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kiln/kiln-core/src/scripts/gem.rhai
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// Built-in script for the `gem` archetype (see kiln-core/src/builtin.rs).
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//
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// A gem is a collectible: it is solid, so walking into it fires this `bump()`
// hook. We bank the gem and `die()`, which clears the cell — so the move that
// bumped us completes and the player ends up standing where the gem was.
fn bump(me, dir, by_player) {
if by_player {
alter_gems(1);
die();
} else {
move(dir.opposite, false)
}
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}