Log panel

This commit is contained in:
2026-06-03 22:46:54 -05:00
parent de1870432f
commit 0187162e85
6 changed files with 262 additions and 53 deletions
+147 -35
View File
@@ -12,14 +12,44 @@ mod render;
mod term;
use kiln_core::game::GameState;
use kiln_core::log::LogLine;
use kiln_core::map_file;
use ratatui::Frame;
use ratatui::crossterm::event::{self, Event, KeyCode, KeyEventKind};
use ratatui::widgets::Block;
use render::BoardWidget;
use ratatui::crossterm::event::{
self, DisableMouseCapture, EnableMouseCapture, Event, KeyCode, KeyEventKind, MouseEventKind,
};
use ratatui::crossterm::execute;
use ratatui::layout::{Constraint, Layout, Spacing};
use ratatui::style::{Color, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Paragraph, Wrap};
use render::{BoardWidget, logline_to_line};
use std::io;
use std::process::ExitCode;
use ratatui::symbols::merge::MergeStrategy;
use term::TerminalCaps;
/// View-only UI state for the log panel. This is presentation state, so it lives
/// in the front-end rather than on the engine's [`GameState`].
struct Ui {
/// Whether the bottom log panel is open.
log_open: bool,
/// Height (in terminal rows, borders included) of the log panel when open.
log_height: u16,
/// Vertical scroll offset of the log panel, in lines from the top (newest).
scroll: u16,
}
impl Default for Ui {
fn default() -> Self {
Self {
log_open: false,
log_height: 10,
scroll: 0,
}
}
}
/// Entry point: parse the map path, load the board, then run the play loop with
/// the terminal in raw/alternate-screen mode (restored on every exit path).
fn main() -> ExitCode {
@@ -43,6 +73,10 @@ fn main() -> ExitCode {
// `init` enters the alternate screen and raw mode; `restore` always undoes it.
let mut terminal = ratatui::init();
// Capture mouse events so the log panel can be scrolled with the wheel and
// resized by dragging its divider. Disabled again before restoring.
let _ = execute!(io::stdout(), EnableMouseCapture);
// Detect terminal capabilities (now that we're in raw mode) and enable the
// Kitty keyboard protocol when it's available, so scripts can rely on the
// richer bindings it provides. Disabled again before restoring the terminal.
@@ -51,11 +85,19 @@ fn main() -> ExitCode {
let _ = term::push_kitty_flags();
}
let result = run(&mut terminal, &mut game, &caps);
// Seed the log: the terminal-capabilities badge plus a couple of test
// messages (temporary, just to exercise the panel).
// Note these will appear in reverse order, latest on top
game.log(LogLine::raw("Press 'q' to exit."));
game.log(LogLine::raw("Welcome to kiln - ").append(caps.status_logline()));
let mut ui = Ui::default();
let result = run(&mut terminal, &mut game, &mut ui);
if caps.keyboard_enhancement {
let _ = term::pop_kitty_flags();
}
let _ = execute!(io::stdout(), DisableMouseCapture);
ratatui::restore();
if let Err(e) = result {
@@ -69,44 +111,114 @@ fn main() -> ExitCode {
fn run(
terminal: &mut ratatui::DefaultTerminal,
game: &mut GameState,
caps: &TerminalCaps,
ui: &mut Ui,
) -> std::io::Result<()> {
loop {
// Redraw the board every iteration; ratatui diffs against the previous
// frame so only changed cells are actually written to the terminal.
terminal.draw(|frame| draw(frame, game, caps))?;
// Redraw every iteration; ratatui diffs against the previous frame so
// only changed cells are actually written to the terminal.
terminal.draw(|frame| draw(frame, game, ui))?;
// Block until the next input event.
if let Event::Key(key) = event::read()? {
// Act on Press and Repeat so holding a key moves the player
// continuously (the Kitty protocol emits Repeat events while a key is
// held). Ignore Release, which that protocol also emits and which
// would otherwise fire a second, spurious move per keypress.
if key.kind == KeyEventKind::Release {
continue;
match event::read()? {
Event::Key(key) => {
// Act on Press and Repeat so holding a key moves the player
// continuously (the Kitty protocol emits Repeat events while a
// key is held). Ignore Release, which that protocol also emits
// and which would otherwise fire a second, spurious move.
if key.kind == KeyEventKind::Release {
continue;
}
match key.code {
KeyCode::Char('q') | KeyCode::Esc => return Ok(()),
KeyCode::Up => game.try_move(0, -1),
KeyCode::Down => game.try_move(0, 1),
KeyCode::Left => game.try_move(-1, 0),
// Right arrow moves right; 'l' is reserved for the log panel.
