some auto-refactoring
This commit is contained in:
@@ -41,8 +41,8 @@ pub(crate) enum Action {
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Log(LogLine),
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/// Add (`present = true`) or remove (`present = false`) `tag` on `target`.
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SetTag { target: ObjectId, tag: String, present: bool },
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/// Display a speech bubble above the source object for [`crate::game::SAY_DURATION`] seconds.
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Say(String),
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/// Display a speech bubble above the source object for `duration` seconds.
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Say(String, f64),
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/// Pause draining this object's queue for `secs` seconds. Never reaches the board queue.
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Delay(f64),
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/// Set the source object's foreground and/or background color.
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@@ -95,9 +95,10 @@ pub(crate) fn action_to_map(action: &Action) -> rhai::Map {
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m.insert("tag".into(), Dynamic::from(tag.clone()));
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m.insert("present".into(), Dynamic::from(*present));
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}
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Action::Say(text) => {
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m.insert("type".into(), ds("Say"));
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m.insert("msg".into(), Dynamic::from(text.clone()));
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Action::Say(text, dur) => {
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m.insert("type".into(), ds("Say"));
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m.insert("msg".into(), Dynamic::from(text.clone()));
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m.insert("duration".into(), Dynamic::from(*dur));
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}
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Action::Delay(secs) => {
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m.insert("type".into(), ds("Delay"));
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@@ -1,7 +1,6 @@
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use std::collections::BTreeMap;
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use crate::archetype::Archetype;
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use crate::archetype::Archetype::Empty;
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use crate::font::FontSpec;
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use crate::glyph::Glyph;
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use crate::log::LogLine;
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use crate::object_def::ObjectDef;
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@@ -57,10 +56,6 @@ pub struct Board {
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pub next_object_id: ObjectId,
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/// Portals on this board. Parsed from the map file; not yet active.
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pub portals: Vec<PortalDef>,
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/// Optional font override for this board. When `None`, the app default is used.
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pub font: Option<FontSpec>,
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/// Integer scale factor applied to tiles when rendering this board. 1 = natural size.
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pub zoom: u32,
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/// Name of the board-level script in the world script pool, if any.
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///
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/// A board script runs on the board as a whole (e.g. `on_enter`, `on_tick`)
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@@ -343,8 +338,6 @@ pub(crate) mod tests {
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objects: object_map,
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next_object_id,
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portals: Vec::new(),
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font: None,
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zoom: 1,
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board_script_name: None,
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load_errors: Vec::new(),
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}
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@@ -1,13 +0,0 @@
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/// Specifies a bitmap font for a board.
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///
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/// Each board can optionally specify a font image and tile dimensions.
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/// When absent, the app's default embedded CP437 font is used.
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#[derive(Clone, PartialEq, Eq)]
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pub struct FontSpec {
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/// Path to the PNG font image, relative to the working directory.
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pub path: String,
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/// Width of each tile in the font image, in pixels.
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pub tile_w: u32,
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/// Height of each tile in the font image, in pixels.
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pub tile_h: u32,
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}
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@@ -197,10 +197,10 @@ impl GameState {
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}
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// Replace any existing bubble from this object so repeated say() calls
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// don't stack visually — the new text resets the timer.
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Action::Say(text) => new_bubbles.push(SpeechBubble {
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Action::Say(text, duration) => new_bubbles.push(SpeechBubble {
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object_id: ba.source,
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text,
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remaining: SAY_DURATION,
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remaining: duration,
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}),
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// Delays are consumed by ScriptHost::drain and never reach the board queue.
