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kiln/kiln-core/src/action.rs
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//! The [`Action`] enum and its Rhai-facing conversions.
//!
//! This module owns the `Action` type (which scripts enqueue via write host
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//! functions), the rate-limiting delay constant, and [`action_to_map`] which
//! converts an `Action` to a Rhai map for `Queue.peek()` / `Queue.pop()`.
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use crate::log::LogLine;
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use crate::map_file::color_to_hex;
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use crate::utils::{Direction, ObjectId, ScriptArg};
use color::Rgba8;
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use rhai::Dynamic;
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/// How long a move occupies an object before it can act again, in seconds.
pub(crate) const MOVE_COST: f64 = 0.25;
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/// One line of content in a [`Action::Scroll`] overlay.
///
/// Each element of the array passed to the `scroll()` Rhai function becomes a
/// `ScrollLine`: a plain string becomes [`Text`](ScrollLine::Text); a two-element
/// array `[choice, display]` becomes a [`Choice`](ScrollLine::Choice).
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#[derive(Clone)]
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pub enum ScrollLine {
/// Plain text, word-wrapped to the scroll window width.
Text(String),
/// A selectable option: `choice` is the event name sent back to the source
/// object via `send`, and `display` is the label shown to the player.
Choice { choice: String, display: String },
}
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/// One deferred mutation emitted by a script, applied by [`crate::game::GameState`]
/// after it is promoted onto the board queue.
///
/// [`Action::Delay`] is the exception: it is **never** promoted to the board queue.
/// It lives only in the per-object output queue and is consumed by `ScriptHost::drain`
/// to pace how quickly other actions are released.
pub(crate) enum Action {
/// Move the source object one cell in a direction (subject to passability).
Move(Direction),
/// Set the source object's glyph tile index.
SetTile(u32),
/// Append a styled line to the game log.
Log(LogLine),
/// Add (`present = true`) or remove (`present = false`) `tag` on `target`.
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SetTag {
target: ObjectId,
tag: String,
present: bool,
},
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/// Display a speech bubble above the source object for `duration` seconds.
Say(String, f64),
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/// Pause draining this object's queue for `secs` seconds. Never reaches the board queue.
Delay(f64),
/// Set the source object's foreground and/or background color.
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SetColor {
fg: Option<Rgba8>,
bg: Option<Rgba8>,
},
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/// Call `fn_name` on `target` object, optionally passing `arg`.
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Send {
target: ObjectId,
fn_name: String,
arg: Option<ScriptArg>,
},
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/// Open a scrollable text overlay. Pauses game ticks while shown; a choice
/// selection dispatches [`Send`](Action::Send) to the source object.
Scroll(Vec<ScrollLine>),
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/// Teleport the source object to `(x, y)`. Blocked (with a logged error) if
/// the source is solid and the destination already has a solid occupant.
/// Zero time cost — multiple teleports may fire in one frame.
Teleport { x: i32, y: i32 },
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/// Shove the pushable chain starting at `(x, y)` one step in `dir` (acts on
/// arbitrary cells, not the source object). Zero time cost.
Push { x: i32, y: i32, dir: Direction },
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/// Shift a set of cells, given as `(x, y)` coordinates: each cell moves to the
/// next coordinate in the list, unless it can't move, or that cell is blocked.
/// Rotates the contents of the last cell back to the beginning.
/// Zero time cost.
Shift(Vec<(i32, i32)>),
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/// Add `n` to the player's gem count (negative subtracts; the count is
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/// clamped at 0). Zero time cost. Applied to `GameState::player.gems`.
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AddGems(i64),
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/// Add `dh` to the player's health (clamped to `[0, max_health]`). Zero time
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/// cost. Applied to `GameState::player.health`.
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AlterHealth(i64),
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/// Give (`true`) or take (`false`) the named key color from the player.
///
/// Color must be one of `"blue"`, `"green"`, `"cyan"`, `"red"`, `"purple"`,
/// `"orange"`, `"yellow"`, `"white"`. An unrecognized name is logged and
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/// ignored. Zero time cost. Applied to `GameState::player.keys`.
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SetKey(String, bool),
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/// Remove the source object from the board. Zero time cost. Used by grab
/// things (e.g. gems) to despawn themselves from their `grab()` hook.
