Files
kiln/src/game.rs
T

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use eframe::egui::Color32;
pub struct Glyph {
pub ch: char,
pub fg: Color32,
pub bg: Color32,
}
impl Glyph {
pub fn floor() -> Self {
Self { ch: ' ', fg: Color32::BLACK, bg: Color32::BLACK }
}
pub fn wall() -> Self {
Self { ch: '#', fg: Color32::GRAY, bg: Color32::DARK_GRAY }
}
pub fn player() -> Self {
Self { ch: '@', fg: Color32::LIGHT_BLUE, bg: Color32::BLACK }
}
}
pub struct Element {
pub passable: bool,
}
pub struct Board {
pub width: usize,
pub height: usize,
pub elements: Vec<Element>,
cells: Vec<(Glyph, usize)>,
}
impl Board {
pub fn add_element(&mut self, element: Element) -> usize {
let idx = self.elements.len();
self.elements.push(element);
idx
}
pub fn get(&self, x: usize, y: usize) -> &(Glyph, usize) {
&self.cells[y * self.width + x]
}
pub fn get_mut(&mut self, x: usize, y: usize) -> &mut (Glyph, usize) {
&mut self.cells[y * self.width + x]
}
pub fn is_passable(&self, x: usize, y: usize) -> bool {
let (_, elem_idx) = self.get(x, y);
self.elements[*elem_idx].passable
}
}
pub struct Player {
pub x: i32,
pub y: i32,
}
pub struct GameState {
pub board: Board,
pub player: Player,
}
impl GameState {
pub fn new() -> Self {
let w = 60;
let h = 25;
let mut board = Board {
width: w,
height: h,
elements: Vec::new(),
cells: Vec::new(),
};
let floor = board.add_element(Element { passable: true });
let wall = board.add_element(Element { passable: false });
board.cells = (0..w * h)
.map(|_| (Glyph::floor(), floor))
.collect();
for x in 0..w {
*board.get_mut(x, 0) = (Glyph::wall(), wall);
*board.get_mut(x, h - 1) = (Glyph::wall(), wall);
}
for y in 0..h {
*board.get_mut(0, y) = (Glyph::wall(), wall);
*board.get_mut(w - 1, y) = (Glyph::wall(), wall);
}
Self {
board,
player: Player { x: 30, y: 12 },
}
}
pub fn try_move(&mut self, dx: i32, dy: i32) {
let nx = self.player.x + dx;
let ny = self.player.y + dy;
if nx >= 0 && ny >= 0 {
let nx = nx as usize;
let ny = ny as usize;
if nx < self.board.width && ny < self.board.height && self.board.is_passable(nx, ny) {
self.player.x = nx as i32;
self.player.y = ny as i32;
}
}
}
}