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Action::Delay(_) => {}
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@@ -12,7 +12,6 @@ pub mod world;
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pub mod script;
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pub mod glyph;
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mod action;
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mod font;
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mod utils;
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mod archetype;
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mod object_def;
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+72
-117
@@ -3,11 +3,11 @@ use crate::board::Board;
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use crate::log::LogLine;
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use color::Rgba8;
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use serde::{Deserialize, Serialize};
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use std::collections::hash_map::Entry;
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use std::collections::{BTreeMap, HashMap};
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use std::convert::TryFrom;
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use std::path::Path;
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use crate::archetype::Archetype;
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use crate::font::FontSpec;
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use crate::glyph::Glyph;
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use crate::object_def::ObjectDef;
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use crate::utils::{ObjectId, Player, PortalDef};
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@@ -28,9 +28,6 @@ pub struct MapFile {
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pub palette: HashMap<String, PaletteEntry>,
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/// The `[grid]` section: the multi-line string that defines cell layout.
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pub grid: GridData,
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/// Optional `[font]` section specifying a bitmap font for this board.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub font: Option<FontHeader>,
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/// Optional `[floor]` declaration: the visual floor layer (a generator name,
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/// a single glyph, or a grid with its own palette). See [`FloorSpec`].
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#[serde(default, skip_serializing_if = "Option::is_none")]
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@@ -58,22 +55,6 @@ pub struct MapHeader {
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/// Name of the board-level script in the `[scripts]` table, if any.
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub board_script_name: Option<String>,
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/// Integer tile scale factor. 1 = natural size. Omitted from files when 1 (the default).
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#[serde(default = "default_zoom", skip_serializing_if = "is_zoom_default")]
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pub zoom: u32,
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}
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/// The `[font]` section of a map file, specifying a bitmap font for this board.
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///
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/// When absent, the app's default embedded CP437 font is used.
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#[derive(Deserialize, Serialize)]
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pub struct FontHeader {
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/// Path to the PNG font image, relative to the working directory.
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pub path: String,
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/// Width of each tile in the font image, in pixels.
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pub tile_w: u32,
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/// Height of each tile in the font image, in pixels.
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pub tile_h: u32,
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}
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/// A tile index in a palette entry: either a plain integer or a character literal.
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@@ -200,11 +181,59 @@ pub(crate) struct MapFileObjectEntry {
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fn default_true() -> bool {
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true
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}
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fn default_zoom() -> u32 {
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1
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/// Constructs a [`Glyph`] from the three raw TOML-sourced fields.
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fn make_glyph(tile: u32, fg: &str, bg: &str) -> Glyph {
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Glyph { tile, fg: parse_color(fg), bg: parse_color(bg) }
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}
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fn is_zoom_default(z: &u32) -> bool {
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*z == 1
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/// Constructs a serializable [`PaletteEntry`] from core board types.
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fn make_palette_entry(glyph: Glyph, arch: Archetype) -> PaletteEntry {
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PaletteEntry {
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archetype: arch.name().to_string(),
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tile: TileIndex::Num(glyph.tile),
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fg: color_to_hex(glyph.fg),
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bg: color_to_hex(glyph.bg),
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}
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}
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/// Resolves the player's starting cell from `player_start`, falling back to `(0, 0)` on any error.
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fn resolve_player_start(
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start: &PlayerStart,
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w: usize,
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h: usize,
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player_grid_pos: Option<(usize, usize)>,
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player_grid_count: usize,
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errors: &mut Vec<LogLine>,
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) -> (usize, usize) {
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match start {
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PlayerStart::Coord([x, y])
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if *x >= 0 && *y >= 0 && (*x as usize) < w && (*y as usize) < h =>
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{
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(*x as usize, *y as usize)
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}
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PlayerStart::Coord([x, y]) => {
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errors.push(LogLine::error(format!(
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"player_start ({x}, {y}) is out of bounds; placing player at (0, 0)"
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)));
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(0, 0)
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}
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PlayerStart::Char(c) => match (player_grid_pos, player_grid_count) {
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(Some(pos), 1) => pos,
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(Some(pos), n) => {
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errors.push(LogLine::error(format!(
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"player char '{c}' appears {n} times in the grid; using the first"
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)));
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pos
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}
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_ => {
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errors.push(LogLine::error(format!(
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"player char '{c}' not found in the grid; placing player at (0, 0)"
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)));
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(0, 0)
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}
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},
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}
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}
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/// Parses an `"#RRGGBB"` hex color string into an [`Rgba8`].
