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kiln/src/editor.rs
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use eframe::egui;
use egui::{Align2, FontId, Sense, vec2};
use crate::game::{Archetype, Board, Glyph, ALL_ARCHETYPES};
use crate::render::{CELL_H, CELL_W, PALETTE_PANEL_W};
/// Which tab is active in the editor side panel.
#[derive(Copy, Clone, PartialEq, Eq)]
pub(crate) enum EditorTab {
/// Archetype + glyph palette for painting cells.
Palette,
/// Board-level properties (placeholder).
Board,
/// World-level properties (placeholder).
World,
}
/// Transient editor state. Only meaningful when the app is in Edit mode.
pub(crate) struct EditorState {
/// The archetype that will be stamped when the user clicks a cell.
pub(crate) selected: Archetype,
/// The glyph (character + colors) to stamp. Independent of the archetype's default.
pub(crate) glyph: Glyph,
/// Whether the glyph picker dialog is currently open.
pub(crate) glyph_picker_open: bool,
/// Which side-panel tab is currently shown.
pub(crate) tab: EditorTab,
}
impl EditorState {
/// Creates editor state with `Wall` selected and the picker closed.
pub(crate) fn new() -> Self {
Self {
selected: Archetype::Wall,
glyph: Archetype::Wall.default_glyph(),
glyph_picker_open: false,
tab: EditorTab::Palette,
}
}
}
/// Renders the editor side panel (must be called before `CentralPanel`).
///
/// Shows tab bar (Palette / Board / World) and, on the Palette tab, the
/// scrollable archetype list and current-glyph preview button.
pub(crate) fn show_editor_panel(ctx: &egui::Context, editor: &mut EditorState, _board: &Board) {
egui::SidePanel::right("palette_panel")
.resizable(true)
.default_width(PALETTE_PANEL_W)
.show(ctx, |ui| {
// Tab bar
ui.horizontal(|ui| {
ui.selectable_value(&mut editor.tab, EditorTab::Palette, "Palette");
ui.selectable_value(&mut editor.tab, EditorTab::Board, "Board");
ui.selectable_value(&mut editor.tab, EditorTab::World, "World");
});
ui.separator();
match editor.tab {
EditorTab::Palette => {
ui.label("Element");
// Scrollable archetype list; shows at most 5 rows before scrolling.
let row_h = CELL_H + ui.spacing().item_spacing.y;
egui::ScrollArea::vertical()
.max_height(row_h * 5.0)
.id_salt("arch_list")
.show(ui, |ui| {
for &archetype in ALL_ARCHETYPES {
let is_selected = editor.selected == archetype;
let glyph = archetype.default_glyph();
ui.horizontal(|ui| {
let (r, cell_resp) = ui.allocate_exact_size(
vec2(CELL_W, CELL_H), Sense::click());
{
let p = ui.painter();
p.rect_filled(r, 0.0, glyph.bg);
p.text(r.center(), Align2::CENTER_CENTER,
glyph.ch, FontId::monospace(CELL_H), glyph.fg);
}
let label_resp =
ui.selectable_label(is_selected, archetype.name());
if cell_resp.clicked() || label_resp.clicked() {
editor.selected = archetype;
editor.glyph = archetype.default_glyph();
}
});
}
});
ui.separator();
ui.label("Glyph");
// Paint a preview cell showing the current glyph, sized like a board cell.
let (cell_rect, glyph_btn) =
ui.allocate_exact_size(vec2(CELL_W, CELL_H), Sense::click());
{
let p = ui.painter();
p.rect_filled(cell_rect, 0.0, editor.glyph.bg);
p.text(
cell_rect.center(),
Align2::CENTER_CENTER,
editor.glyph.ch,
FontId::monospace(CELL_H),
editor.glyph.fg,
);
}
if glyph_btn.clicked() {
editor.glyph_picker_open = true;
}
}
EditorTab::Board => {}
EditorTab::World => {}
}
});
}