animations
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//! The [`Animation`] trait and supporting types.
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//!
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//! An animation encapsulates a time-bounded visual effect: it advances via
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//! [`update`](Animation::update), renders via [`draw`](Animation::draw), and
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//! reports its layer and which [`InputMode`] to enter when it finishes.
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//!
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//! **While any animation is running, all input is ignored.** The front-end checks
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//! [`Ui::active_animation`](crate::ui::Ui::active_animation) before dispatching events.
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::widgets::Widget;
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use crate::input::InputMode;
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/// Which region of the terminal an animation occupies.
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pub enum AnimationLayer {
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/// Renders in the inner board area, replacing the board (e.g. the wipe transition).
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Board,
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/// Renders over the full terminal area on top of the board (e.g. scroll open/close).
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Overlay,
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}
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/// A time-bounded visual effect managed by [`Ui`](crate::ui::Ui).
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pub trait Animation {
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/// Advance the animation by `dt` seconds. Returns `true` when the animation is done.
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fn update(&mut self, dt: f32) -> bool;
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/// Draw the current animation frame into `area` on `buf`.
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fn draw(&self, area: Rect, buf: &mut Buffer);
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/// Which region this animation draws to (board area vs. full overlay).
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fn layer(&self) -> AnimationLayer;
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/// Which [`InputMode`] to enter when the animation finishes.
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fn input_mode_after(&self) -> InputMode;
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}
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/// Wraps a `&dyn Animation` as a ratatui [`Widget`] so it can be passed to
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/// `frame.render_widget`. The animation's [`draw`](Animation::draw) is called
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/// with the area provided by the layout.
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pub struct AnimWidget<'a>(pub &'a dyn Animation);
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impl Widget for AnimWidget<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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self.0.draw(area, buf);
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}
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}
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