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@@ -270,11 +299,7 @@ impl TryFrom<MapFile> for Board {
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let tile = entry.tile.into_u32();
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match Archetype::try_from(entry.archetype.as_str()) {
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Ok(archetype) => {
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let glyph = Glyph {
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tile,
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fg: parse_color(&entry.fg),
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bg: parse_color(&entry.bg),
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};
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let glyph = make_glyph(tile, &entry.fg, &entry.bg);
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palette.insert(key_char, (glyph, archetype));
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}
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Err(e) => {
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@@ -351,7 +376,6 @@ impl TryFrom<MapFile> for Board {
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continue;
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}
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// It must be unique across objects — keep the first claimant, drop later ones.
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use std::collections::hash_map::Entry;
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match palette_char_owner.entry(ch) {
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Entry::Occupied(_) => {
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load_errors.push(LogLine::error(format!(
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@@ -402,7 +426,7 @@ impl TryFrom<MapFile> for Board {
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if skip[owner] {
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continue;
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}
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if obj_palette_positions.get(&ch).map_or(true, Vec::is_empty) {
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if obj_palette_positions.get(&ch).is_none_or(Vec::is_empty) {
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load_errors.push(LogLine::error(format!(
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"object palette char '{ch}' not found in the grid; skipping object"
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)));
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@@ -410,12 +434,6 @@ impl TryFrom<MapFile> for Board {
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}
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}
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let font = mf.font.map(|f| FontSpec {
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path: f.path,
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tile_w: f.tile_w,
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tile_h: f.tile_h,
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});
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// Build the cached floor layer from the (optional) `[floor]` declaration.
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// Best-effort: any problem is recorded on `load_errors`, not fatal. The
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// raw spec is kept on the board so a save can round-trip it.
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@@ -430,34 +448,14 @@ impl TryFrom<MapFile> for Board {
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// Resolve the player's cell (nonfatal; fall back to (0, 0) on any problem),
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// then let the player *win* its cell: clear solid terrain under it and claim
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// the cell so a solid object placed here is dropped by the loop below.
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let (px, py) = match mf.map.player_start {
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PlayerStart::Coord([x, y])
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if x >= 0 && y >= 0 && (x as usize) < w && (y as usize) < h =>
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{
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(x as usize, y as usize)
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}
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PlayerStart::Coord([x, y]) => {
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load_errors.push(LogLine::error(format!(
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"player_start ({x}, {y}) is out of bounds; placing player at (0, 0)"
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)));
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(0, 0)
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}
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PlayerStart::Char(c) => match (player_grid_pos, player_grid_count) {
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(Some(pos), 1) => pos,
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(Some(pos), n) => {
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load_errors.push(LogLine::error(format!(
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"player char '{c}' appears {n} times in the grid; using the first"
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)));
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pos
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}
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_ => {
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load_errors.push(LogLine::error(format!(
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"player char '{c}' not found in the grid; placing player at (0, 0)"
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)));
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(0, 0)
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}
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},
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};
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let (px, py) = resolve_player_start(
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&mf.map.player_start,
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w,
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h,
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player_grid_pos,
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player_grid_count,
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&mut load_errors,
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);
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let pidx = py * w + px;
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if solid_occupied[pidx] {
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cells[pidx] = canonical_empty;
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@@ -504,7 +502,6 @@ impl TryFrom<MapFile> for Board {
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// Validate name uniqueness: first claimant keeps the name, later ones
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// have their name cleared and a nonfatal error is recorded.