Die,
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}
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// ── Direction helper ──────────────────────────────────────────────────────────
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fn dir_to_str(d: Direction) -> &'static str {
match d {
Direction::North => "North",
Direction::South => "South",
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Direction::East => "East",
Direction::West => "West",
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}
}
// ── action_to_map ─────────────────────────────────────────────────────────────
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/// Converts an [`Action`] to a Rhai map for `Queue.peek()` / `Queue.pop()`.
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///
/// The map always has a `"type"` key naming the variant; other keys carry the
/// payload. [`Action::Log`] is flattened to its first span's text.
pub(crate) fn action_to_map(action: &Action) -> rhai::Map {
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// Dynamic::from(String) avoids rhai 1.x's From<&str> lifetime restriction.
let ds = |v: &'static str| Dynamic::from(v.to_string());
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let mut m = rhai::Map::new();
match action {
Action::Move(dir) => {
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m.insert("type".into(), ds("Move"));
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m.insert("dir".into(), ds(dir_to_str(*dir)));
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}
Action::SetTile(n) => {
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m.insert("type".into(), ds("SetTile"));
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m.insert("tile".into(), Dynamic::from(*n as i64));
}
Action::Log(line) => {
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let text = line
.spans
.first()
.map(|s| s.text.as_str())
.unwrap_or("")
.to_string();
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m.insert("type".into(), ds("Log"));
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m.insert("msg".into(), Dynamic::from(text));
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}
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Action::SetTag {
target,
tag,
present,
} => {
m.insert("type".into(), ds("SetTag"));
m.insert("target".into(), Dynamic::from(*target as i64));
m.insert("tag".into(), Dynamic::from(tag.clone()));
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m.insert("present".into(), Dynamic::from(*present));
}
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Action::Say(text, dur) => {
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m.insert("type".into(), ds("Say"));
m.insert("msg".into(), Dynamic::from(text.clone()));
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m.insert("duration".into(), Dynamic::from(*dur));
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}
Action::Delay(secs) => {
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m.insert("type".into(), ds("Delay"));
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m.insert("secs".into(), Dynamic::from(*secs));
}
Action::SetColor { fg, bg } => {
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m.insert("type".into(), ds("SetColor"));
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if let Some(c) = fg {
m.insert("fg".into(), Dynamic::from(color_to_hex(*c)));
}
if let Some(c) = bg {
m.insert("bg".into(), Dynamic::from(color_to_hex(*c)));
}
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}
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Action::Send {
target,
fn_name,
arg,
} => {
m.insert("type".into(), ds("Send"));
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m.insert("target".into(), Dynamic::from(*target as i64));
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m.insert("name".into(), Dynamic::from(fn_name.clone()));
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if let Some(a) = arg {
let dyn_arg = match a {
ScriptArg::Str(s) => Dynamic::from(s.clone()),
ScriptArg::Num(n) => Dynamic::from(*n),
};
m.insert("arg".into(), dyn_arg);
}
}
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// Scroll lines are not inspectable via the queue map API; emit type only.
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Action::Scroll(_) => {
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m.insert("type".into(), ds("Scroll"));
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}
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Action::Teleport { x, y } => {
m.insert("type".into(), ds("Teleport"));
m.insert("x".into(), Dynamic::from(*x as i64));
m.insert("y".into(), Dynamic::from(*y as i64));
}
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Action::Push { x, y, dir } => {
m.insert("type".into(), ds("Push"));
m.insert("x".into(), Dynamic::from(*x as i64));
m.insert("y".into(), Dynamic::from(*y as i64));
m.insert("dir".into(), ds(dir_to_str(*dir)));
}
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// Shift cells are not inspectable via the queue map API; emit type only.
Action::Shift(_) => {
m.insert("type".into(), ds("Shift"));
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}
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Action::AddGems(n) => {
m.insert("type".into(), ds("AddGems"));
m.insert("n".into(), Dynamic::from(*n));
}
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Action::AlterHealth(dh) => {
m.insert("type".into(), ds("AlterHealth"));
m.insert("dh".into(), Dynamic::from(*dh));
}
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Action::SetKey(color, present) => {
m.insert("type".into(), ds("SetKey"));
m.insert("color".into(), Dynamic::from(color.clone()));
m.insert("present".into(), Dynamic::from(*present));
}
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Action::Die => {
m.insert("type".into(), ds("Die"));
}
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}
m
}