KeyCode::Right => game.try_move(1, 0),
// 'l' toggles the log panel; reset the scroll to the newest.
KeyCode::Char('l') => {
ui.log_open = !ui.log_open;
ui.scroll = 0;
}
// PageUp/PageDown scroll the log when it's open.
KeyCode::PageUp if ui.log_open => scroll_log(ui, game, -5),
KeyCode::PageDown if ui.log_open => scroll_log(ui, game, 5),
_ => {}
}
}
match key.code {
KeyCode::Char('q') | KeyCode::Esc => return Ok(()),
KeyCode::Up | KeyCode::Char('k') => game.try_move(0, -1),
KeyCode::Down | KeyCode::Char('j') => game.try_move(0, 1),
KeyCode::Left | KeyCode::Char('h') => game.try_move(-1, 0),
KeyCode::Right | KeyCode::Char('l') => game.try_move(1, 0),
// Wheel scrolls the open log; dragging the divider resizes it.
Event::Mouse(m) if ui.log_open => match m.kind {
MouseEventKind::ScrollUp => scroll_log(ui, game, -1),
MouseEventKind::ScrollDown => scroll_log(ui, game, 1),
MouseEventKind::Drag(_) => {
// The divider sits at row `total - log_height`; dragging it up
// (smaller row) grows the panel. Keep both regions usable.
let total = terminal.size()?.height;
let target = total.saturating_sub(m.row);
ui.log_height = target.clamp(3, total.saturating_sub(3).max(3));
}
_ => {}
}
},
_ => {}
}
}
}
/// Render a single frame: a bordered block titled with the board name and
/// controls, containing the board itself.
fn draw(frame: &mut Frame, game: &GameState, caps: &TerminalCaps) {
let board = &game.board;
let block = Block::bordered()
.title(format!(" {} — arrows move · q quit ", board.name))
// Surface detected terminal capabilities in the bottom-right border.
.title_bottom(caps.summary_line().right_aligned());
// Draw the board inside the border, not over it.
let inner = block.inner(frame.area());
frame.render_widget(block, frame.area());
frame.render_widget(BoardWidget::new(board), inner);
/// Adjusts the log scroll offset by `delta` lines, clamped so it can neither go
/// above the newest message nor scroll past the oldest.
fn scroll_log(ui: &mut Ui, game: &GameState, delta: i32) {
let max = game.log.len().saturating_sub(1) as i32;
ui.scroll = (ui.scroll as i32 + delta).clamp(0, max) as u16;
}
/// Render a single frame: the board in a bordered block, and — when open — a log
/// panel across the bottom. When the panel is closed the latest log message is
/// previewed in the board's bottom-left border after a `[l]og:` label.
fn draw(frame: &mut Frame, game: &GameState, ui: &Ui) {
let board = &game.board;
if ui.log_open {
// Split the screen: board on top, log panel of `log_height` at the bottom.
let [board_area, log_area] =
Layout::vertical([Constraint::Min(3), Constraint::Length(ui.log_height)])
.spacing(Spacing::Overlap(1))
.areas(frame.area());
let block = Block::bordered().title(format!(" {} ", board.name)).merge_borders(MergeStrategy::Exact);
let inner = block.inner(board_area);
frame.render_widget(block, board_area);
frame.render_widget(BoardWidget::new(board), inner);
// Newest message on top: reverse the log into ratatui lines.
let log_block = Block::bordered()
.title(Span::styled(" [l]og: ", Style::default().fg(Color::DarkGray)))
.merge_borders(MergeStrategy::Exact);
let lines: Vec<Line> = game.log.iter().rev().map(logline_to_line).collect();
let paragraph = Paragraph::new(lines)
.block(log_block)
.scroll((ui.scroll, 0))
.wrap(Wrap { trim: false });
frame.render_widget(paragraph, log_area);
} else {
// Panel closed: board fills the screen, latest message in the border.
let mut block =
Block::bordered().title(format!(" {} ", board.name));
block = block.title_bottom(log_preview(game).left_aligned());
let inner = block.inner(frame.area());
frame.render_widget(block, frame.area());
frame.render_widget(BoardWidget::new(board), inner);
}
}
/// Builds the `[l]og: <latest message>` preview shown in the board's bottom-left
/// border when the log panel is closed.