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e.name.as_ref().and_then(|n| {
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use std::collections::hash_map::Entry;
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match seen_names.entry(n.clone()) {
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Entry::Vacant(v) => { v.insert(i); Some(n.clone()) }
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Entry::Occupied(o) => {
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@@ -524,11 +521,7 @@ impl TryFrom<MapFile> for Board {
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id: 0, // stamped by Board::add_object
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x,
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y,
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glyph: Glyph {
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tile: e.tile.into_u32(),
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fg: parse_color(&e.fg),
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bg: parse_color(&e.bg),
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},
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glyph: make_glyph(e.tile.into_u32(), &e.fg, &e.bg),
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solid: e.solid,
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opaque: e.opaque,
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pushable: e.pushable,
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@@ -572,8 +565,6 @@ impl TryFrom<MapFile> for Board {
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objects,
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next_object_id,
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portals: mf.portals,
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font,
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zoom: mf.map.zoom,
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board_script_name: mf.map.board_script_name,
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load_errors,
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})
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@@ -607,33 +598,14 @@ impl From<&Board> for MapFile {
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for x in 0..board.width {
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let (glyph, arch) = board.get(x, y);
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let key = (*glyph, *arch);
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if let std::collections::hash_map::Entry::Vacant(e) = cell_to_key.entry(key) {
|
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if key == canonical_empty {
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e.insert(' ');
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palette.insert(
|
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" ".to_string(),
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PaletteEntry {
|
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archetype: arch.name().to_string(),
|
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tile: TileIndex::Num(glyph.tile),
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fg: color_to_hex(glyph.fg),
|
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bg: color_to_hex(glyph.bg),
|
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},
|
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);
|
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if let Entry::Vacant(e) = cell_to_key.entry(key) {
|
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let ch = if key == canonical_empty {
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' '
|
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} else {
|
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let ch = *pool_iter
|
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.next()
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.expect("board has more than 92 unique non-canonical cell types");
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e.insert(ch);
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palette.insert(
|
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ch.to_string(),
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PaletteEntry {
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archetype: arch.name().to_string(),
|
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tile: TileIndex::Num(glyph.tile),
|
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fg: color_to_hex(glyph.fg),
|
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bg: color_to_hex(glyph.bg),
|
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},
|
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);
|
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}
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*pool_iter.next().expect("board has more than 92 unique non-canonical cell types")
|
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};
|
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e.insert(ch);
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palette.insert(ch.to_string(), make_palette_entry(*glyph, *arch));
|
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}
|
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}
|
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}
|
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@@ -651,12 +623,6 @@ impl From<&Board> for MapFile {
|
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// Trailing newline ensures the last row is complete; str::lines handles it correctly.
|
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let content = rows.join("\n") + "\n";
|
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|
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let font = board.font.as_ref().map(|f| FontHeader {
|
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path: f.path.clone(),
|
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tile_w: f.tile_w,
|
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tile_h: f.tile_h,
|
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});
|
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|
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// Convert ObjectDef → MapFileObjectEntry, encoding the glyph as TOML-compatible fields.
|
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let objects: Vec<MapFileObjectEntry> = board
|
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.objects
|
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@@ -680,16 +646,7 @@ impl From<&Board> for MapFile {
|
||||
})
|
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.collect();
|
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|
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let portals = board
|
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.portals
|
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.iter()
|
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.map(|p| PortalDef {
|
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x: p.x,
|
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y: p.y,
|
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target_map: p.target_map.clone(),
|
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target_entry: p.target_entry.clone(),
|
||||
})
|
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.collect();
|
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let portals = board.portals.clone();
|
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|
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MapFile {
|
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map: MapHeader {
|
||||
@@ -698,11 +655,9 @@ impl From<&Board> for MapFile {
|
||||
height: board.height,
|
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player_start: PlayerStart::Coord([board.player.x, board.player.y]),
|
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board_script_name: board.board_script_name.clone(),
|
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zoom: board.zoom,
|
||||
},
|
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palette,
|
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grid: GridData { content },
|
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font,
|
||||
// Round-trip the original floor declaration verbatim (generators
|
||||
// re-randomize on the next load; literal glyph grids are exact).
