This commit is contained in:
2026-08-12 00:50:03 -05:00
parent 3edb0b9eec
commit 56f0a1b385
10 changed files with 30 additions and 43 deletions
+2 -3
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@@ -170,11 +170,10 @@ pub fn apply_teleport(board: &mut Board, target: i64, x: i64, y: i64) -> Result<
let (x, y) = (x as usize, y as usize); let (x, y) = (x as usize, y as usize);
let from = if target == -1 { let from = if target == -1 {
Some(board.player_pos()) Some(board.player_pos())
} else if let Some(obj) = board.get_hookable(target as ObjectId) {
Some(obj.location().into())
} else { } else {
None board.get_hookable(target as ObjectId).map(|o| o.location())
}; };
if let Some(from) = from { if let Some(from) = from {
// Check if we're blocked: // Check if we're blocked:
if (from.ux() != x || from.uy() != y) && board.get((x, y)).is_none() { if (from.ux() != x || from.uy() != y) && board.get((x, y)).is_none() {
+1 -1
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@@ -14,7 +14,7 @@
use std::cell::RefCell; use std::cell::RefCell;
use std::rc::Rc; use std::rc::Rc;
use rhai::{Dynamic, Engine, ImmutableString}; use rhai::{Dynamic, Engine, ImmutableString};
use crate::{Board, Direction}; use crate::Board;
use crate::api::object_info::ObjectInfo; use crate::api::object_info::ObjectInfo;
use crate::api::registry::Registry; use crate::api::registry::Registry;
use crate::script::Registerable; use crate::script::Registerable;
+2 -3
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@@ -25,11 +25,10 @@
use rhai::{Dynamic, Engine}; use rhai::{Dynamic, Engine};
use crate::api::board::BoardRef; use crate::api::board::BoardRef;
use crate::api::queue::ObjQueue; use crate::api::queue::ObjQueue;
use crate::{Board, Direction}; use crate::Direction;
use crate::action::BoardAction; use crate::action::BoardAction;
use crate::object_def::ObjectDef;
use crate::script::Registerable; use crate::script::Registerable;
use crate::tile::{Hookable, Optics, ScriptAttributes, ScriptKey, Tile}; use crate::tile::{Hookable, ScriptKey};
use crate::utils::{LogSink, ObjectId, Point}; use crate::utils::{LogSink, ObjectId, Point};
/// A snapshot of one board object, returned by `Board.tagged`, `Board.named`, /// A snapshot of one board object, returned by `Board.tagged`, `Board.named`,
+4 -7
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@@ -1,7 +1,6 @@
use crate::floor::Floor; use crate::floor::Floor;
use crate::fov::{color_to_rgb, FovCaster, Lighting}; use crate::fov::{color_to_rgb, FovCaster, Lighting};
use crate::glyph::Glyph; use crate::glyph::Glyph;
use crate::log::LogLine;
use crate::utils::{Direction, Point}; use crate::utils::{Direction, Point};
use crate::utils::{ObjectId, RegistryValue}; use crate::utils::{ObjectId, RegistryValue};
use std::collections::{HashMap, HashSet}; use std::collections::{HashMap, HashSet};
@@ -147,9 +146,7 @@ impl Board {
} }
// Otherwise the floor, or the canonical black empty cell. // Otherwise the floor, or the canonical black empty cell.
self.floor self.floor.glyph_at(p, self.width).unwrap_or_else(Glyph::transparent)
.glyph_at(p, self.width)
.unwrap_or_else(|| Glyph::transparent())
} }
/// Returns `true` if `(x, y)` is a valid cell coordinate on this board. /// Returns `true` if `(x, y)` is a valid cell coordinate on this board.
