Load maps from TOML files with XPM-style palette
Introduces a map file format: TOML with a [palette] mapping characters to (Glyph, Element) definitions and a [grid] multi-line string. Board now owns the player position, objects, and portals. map_file::load() deserializes a file and converts it to a Board via From<MapFile>. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+37
-53
@@ -1,8 +1,7 @@
|
||||
use eframe::egui::Color32;
|
||||
use serde::Deserialize;
|
||||
|
||||
pub const BOARD_W: usize = 60;
|
||||
pub const BOARD_H: usize = 25;
|
||||
|
||||
#[derive(Clone, Copy)]
|
||||
pub struct Glyph {
|
||||
pub ch: char,
|
||||
pub fg: Color32,
|
||||
@@ -10,14 +9,6 @@ pub struct Glyph {
|
||||
}
|
||||
|
||||
impl Glyph {
|
||||
pub fn floor() -> Self {
|
||||
Self { ch: ' ', fg: Color32::BLACK, bg: Color32::BLACK }
|
||||
}
|
||||
|
||||
pub fn wall() -> Self {
|
||||
Self { ch: '#', fg: Color32::GRAY, bg: Color32::DARK_GRAY }
|
||||
}
|
||||
|
||||
pub fn player() -> Self {
|
||||
Self { ch: '@', fg: Color32::LIGHT_BLUE, bg: Color32::BLACK }
|
||||
}
|
||||
@@ -27,14 +18,41 @@ pub struct Element {
|
||||
pub passable: bool,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct ObjectDef {
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
pub script: String,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[allow(dead_code)]
|
||||
pub struct PortalDef {
|
||||
pub x: usize,
|
||||
pub y: usize,
|
||||
pub target_map: String,
|
||||
pub target_entry: String,
|
||||
}
|
||||
|
||||
pub struct Player {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub struct Board {
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub elements: Vec<Element>,
|
||||
cells: Vec<(Glyph, usize)>,
|
||||
pub(crate) cells: Vec<(Glyph, usize)>,
|
||||
pub player: Player,
|
||||
pub objects: Vec<ObjectDef>,
|
||||
pub portals: Vec<PortalDef>,
|
||||
}
|
||||
|
||||
impl Board {
|
||||
#[allow(dead_code)]
|
||||
pub fn add_element(&mut self, element: Element) -> usize {
|
||||
let idx = self.elements.len();
|
||||
self.elements.push(element);
|
||||
@@ -45,6 +63,7 @@ impl Board {
|
||||
&self.cells[y * self.width + x]
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
pub fn get_mut(&mut self, x: usize, y: usize) -> &mut (Glyph, usize) {
|
||||
&mut self.cells[y * self.width + x]
|
||||
}
|
||||
@@ -55,59 +74,24 @@ impl Board {
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Player {
|
||||
pub x: i32,
|
||||
pub y: i32,
|
||||
}
|
||||
|
||||
pub struct GameState {
|
||||
pub board: Board,
|
||||
pub player: Player,
|
||||
}
|
||||
|
||||
impl GameState {
|
||||
pub fn new() -> Self {
|
||||
let w = BOARD_W;
|
||||
let h = BOARD_H;
|
||||
|
||||
let mut board = Board {
|
||||
width: w,
|
||||
height: h,
|
||||
elements: Vec::new(),
|
||||
cells: Vec::new(),
|
||||
};
|
||||
|
||||
let floor = board.add_element(Element { passable: true });
|
||||
let wall = board.add_element(Element { passable: false });
|
||||
|
||||
board.cells = (0..w * h)
|
||||
.map(|_| (Glyph::floor(), floor))
|
||||
.collect();
|
||||
|
||||
for x in 0..w {
|
||||
*board.get_mut(x, 0) = (Glyph::wall(), wall);
|
||||
*board.get_mut(x, h - 1) = (Glyph::wall(), wall);
|
||||
}
|
||||
for y in 0..h {
|
||||
*board.get_mut(0, y) = (Glyph::wall(), wall);
|
||||
*board.get_mut(w - 1, y) = (Glyph::wall(), wall);
|
||||
}
|
||||
|
||||
Self {
|
||||
board,
|
||||
player: Player { x: 30, y: 12 },
|
||||
}
|
||||
pub fn new(board: Board) -> Self {
|
||||
Self { board }
|
||||
}
|
||||
|
||||
pub fn try_move(&mut self, dx: i32, dy: i32) {
|
||||
let nx = self.player.x + dx;
|
||||
let ny = self.player.y + dy;
|
||||
let nx = self.board.player.x + dx;
|
||||
let ny = self.board.player.y + dy;
|
||||
if nx >= 0 && ny >= 0 {
|
||||
let nx = nx as usize;
|
||||
let ny = ny as usize;
|
||||
if nx < self.board.width && ny < self.board.height && self.board.is_passable(nx, ny) {
|
||||
self.player.x = nx as i32;
|
||||
self.player.y = ny as i32;
|
||||
self.board.player.x = nx as i32;
|
||||
self.board.player.y = ny as i32;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
+11
-8
@@ -2,7 +2,8 @@ use eframe::egui;
|
||||
use egui::{Align2, FontId, Key, Pos2, Rect, vec2};
|
||||
|
||||
mod game;
|
||||
use game::{GameState, Glyph, BOARD_W, BOARD_H};
|
||||
mod map_file;
|
||||
use game::{GameState, Glyph};
|
||||
|
||||
const CELL_W: f32 = 14.0;
|