|
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floor: board.floor_spec.clone(),
|
||||
|
||||
+49
-28
@@ -9,15 +9,22 @@
|
||||
//! - `bump(id)` — run when another mover steps into this object's cell, with the
|
||||
//! bumper's object index (`-1` for the player); see [`ScriptHost::run_bump`].
|
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//!
|
||||
//! ## Script constants in scope
|
||||
//! ## Script constants
|
||||
//!
|
||||
//! Every object scope contains:
|
||||
//! Object-specific handles live in the per-object scope (visible to the
|
||||
//! top-level hook Rust calls):
|
||||
//!
|
||||
//! | Name | Type | Description |
|
||||
//! |---|---|---|
|
||||
//! | `Board` | `Board` | Read-only world handle. |
|
||||
//! | `Queue` | `Queue` | This object's pending-action queue. |
|
||||
//! | `Me` | `Me` | Self-reference (id, name, x, y, tags, glyph). |
|
||||
//!
|
||||
//! Direction and color constants are registered as a global Rhai module and
|
||||
//! are visible to all functions at any call depth, including Rhai-to-Rhai calls:
|
||||
//!
|
||||
//! | Name | Type | Description |
|
||||
//! |---|---|---|
|
||||
//! | `North`/`South`/`East`/`West` | `Direction` | Cardinal directions. |
|
||||
//! | `Black`..`White` | `String` | 16 EGA/VGA color hex strings. |
|
||||
//!
|
||||
@@ -46,11 +53,12 @@
|
||||
//! `Queue.length()`, `Queue.clear()`, `Queue.peek()`, `Queue.pop()`
|
||||
|
||||
use crate::action::{action_to_map, Action, ScrollLine, MOVE_COST};
|
||||
use crate::game::SAY_DURATION;
|
||||
use crate::board::Board;
|
||||
use crate::log::LogLine;
|
||||
use crate::map_file::{color_to_hex, parse_color};
|
||||
use crate::utils::{Direction, ObjectId, ScriptArg};
|
||||
use rhai::{Array, CallFnOptions, Dynamic, Engine, FuncArgs, ImmutableString, NativeCallContext, Scope, AST};
|
||||
use rhai::{Array, CallFnOptions, Dynamic, Engine, FuncArgs, ImmutableString, Module, NativeCallContext, Scope, AST};
|
||||
use std::cell::RefCell;
|
||||
use std::collections::{HashMap, HashSet, VecDeque};
|
||||
use std::rc::Rc;
|
||||
@@ -179,6 +187,7 @@ impl ScriptHost {
|
||||
register_me_type(&mut engine);
|
||||
register_object_info_type(&mut engine);
|
||||
register_glyph_type(&mut engine);
|
||||
register_global_constants(&mut engine);
|
||||
|
||||
let board = board_cell.borrow();
|
||||
|
||||
@@ -612,7 +621,11 @@ fn register_write_api(engine: &mut Engine, queues: &QueueMap) {
|
||||
|
||||
let q = queues.clone();
|
||||
engine.register_fn("say", move |ctx: NativeCallContext, msg: ImmutableString| {
|
||||
emit(&q, source_of(&ctx), Action::Say(msg.to_string()));
|
||||
emit(&q, source_of(&ctx), Action::Say(msg.to_string(), SAY_DURATION));
|
||||
});
|
||||
let q = queues.clone();
|
||||
engine.register_fn("say", move |ctx: NativeCallContext, msg: ImmutableString, dur: f64| {
|
||||
emit(&q, source_of(&ctx), Action::Say(msg.to_string(), dur));
|
||||
});
|
||||
|
||||
// scroll(lines): open a full-screen scrollable overlay. Each element of `lines`
|
||||
@@ -739,36 +752,44 @@ fn register_queue_api(engine: &mut Engine) {
|
||||
});
|
||||
}
|
||||
|
||||
// ── Scope construction ────────────────────────────────────────────────────────
|
||||
// ── Scope construction & global constants ─────────────────────────────────────
|
||||
|
||||
/// Builds a fresh per-object scope with the Board view, Queue, Me, direction
|
||||
/// constants, and the 16 EGA/VGA named color constants.
