMap<char, (Glyph, usize)> = HashMap::new();
|
|
|
|
|
|
|
|
|
|
for (key, entry) in &mf.palette {
|
|
|
|
|
let key_char = key.chars().next().unwrap_or(' ');
|
|
|
|
|
let idx = elements.len();
|
|
|
|
|
elements.push(Element { passable: entry.passable });
|
|
|
|
|
palette.insert(key_char, (Glyph {
|
|
|
|
|
ch: entry.ch,
|
|
|
|
|
fg: parse_color(&entry.fg),
|
|
|
|
|
bg: parse_color(&entry.bg),
|
|
|
|
|
}, idx));
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
// Pass 2: walk the grid string and build cells.
|
2026-05-16 01:50:05 -05:00
|
|
|
let mut cells: Vec<(Glyph, usize)> = Vec::with_capacity(w * h);
|
|
|
|
|
for line in mf.grid.content.lines() {
|
|
|
|
|
for ch in line.chars() {
|
|
|
|
|
if let Some(&(glyph, idx)) = palette.get(&ch) {
|
|
|
|
|
cells.push((glyph, idx));
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Board {
|
|
|
|
|
width: w,
|
|
|
|
|
height: h,
|
|
|
|
|
elements,
|
|
|
|
|
cells,
|
|
|
|
|
player: Player {
|
|
|
|
|
x: mf.map.player_start[0],
|
|
|
|
|
y: mf.map.player_start[1],
|
|
|
|
|
},
|
|
|
|
|
objects: mf.objects,
|
|
|
|
|
portals: mf.portals,
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-05-17 12:48:52 -05:00
|
|
|
/// Loads a map file from disk and returns a ready-to-use [`Board`].
|
|
|
|
|
///
|
|
|
|
|
/// Reads the file at `path`, deserializes it as TOML into a [`MapFile`],
|
|
|
|
|
/// then converts it via [`From<MapFile>`]. Propagates both I/O errors and
|
|
|
|
|
/// TOML parse errors through the `Box<dyn Error>` return.
|
|
|
|
|
///
|
|
|
|
|
/// Called from `main()` before the window is created so that board
|
|
|
|
|
/// dimensions are available for window sizing.
|
2026-05-16 01:50:05 -05:00
|
|
|
pub fn load(path: &str) -> Result<Board, Box<dyn std::error::Error>> {
|
|
|
|
|
let content = std::fs::read_to_string(path)?;
|
|
|
|
|
let map_file: MapFile = toml::from_str(&content)?;
|
|
|
|
|
Ok(Board::from(map_file))
|
|
|
|
|
}
|