Different content grids
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@@ -407,7 +407,13 @@ fn layer_to_data(board: &Board, z: usize, place_player: bool) -> LayerData {
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.collect::<Vec<_>>()
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.join("\n")
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+ "\n";
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LayerData { content, palette }
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// Save always emits an explicit grid; `fill`/`sparse` are load-time conveniences.
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LayerData {
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content: Some(content),
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fill: None,
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sparse: None,
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palette,
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}
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}
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/// Converts a runtime [`Board`] back into a serializable [`MapFile`].
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