@@ -306,7 +303,7 @@ impl Board {
// Find which ones are blockers // Find which ones are blockers
let mut immobile = HashSet::new(); let mut immobile = HashSet::new();
for (curr_idx, curr) in solids.iter().enumerate() { for (curr_idx, curr) in solids.iter().enumerate() {
let pushable = curr.as_ref().map_or(true, |c| c.shiftable()); let pushable = curr.as_ref().is_none_or(Tile::shiftable);
if !pushable { if !pushable {
immobile.insert(curr_idx); immobile.insert(curr_idx);
} }
@@ -438,7 +435,7 @@ impl Board {
} }
// Sort by id // Sort by id
hookables.sort_by(|a, b| a.id().cmp(&b.id())); hookables.sort_by_key(|a| a.id());
hookables hookables
} }
@@ -455,7 +452,7 @@ impl Board {
} }
pub fn move_sensor(&mut self, id: ObjectId, dir: Direction) { pub fn move_sensor(&mut self, id: ObjectId, dir: Direction) {
if let Some((sensor_idx, _)) = self.sensors.iter().enumerate().find(|(idx, s)| s.scripting.id == id) { if let Some(sensor_idx) = self.sensors.iter().position(|s| s.scripting.id == id) {
let new_loc = self.sensors[sensor_idx].location.in_dir(dir); let new_loc = self.sensors[sensor_idx].location.in_dir(dir);
if self.in_bounds(new_loc) { if self.in_bounds(new_loc) {
self.sensors[sensor_idx].location = new_loc self.sensors[sensor_idx].location = new_loc
+2 -3
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@@ -11,7 +11,6 @@
//! player) for the map loader to resolve. Cross-cell validation (one solid per //! player) for the map loader to resolve. Cross-cell validation (one solid per
//! cell, unique names, the player winning its cell) lives in [`crate::map_file`]. //! cell, unique names, the player winning its cell) lives in [`crate::map_file`].
use crate::log::LogLine;
use serde::{Deserialize, Serialize}; use serde::{Deserialize, Serialize};
use std::collections::{HashMap, HashSet}; use std::collections::{HashMap, HashSet};
use std::hash::Hash; use std::hash::Hash;
@@ -116,7 +115,7 @@ impl BoardSpec {
} }
/// Try to check for validity of the board, return a list of errors we find (if any) /// Try to check for validity of the board, return a list of errors we find (if any)
pub fn validate(&self, grid: &Vec<Option<TileSpec>>, valid_script_names: &HashSet<&String>) -> Result<(), Vec<String>> { pub fn validate(&self, grid: &[Option<TileSpec>], valid_script_names: &HashSet<&String>) -> Result<(), Vec<String>> {
let mut errors = vec![]; let mut errors = vec![];
// Check for player being positioned exactly once // Check for player being positioned exactly once
@@ -188,7 +187,7 @@ impl BoardSpec {
} }
// Check for objects using scripts that don't exist // Check for objects using scripts that don't exist
let missing = obj_script_names.difference(&valid_script_names).collect::<Vec<_>>(); let missing = obj_script_names.difference(valid_script_names).collect::<Vec<_>>();
if !missing.is_empty() { if !missing.is_empty() {
errors.push(format!("Missing scripts: {missing:?}")); errors.push(format!("Missing scripts: {missing:?}"));
} }
+1 -2
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@@ -5,7 +5,6 @@ use crate::script::ScriptHost;
use crate::utils::{Direction, ObjectId, Point}; use crate::utils::{Direction, ObjectId, Point};
use crate::world::World; use crate::world::World;
use std::cell::{Ref, RefMut}; use std::cell::{Ref, RefMut};
use std::hash::Hash;
use std::time::Duration; use std::time::Duration;
/// How long a `say()` speech bubble stays on screen, in seconds. /// How long a `say()` speech bubble stays on screen, in seconds.
