This commit is contained in:
2026-06-13 21:33:38 -05:00
parent 299570bec8
commit 77eba1a09c
6 changed files with 127 additions and 18 deletions
+31 -1
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@@ -1,6 +1,6 @@
use color::Rgba8;
use crate::glyph::Glyph;
use crate::utils::{Behavior, Pushable};
use crate::utils::{Behavior, Direction, Pushable};
/// A class of board cell, encoding its default behavior and appearance.
///
@@ -32,6 +32,10 @@ pub enum Archetype {
HCrate,
/// A crate that can only be pushed north/south (vertical axis). Glyph ↕.
VCrate,
/// A directional pusher — solid, opaque, non-pushable. Driven by a global
/// 500 ms heartbeat in [`GameState::tick`]: each fire shoves the occupant of
/// the adjacent cell in the facing direction one step.
Pusher(Direction),
/// Sentinel for map files that reference an unknown archetype name.
/// Renders as a yellow `?` on red to make the error visible in-game.
ErrorBlock,
@@ -68,6 +72,11 @@ impl Archetype {
opaque: true,
pushable: Pushable::Vertical,
},
Archetype::Pusher(_) => Behavior {
solid: true,
opaque: true,
pushable: Pushable::No,
},
Archetype::ErrorBlock => Behavior {
solid: true,
opaque: true,
@@ -84,6 +93,10 @@ impl Archetype {
Archetype::Crate => "crate",
Archetype::HCrate => "hcrate",
Archetype::VCrate => "vcrate",
Archetype::Pusher(Direction::North) => "pusher_north",
Archetype::Pusher(Direction::South) => "pusher_south",
Archetype::Pusher(Direction::East) => "pusher_east",
Archetype::Pusher(Direction::West) => "pusher_west",
Archetype::ErrorBlock => "error_block",
}
}
@@ -120,6 +133,19 @@ impl Archetype {
fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // same colors as Crate
bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
},
Archetype::Pusher(dir) => {
let tile = match dir {
Direction::North => 30, // CP437 ▲
Direction::South => 31, // CP437 ▼
Direction::East => 16, // CP437 ►
Direction::West => 17, // CP437 ◄
};
Glyph {
tile,
fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 },
bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
}
}
// Visually distinct so malformed map files are immediately obvious.
Archetype::ErrorBlock => Glyph {
tile: 63,
@@ -146,6 +172,10 @@ impl TryFrom<&str> for Archetype {
"vcrate" => Ok(Archetype::VCrate),
// "object" is intentionally absent: objects are not valid palette
// entries in map files. They live in [[objects]] with their own glyph.
"pusher_north" => Ok(Archetype::Pusher(Direction::North)),
"pusher_south" => Ok(Archetype::Pusher(Direction::South)),
"pusher_east" => Ok(Archetype::Pusher(Direction::East)),
"pusher_west" => Ok(Archetype::Pusher(Direction::West)),
_ => Err(format!("unknown archetype: {name}")),
}
}
+27
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@@ -254,6 +254,33 @@ impl Board {
}
}
/// Advances a [`Archetype::Pusher`] cell at `(x, y)` one step in its facing
/// direction. Reads the direction from the cell itself.
///
/// - If the target is passable: slides the pusher in.
/// - If the target has a pushable chain: pushes it first, then slides in.
/// - If blocked or out of bounds: no-op, returns `false`.
pub(crate) fn advance_pusher(&mut self, x: usize, y: usize) -> bool {
let Archetype::Pusher(dir) = self.get(x, y).1 else { return false; };
let (dx, dy): (i32, i32) = dir.into();
let tx = x as i32 + dx;
let ty = y as i32 + dy;
if !self.in_bounds((tx, ty)) {
return false;
}
let (tx, ty) = (tx as usize, ty as usize);
if self.is_passable(tx, ty) {
self.shift_solid(x, y, dx, dy);
true
} else if self.can_push(tx, ty, dir) {
self.push(tx, ty, dir); // clear the chain first
self.shift_solid(x, y, dx, dy);
true
} else {
false
}
}
/// Moves the single solid occupant of `(x, y)` one step by `(dx, dy)`.
///
/// A solid object is relocated; otherwise the grid archetype (a crate) is
+38
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@@ -1,4 +1,5 @@
use crate::action::Action;
use crate::archetype::Archetype;
use crate::board::Board;
use crate::log::LogLine;
use crate::script::ScriptHost;
@@ -10,6 +11,9 @@ use crate::utils::{Direction, ObjectId, Player, ScriptArg, Solid};
/// How long a `say()` speech bubble stays on screen, in seconds.
pub const SAY_DURATION: f64 = 3.0;
/// How often pusher archetypes fire, in seconds.
const PUSHER_INTERVAL: f64 = 0.5;
// Re-export ScrollLine so kiln-tui can pattern-match scroll content without
// accessing the private `action` module directly.
pub use crate::action::ScrollLine;
@@ -61,6 +65,9 @@ pub struct GameState {
/// by [`enter_board`](GameState::enter_board). Front-ends tick this down and
/// may block input or show a visual effect while it is `Some(t)` where `t > 0`.
pub board_transition: Option<f64>,
/// Countdown to the next global pusher heartbeat. When it reaches zero all
/// [`Archetype::Pusher`] cells fire and the timer resets to [`PUSHER_INTERVAL`].
pusher_timer: f64,
}
impl GameState {
@@ -84,6 +91,7 @@ impl GameState {
speech_bubbles: Vec::new(),
active_scroll: None,
board_transition: None,
pusher_timer: PUSHER_INTERVAL,
};
state.drain_errors();
state
@@ -161,9 +169,39 @@ impl GameState {
// Expire speech bubbles before resolving new actions so a fresh say()
// this frame isn't immediately culled.
self.speech_bubbles.retain_mut(|b| { b.remaining -= secs; b.remaining > 0.0 });
self.tick_pushers(secs);
self.resolve();
}
/// Fires the global pusher heartbeat: every [`PUSHER_INTERVAL`] seconds each
/// [`Archetype::Pusher`] cell shoves the occupant directly in front of it.