fn log_preview(game: &GameState) -> Line<'static> {
let mut spans = vec![Span::styled(
" [l]og: ",
Style::default().fg(Color::DarkGray),
)];
if let Some(latest) = game.log.last() {
spans.extend(logline_to_line(latest).spans);
}
spans.push(Span::raw(" "));
Line::from(spans)
}
+26 -1
View File
@@ -8,9 +8,11 @@
use crate::cp437::tile_to_char;
use color::Rgba8;
use kiln_core::game::{Board, Glyph};
use kiln_core::log::LogLine;
use ratatui::buffer::Buffer;
use ratatui::layout::Rect;
use ratatui::style::Color;
use ratatui::style::{Color, Style};
use ratatui::text::{Line, Span};
use ratatui::widgets::Widget;
/// Converts a core [`Rgba8`] color into a ratatui truecolor [`Color`].
@@ -21,6 +23,29 @@ fn rgba8_to_color(c: Rgba8) -> Color {
Color::Rgb(c.r, c.g, c.b)
}
/// Converts a core [`LogLine`] into a styled ratatui [`Line`] for display.
///
/// Each [`LogSpan`](kiln_core::log::LogSpan) becomes a ratatui [`Span`]; a span's
/// foreground/background color is applied only when present, so `None` colors
/// inherit the surrounding (default) style.
pub fn logline_to_line(line: &LogLine) -> Line<'static> {
let spans = line
.spans
.iter()
.map(|s| {
let mut style = Style::default();
if let Some(fg) = s.fg {
style = style.fg(rgba8_to_color(fg));
}
if let Some(bg) = s.bg {
style = style.bg(rgba8_to_color(bg));
}
Span::styled(s.text.clone(), style)
})
.collect::<Vec<_>>();
Line::from(spans)
}
/// A ratatui widget that draws a [`Board`] (with objects and the player) into a
/// rectangular area, scrolled so the player stays visible on larger boards.
pub struct BoardWidget<'a> {
+9 -13
View File
@@ -9,10 +9,10 @@
use ratatui::crossterm::event::{
KeyboardEnhancementFlags, PopKeyboardEnhancementFlags, PushKeyboardEnhancementFlags,
};
use color::Rgba8;
use kiln_core::log::LogLine;
use ratatui::crossterm::execute;
use ratatui::crossterm::terminal::supports_keyboard_enhancement;
use ratatui::style::{Color, Style};
use ratatui::text::{Line, Span};
use std::io;
/// The input capabilities of the host terminal, detected once at startup.
@@ -48,15 +48,16 @@ impl TerminalCaps {
}
}
/// A one-line styled summary for the UI, e.g. `"truecolor · enhanced input"`.
/// A one-line styled summary of terminal capabilities as a [`LogLine`],
/// e.g. `"truecolor · enhanced input"`, seeded into the game log at startup.
///
/// When truecolor is available the word "truecolor" is rendered with each
/// letter a different rainbow color — a fitting flex, since only a terminal
/// that can show per-cell RGB can display it. Otherwise the color word is the
/// plain `"256-color"`. The input descriptor is always drawn in the default
/// color.
pub fn summary_line(&self) -> Line<'static> {
let mut spans: Vec<Span<'static>> = vec![Span::raw(" ")];
pub fn status_logline(&self) -> LogLine {
let mut line = LogLine::new();
if self.truecolor {
// Rotate the hue across the letters so each gets a distinct spectrum color.
@@ -64,13 +65,10 @@ impl TerminalCaps {
let n = word.chars().count();
for (i, ch) in word.chars().enumerate() {
let (r, g, b) = hue_to_rgb(i as f32 / n as f32 * 360.0);
spans.push(Span::styled(
ch.to_string(),
Style::default().fg(Color::Rgb(r, g, b)),
));
line = line.push(ch.to_string(), Some(Rgba8 { r, g, b, a: 255 }), None);
}
} else {
spans.push(Span::raw("256-color"));
line = line.push("256-color", None, None);
}
let input = if self.keyboard_enhancement {
@@ -78,9 +76,7 @@ impl TerminalCaps {
} else {
"legacy input"
};
spans.push(Span::raw(format!(" · {input} ")));
Line::from(spans)
line.push(format!(" · {input}"), None, None)
}
}