@@ -389,7 +388,7 @@ impl GameState {
fn resolve_move<P: Into<Point>>(&mut self, from: P, dir: Direction) -> bool { fn resolve_move<P: Into<Point>>(&mut self, from: P, dir: Direction) -> bool {
let from = from.into(); let from = from.into();
// Get the target coords, if they're out of bounds then the move fails. // Get the target coords, if they're out of bounds then the move fails.
let target: Point = dir.from_point(from).into(); let target: Point = dir.from_point(from);
if !self.board().in_bounds(target) { return false; } if !self.board().in_bounds(target) { return false; }
if self.board().is_empty(target) { if self.board().is_empty(target) {
+2 -3
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@@ -34,7 +34,6 @@
use crate::action::{Action, BoardAction, ScrollLine, SendArg, MOVE_COST}; use crate::action::{Action, BoardAction, ScrollLine, SendArg, MOVE_COST};
use crate::game::SAY_DURATION; use crate::game::SAY_DURATION;
use crate::log::LogLine; use crate::log::LogLine;
use crate::object_def::ObjectDef;
use crate::utils::{Direction, LogSink, Hook, ObjectId, Point}; use crate::utils::{Direction, LogSink, Hook, ObjectId, Point};
use rhai::{ use rhai::{
Array, CallFnOptions, Dynamic, Engine, ImmutableString, Module, NativeCallContext, Array, CallFnOptions, Dynamic, Engine, ImmutableString, Module, NativeCallContext,
@@ -133,7 +132,7 @@ impl ScriptHost {
continue; continue;
} }
match script_key.source(&script_sources) { match script_key.source(script_sources) {
Ok(None) => { continue } // This has no source... Ok(None) => { continue } // This has no source...
Err(e) => { // Couldn't find it Err(e) => { // Couldn't find it
failed.insert(script_key.clone()); failed.insert(script_key.clone());
@@ -279,7 +278,7 @@ impl ScriptHost {
/// the same send, we could fail to terminate. The only way to cut that loop would be to drop /// the same send, we could fail to terminate. The only way to cut that loop would be to drop
/// a send action we've already seen this tick. /// a send action we've already seen this tick.
pub(crate) fn run_send(&mut self, id: ObjectId, fn_name: &str, arg: SendArg) { pub(crate) fn run_send(&mut self, id: ObjectId, fn_name: &str, arg: SendArg) {
if let Some(mut info) = ObjectInfo::from_id(id, self.board.clone()) { if let Some(info) = ObjectInfo::from_id(id, self.board.clone()) {
if let Some(script) = self.scripts.get(&info.script_key) if let Some(script) = self.scripts.get(&info.script_key)
&& let Some(scope) = self.scopes.get_mut(&id) { && let Some(scope) = self.scopes.get_mut(&id) {
+5 -14
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@@ -18,7 +18,7 @@ use crate::utils::{ObjectId, Point};
pub enum DrawLayer { Above, Below } pub enum DrawLayer { Above, Below }
/// How a thing interacts with the lighting and visibility models /// How a thing interacts with the lighting and visibility models
#[derive(Serialize, Deserialize, PartialEq, Copy, Clone, Debug)] #[derive(Serialize, Deserialize, PartialEq, Copy, Clone, Debug, Default)]
#[serde(rename = "lowercase")] #[serde(rename = "lowercase")]
pub struct Optics { pub struct Optics {
/// Opaque things block field of view /// Opaque things block field of view
@@ -36,15 +36,6 @@ pub struct Optics {
pub glow: u32, pub glow: u32,
} }
impl Default for Optics {
fn default() -> Self {
Self {
opaque: false,
glow: 0,
}
}
}
const fn default_as_true() -> bool { const fn default_as_true() -> bool {
true true
} }
@@ -66,7 +57,7 @@ impl ScriptKey {
match self { match self {
ScriptKey::None => "<none>", ScriptKey::None => "<none>",
ScriptKey::World(name) => name.as_str(), ScriptKey::World(name) => name.as_str(),
ScriptKey::Builtin(name) => *name ScriptKey::Builtin(name) => name