///
/// Two-phase to avoid holding the board borrow while calling `push()` (which
/// needs `&mut Board`): phase A collects target coordinates, phase B applies them.
fn tick_pushers(&mut self, secs: f64) {
self.pusher_timer -= secs;
if self.pusher_timer > 0.0 {
return;
}
self.pusher_timer += PUSHER_INTERVAL;
let pushers: Vec<(usize, usize)> = {
let board = self.board();
let mut v = Vec::new();
for y in 0..board.height {
for x in 0..board.width {
if matches!(board.get(x, y).1, Archetype::Pusher(_)) {
v.push((x, y));
}
}
}
v
};
let mut board = self.board_mut();
for (x, y) in pushers {
board.advance_pusher(x, y);
}
}
/// Drains errors collected by the script host into the game log.
fn drain_errors(&mut self) {
// TODO: errors are only logged for now. This is the place to halt execution /
+25 -13
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@@ -101,21 +101,25 @@ pub enum PlayerStart {
///
/// Each entry is keyed by a single character (e.g. `"#"` or `" "`).
/// That character is used in the `[grid]` content string to place tiles.
/// The entry defines both how the tile looks (`tile`, `fg`, `bg`) and which
/// [`Archetype`] it uses for behavior.
/// The entry defines which [`Archetype`] the cell uses for behavior; `tile`,
/// `fg`, and `bg` are optional and fall back to [`Archetype::default_glyph`]
/// when absent. On save, fields that match the archetype default are omitted.
///
/// `tile` accepts either an integer (`tile = 35`) or a char (`tile = "#"`).
#[derive(Deserialize, Serialize)]
pub struct PaletteEntry {
/// The archetype name for this tile, e.g. `"wall"` or `"empty"`.
pub archetype: String,
/// The tile index into the board's bitmap font.
/// Tile index into the board's bitmap font. Omit to use the archetype default.
/// Accepts either an integer or a single-character string.
tile: TileIndex,
/// Foreground color as an `"#RRGGBB"` hex string.
pub fg: String,
/// Background color as an `"#RRGGBB"` hex string.
pub bg: String,
#[serde(default, skip_serializing_if = "Option::is_none")]
tile: Option<TileIndex>,
/// Foreground color as an `"#RRGGBB"` hex string. Omit to use the archetype default.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub fg: Option<String>,
/// Background color as an `"#RRGGBB"` hex string. Omit to use the archetype default.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub bg: Option<String>,
}
/// The `[grid]` section of a map file.
@@ -216,12 +220,16 @@ fn make_glyph(tile: u32, fg: &str, bg: &str) -> Glyph {
}
/// Constructs a serializable [`PaletteEntry`] from core board types.
///
/// Fields that match the archetype's [`default_glyph`](Archetype::default_glyph)
/// are omitted (`None`) so saved files stay minimal and round-trip cleanly.
fn make_palette_entry(glyph: Glyph, arch: Archetype) -> PaletteEntry {
let default = arch.default_glyph();
PaletteEntry {
archetype: arch.name().to_string(),
tile: TileIndex::Num(glyph.tile),
fg: color_to_hex(glyph.fg),
bg: color_to_hex(glyph.bg),
tile: (glyph.tile != default.tile).then_some(TileIndex::Num(glyph.tile)),
fg: (glyph.fg != default.fg ).then_some(color_to_hex(glyph.fg)),
bg: (glyph.bg != default.bg ).then_some(color_to_hex(glyph.bg)),
}
}
@@ -324,10 +332,14 @@ impl TryFrom<MapFile> for Board {
for (key, entry) in mf.palette {
let key_char = key.chars().next().unwrap_or(' ');
let tile = entry.tile.into_u32();
match Archetype::try_from(entry.archetype.as_str()) {
Ok(archetype) => {
let glyph = make_glyph(tile, &entry.fg, &entry.bg);
// Fall back to default_glyph() for any absent visual field.
let default = archetype.default_glyph();
let tile = entry.tile.map(|t| t.into_u32()).unwrap_or(default.tile);
let fg = entry.fg.as_deref().map(parse_color).unwrap_or(default.fg);
let bg = entry.bg.as_deref().map(parse_color).unwrap_or(default.bg);
let glyph = Glyph { tile, fg, bg };
palette.insert(key_char, (glyph, archetype));
}
Err(e) => {
+1 -1
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@@ -162,7 +162,7 @@ pub(crate) enum ScriptArg {
}
/// A cardinal movement direction.
#[derive(Clone, Copy, Debug, PartialEq)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub enum Direction {
North,
South,