Add bitmap font rendering via PNG tilesheet
Replace egui text rendering with a BitmapFont system: - Glyph.tile: u32 replaces ch: char; top-left pixel of PNG is background sentinel - BitmapFont loads/preprocesses PNG to opaque-white + transparent, tinted at render time - Default font: assets/vga-font-8x16.png (CP437, 8×16 tiles); placeholder generated if missing - Boards can specify a per-board font via [font] in their .toml file - Editor Board tab: "Font…" button opens font dialog (rfd file picker, tile dims, tilesheet preview) - Glyph picker: tile grid from active font replaces hardcoded ASCII char grid - map_file: TileIndex untagged enum accepts char or integer in palette entries Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+57
-19
@@ -1,15 +1,17 @@
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use eframe::egui;
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use egui::{Sense, vec2};
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use crate::game::{Archetype, Glyph, ALL_ARCHETYPES};
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use crate::render::{CELL_H, CELL_W, PALETTE_PANEL_W, paint_glyph};
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use crate::font::BitmapFont;
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use crate::font_dialog::{FontDialogState, show as show_font_dialog};
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use crate::game::{ALL_ARCHETYPES, Archetype, FontSpec, Glyph};
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use crate::render::{PALETTE_PANEL_W, paint_glyph};
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/// Which tab is active in the editor side panel.
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#[derive(Copy, Clone, PartialEq, Eq)]
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pub(crate) enum EditorTab {
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/// Archetype + glyph palette for painting cells.
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Palette,
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/// Board-level properties (placeholder).
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/// Board-level properties.
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Board,
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/// World-level properties (placeholder).
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World,
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@@ -19,21 +21,27 @@ pub(crate) enum EditorTab {
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pub(crate) struct EditorState {
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/// The archetype that will be stamped when the user clicks a cell.
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pub(crate) selected: Archetype,
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/// The glyph (character + colors) to stamp. Independent of the archetype's default.
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/// The glyph (tile index + colors) to stamp. Independent of the archetype's default.
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pub(crate) glyph: Glyph,
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/// Whether the glyph picker dialog is currently open.
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pub(crate) glyph_picker_open: bool,
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/// Whether the font picker dialog is currently open.
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pub(crate) font_dialog_open: bool,
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/// In-progress state for the font dialog while it is open.
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pub(crate) font_dialog_state: FontDialogState,
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/// Which side-panel tab is currently shown.
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pub(crate) tab: EditorTab,
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}
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impl EditorState {
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/// Creates editor state with `Wall` selected and the picker closed.
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/// Creates editor state with `Wall` selected and all dialogs closed.
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pub(crate) fn new() -> Self {
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Self {
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selected: Archetype::Wall,
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glyph: Archetype::Wall.default_glyph(),
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glyph_picker_open: false,
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font_dialog_open: false,
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font_dialog_state: FontDialogState::from_spec(None),
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tab: EditorTab::Palette,
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}
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}
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@@ -41,17 +49,26 @@ impl EditorState {
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/// Renders the editor side panel (must be called before `CentralPanel`).
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///
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/// Shows tab bar (Palette / Board / World) and, on the Palette tab, the
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/// scrollable archetype list and current-glyph preview button.
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pub(crate) fn show_editor_panel(ctx: &egui::Context, editor: &mut EditorState) {
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/// Shows tab bar (Palette / Board / World) and the content for the active tab.
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/// `font_spec` is the board's current font override (may be `None` for default).
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/// `active_font` is the resolved font currently in use for rendering.
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pub(crate) fn show_editor_panel(
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ctx: &egui::Context,
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editor: &mut EditorState,
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font_spec: &mut Option<FontSpec>,
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active_font: &BitmapFont,
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) {
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let tw = active_font.tile_w as f32;
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let th = active_font.tile_h as f32;
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egui::SidePanel::right("palette_panel")
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.resizable(true)
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.default_width(PALETTE_PANEL_W)
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.show(ctx, |ui| {
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ui.horizontal(|ui| {
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ui.selectable_value(&mut editor.tab, EditorTab::Palette, "Palette");
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ui.selectable_value(&mut editor.tab, EditorTab::Board, "Board");
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ui.selectable_value(&mut editor.tab, EditorTab::World, "World");
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ui.selectable_value(&mut editor.tab, EditorTab::Board, "Board");
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ui.selectable_value(&mut editor.tab, EditorTab::World, "World");
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});
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ui.separator();
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@@ -60,7 +77,7 @@ pub(crate) fn show_editor_panel(ctx: &egui::Context, editor: &mut EditorState) {
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ui.label("Element");
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// Scrollable archetype list; shows at most 5 rows before scrolling.
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let row_h = CELL_H + ui.spacing().item_spacing.y;
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let row_h = th + ui.spacing().item_spacing.y;
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egui::ScrollArea::vertical()
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.max_height(row_h * 5.0)
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.id_salt("arch_list")
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@@ -69,14 +86,14 @@ pub(crate) fn show_editor_panel(ctx: &egui::Context, editor: &mut EditorState) {
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let is_selected = editor.selected == archetype;
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let glyph = archetype.default_glyph();
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ui.horizontal(|ui| {
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let (r, cell_resp) = ui.allocate_exact_size(
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vec2(CELL_W, CELL_H), Sense::click());
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paint_glyph(ui.painter(), r, &glyph);
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let (r, cell_resp) =
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ui.allocate_exact_size(vec2(tw, th), Sense::click());
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paint_glyph(ui.painter(), r, &glyph, active_font);
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let label_resp =
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ui.selectable_label(is_selected, archetype.name());
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if cell_resp.clicked() || label_resp.clicked() {
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editor.selected = archetype;
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editor.glyph = archetype.default_glyph();
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editor.glyph = archetype.default_glyph();
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}
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});
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}
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@@ -87,15 +104,36 @@ pub(crate) fn show_editor_panel(ctx: &egui::Context, editor: &mut EditorState) {
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ui.label("Glyph");
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// Paint a preview cell showing the current glyph, sized like a board cell.
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let (cell_rect, glyph_btn) =
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ui.allocate_exact_size(vec2(CELL_W, CELL_H), Sense::click());
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paint_glyph(ui.painter(), cell_rect, &editor.glyph);
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ui.allocate_exact_size(vec2(tw, th), Sense::click());
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paint_glyph(ui.painter(), cell_rect, &editor.glyph, active_font);
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if glyph_btn.clicked() {
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editor.glyph_picker_open = true;
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}
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}
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EditorTab::Board => {}
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EditorTab::Board => {
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let font_label = match font_spec {
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Some(s) => s.path.clone(),
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None => "(default)".to_owned(),
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};
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ui.label(format!("Font: {font_label}"));
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if ui.button("Font…").clicked() {
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editor.font_dialog_state = FontDialogState::from_spec(font_spec.as_ref());
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editor.font_dialog_open = true;
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}
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}
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EditorTab::World => {}
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}
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});
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}
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// Font dialog floats outside the side panel; show it here so it renders on top.
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if editor.font_dialog_open {
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show_font_dialog(
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ctx,
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&mut editor.font_dialog_open,
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&mut editor.font_dialog_state,
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font_spec,
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);
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}
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}
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