||||
const CELL_H: f32 = 20.0;
|
||||
@@ -11,8 +12,10 @@ const MENU_H: f32 = 24.0;
|
||||
const PANEL_MARGIN: f32 = 8.0;
|
||||
|
||||
fn main() -> eframe::Result<()> {
|
||||
let board_px_w = BOARD_W as f32 * CELL_W + 2.0 * PANEL_MARGIN;
|
||||
let board_px_h = BOARD_H as f32 * CELL_H + MENU_H + 2.0 * PANEL_MARGIN;
|
||||
let board = map_file::load("maps/start.toml").expect("failed to load maps/start.toml");
|
||||
let board_px_w = board.width as f32 * CELL_W + 2.0 * PANEL_MARGIN;
|
||||
let board_px_h = board.height as f32 * CELL_H + MENU_H + 2.0 * PANEL_MARGIN;
|
||||
|
||||
let options = eframe::NativeOptions {
|
||||
viewport: egui::ViewportBuilder::default()
|
||||
.with_inner_size([board_px_w, board_px_h])
|
||||
@@ -22,7 +25,7 @@ fn main() -> eframe::Result<()> {
|
||||
eframe::run_native(
|
||||
"Viberogue",
|
||||
options,
|
||||
Box::new(|_cc| Ok(Box::new(App::new()))),
|
||||
Box::new(move |_cc| Ok(Box::new(App::new(board)))),
|
||||
)
|
||||
}
|
||||
|
||||
@@ -31,8 +34,8 @@ struct App {
|
||||
}
|
||||
|
||||
impl App {
|
||||
fn new() -> Self {
|
||||
Self { state: GameState::new() }
|
||||
fn new(board: game::Board) -> Self {
|
||||
Self { state: GameState::new(board) }
|
||||
}
|
||||
}
|
||||
|
||||
@@ -74,8 +77,8 @@ impl eframe::App for App {
|
||||
draw_glyph(
|
||||
painter,
|
||||
origin,
|
||||
self.state.player.x as usize,
|
||||
self.state.player.y as usize,
|
||||
self.state.board.player.x as usize,
|
||||
self.state.board.player.y as usize,
|
||||
&player_glyph,
|
||||
);
|
||||
});
|
||||
|
||||
@@ -0,0 +1,97 @@
|
||||
use std::collections::HashMap;
|
||||
use serde::Deserialize;
|
||||
use eframe::egui::Color32;
|
||||
use crate::game::{Board, Element, Glyph, ObjectDef, Player, PortalDef};
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct MapFile {
|
||||
pub map: MapHeader,
|
||||
pub palette: HashMap<String, PaletteEntry>,
|
||||
pub grid: GridData,
|
||||
#[serde(default)]
|
||||
pub objects: Vec<ObjectDef>,
|
||||
#[serde(default)]
|
||||
pub portals: Vec<PortalDef>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct MapHeader {
|
||||
#[allow(dead_code)]
|
||||
pub name: String,
|
||||
pub width: usize,
|
||||
pub height: usize,
|
||||
pub player_start: [i32; 2],
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct PaletteEntry {
|
||||
pub passable: bool,
|
||||
pub ch: char,
|
||||
pub fg: String,
|
||||
pub bg: String,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
pub struct GridData {
|
||||
pub content: String,
|
||||
}
|
||||
|
||||
fn parse_color(hex: &str) -> Color32 {
|
||||
let hex = hex.trim_start_matches('#');
|
||||
if hex.len() != 6 {
|
||||
return Color32::BLACK;
|
||||
}
|
||||
let r = u8::from_str_radix(&hex[0..2], 16).unwrap_or(0);
|
||||
let g = u8::from_str_radix(&hex[2..4], 16).unwrap_or(0);
|
||||
let b = u8::from_str_radix(&hex[4..6], 16).unwrap_or(0);
|
||||
Color32::from_rgb(r, g, b)
|
||||
}
|
||||
|
||||
impl From<MapFile> for Board {
|
||||
fn from(mf: MapFile) -> Self {
|
||||
let w = mf.map.width;
|
||||
let h = mf.map.height;
|
||||
|
||||
let mut elements: Vec<Element> = Vec::new();
|
||||
let mut palette: HashMap<char, (Glyph, usize)> = HashMap::new();
|
||||
|
||||
for (key, entry) in &mf.palette {
|
||||
let key_char = key.chars().next().unwrap_or(' ');
|
||||
let idx = elements.len();
|
||||
elements.push(Element { passable: entry.passable });
|
||||
palette.insert(key_char, (Glyph {
|
||||
ch: entry.ch,
|
||||
fg: parse_color(&entry.fg),
|
||||
bg: parse_color(&entry.bg),
|
||||
}, idx));
|
||||
}
|
||||
|
||||
let mut cells: Vec<(Glyph, usize)> = Vec::with_capacity(w * h);
|
||||
for line in mf.grid.content.lines() {
|
||||
for ch in line.chars() {
|
||||
if let Some(&(glyph, idx)) = palette.get(&ch) {
|
||||
cells.push((glyph, idx));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Board {
|
||||
width: w,
|
||||
height: h,
|
||||
elements,
|
||||
cells,
|
||||
player: Player {
|
||||
x: mf.map.player_start[0],
|
||||
y: mf.map.player_start[1],
|
||||
},
|
||||
objects: mf.objects,
|
||||
portals: mf.portals,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(path: &str) -> Result<Board, Box<dyn std::error::Error>> {
|
||||
let content = std::fs::read_to_string(path)?;
|
||||
let map_file: MapFile = toml::from_str(&content)?;
|
||||
Ok(Board::from(map_file))
|
||||
}
|
||||
Reference in New Issue
Block a user