} }
} }
@@ -87,7 +78,7 @@ impl ScriptKey {
impl From<Option<String>> for ScriptKey { impl From<Option<String>> for ScriptKey {
fn from(s: Option<String>) -> Self { fn from(s: Option<String>) -> Self {
s.map_or(Self::None, |s| Self::World(s)) s.map_or(Self::None, Self::World)
} }
} }
@@ -318,7 +309,7 @@ impl IntoTile for TileSpec {
queue: ObjQueue::new(), queue: ObjQueue::new(),
} }
}; };
*next_object_id = *next_object_id + 1; *next_object_id += 1;
Ok(Tile::Object(Box::new(def))) Ok(Tile::Object(Box::new(def)))
}, },
@@ -336,7 +327,7 @@ impl IntoTile for TileSpec {
queue: ObjQueue::new(), queue: ObjQueue::new(),
} }
}; };
*next_object_id = *next_object_id + 1; *next_object_id += 1;
Ok(Tile::Object(Box::new(def))) Ok(Tile::Object(Box::new(def)))
} else { } else {
Err(format!("Unknown builtin kind {}", kind)) Err(format!("Unknown builtin kind {}", kind))
+10 -6
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@@ -101,7 +101,7 @@ impl Registerable for Direction {
fn register(engine: &mut Engine, _log_sink: LogSink) { fn register(engine: &mut Engine, _log_sink: LogSink) {
engine.register_type_with_name::<Direction>("Direction") engine.register_type_with_name::<Direction>("Direction")
.register_get("opposite", |dir: &mut Direction| dir.opposite()) .register_get("opposite", |dir: &mut Direction| dir.opposite())
.register_fn("from_point", |dir: &mut Direction, x: i64, y: i64| Point::from(dir.from_point((x, y)))) .register_fn("from_point", |dir: &mut Direction, x: i64, y: i64| dir.from_point((x, y)))
// The Point overload, so a script can walk a coordinate along an axis // The Point overload, so a script can walk a coordinate along an axis
// (`p = d.from_point(p)`) without unpacking it into two ints. // (`p = d.from_point(p)`) without unpacking it into two ints.
.register_fn("from_point", |dir: &mut Direction, p: Point| dir.from_point(p)); .register_fn("from_point", |dir: &mut Direction, p: Point| dir.from_point(p));
@@ -126,12 +126,16 @@ impl From<(i32, i32)> for Point {
fn from((x, y): (i32, i32)) -> Self { Self { x: x as i64, y: y as i64 } } fn from((x, y): (i32, i32)) -> Self { Self { x: x as i64, y: y as i64 } }
} }
impl Into<(i64, i64)> for Point { impl From<Point> for (i64, i64) {
fn into(self) -> (i64, i64) { (self.x, self.y) } fn from(p: Point) -> Self { (p.x, p.y) }
} }
impl Into<(usize, usize)> for Point { impl From<Point> for (usize, usize) {
fn into(self) -> (usize, usize) { (self.x as usize, self.y as usize) } fn from(p: Point) -> Self { (p.x as usize, p.y as usize) }
}
impl From<Point> for (i32, i32) {
fn from(p: Point) -> Self { (p.x as i32, p.y as i32) }
} }
impl Display for Point { impl Display for Point {
@@ -144,7 +148,7 @@ impl Point {
pub fn ux(&self) -> usize { self.x as usize } pub fn ux(&self) -> usize { self.x as usize }
pub fn uy(&self) -> usize { self.y as usize } pub fn uy(&self) -> usize { self.y as usize }
pub fn in_dir(self, dir: Direction) -> Self { pub fn in_dir(self, dir: Direction) -> Self {
dir.from_point(self).into() dir.from_point(self)
} }
} }
+1 -1
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@@ -144,7 +144,7 @@ mod tests {
/// original board untouched (the property the editor's playtest relies on). /// original board untouched (the property the editor's playtest relies on).
#[test] #[test]
fn deep_clone_isolates_boards() { fn deep_clone_isolates_boards() {
let mut board = open_board(3, 1, (0, 0)); let board = open_board(3, 1, (0, 0));
let mut boards = HashMap::new(); let mut boards = HashMap::new();
boards.insert("start".to_string(), Rc::new(RefCell::new(board))); boards.insert("start".to_string(), Rc::new(RefCell::new(board)));
let world = World { let world = World {