|
||||
/// Registers direction and color constants as a global Rhai module so they are
|
||||
/// visible to every function at any call depth, including Rhai-to-Rhai calls.
|
||||
/// (Scope-level constants are only visible to the top-level function Rust calls.)
|
||||
fn register_global_constants(engine: &mut Engine) {
|
||||
let mut m = Module::new();
|
||||
m.set_var("North", Direction::North);
|
||||
m.set_var("South", Direction::South);
|
||||
m.set_var("East", Direction::East);
|
||||
m.set_var("West", Direction::West);
|
||||
// 16 EGA/VGA color constants as "#RRGGBB" strings.
|
||||
m.set_var("Black", "#000000");
|
||||
m.set_var("Blue", "#0000AA");
|
||||
m.set_var("Green", "#00AA00");
|
||||
m.set_var("Cyan", "#00AAAA");
|
||||
m.set_var("Red", "#AA0000");
|
||||
m.set_var("Magenta", "#AA00AA");
|
||||
m.set_var("Brown", "#AA5500");
|
||||
m.set_var("LightGray", "#AAAAAA");
|
||||
m.set_var("DarkGray", "#555555");
|
||||
m.set_var("BrightBlue", "#5555FF");
|
||||
m.set_var("BrightGreen", "#55FF55");
|
||||
m.set_var("BrightCyan", "#55FFFF");
|
||||
m.set_var("BrightRed", "#FF5555");
|
||||
m.set_var("BrightMagenta", "#FF55FF");
|
||||
m.set_var("Yellow", "#FFFF55");
|
||||
m.set_var("White", "#FFFFFF");
|
||||
engine.register_global_module(m.into());
|
||||
}
|
||||
|
||||
/// Builds a fresh per-object scope containing only the object-specific handles:
|
||||
/// the Board view, the object's Queue, and the Me self-reference.
|
||||
fn new_object_scope(board: &BoardRef, queue: &ObjQueue, object_id: ObjectId) -> Scope<'static> {
|
||||
let mut scope = Scope::new();
|
||||
scope.push_constant("Board", board.clone());
|
||||
scope.push_constant("Queue", queue.clone());
|
||||
scope.push_constant("Me", Me { object_id, board: board.clone() });
|
||||
scope.push_constant("North", Direction::North);
|
||||
scope.push_constant("South", Direction::South);
|
||||
scope.push_constant("East", Direction::East);
|
||||
scope.push_constant("West", Direction::West);
|
||||
// 16 EGA/VGA color constants as "#RRGGBB" strings.
|
||||
scope.push_constant("Black", "#000000");
|
||||
scope.push_constant("Blue", "#0000AA");
|
||||
scope.push_constant("Green", "#00AA00");
|
||||
scope.push_constant("Cyan", "#00AAAA");
|
||||
scope.push_constant("Red", "#AA0000");
|
||||
scope.push_constant("Magenta", "#AA00AA");
|
||||
scope.push_constant("Brown", "#AA5500");
|
||||
scope.push_constant("LightGray", "#AAAAAA");
|
||||
scope.push_constant("DarkGray", "#555555");
|
||||
scope.push_constant("BrightBlue", "#5555FF");
|
||||
scope.push_constant("BrightGreen", "#55FF55");
|
||||
scope.push_constant("BrightCyan", "#55FFFF");
|
||||
scope.push_constant("BrightRed", "#FF5555");
|
||||
scope.push_constant("BrightMagenta","#FF55FF");
|
||||
scope.push_constant("Yellow", "#FFFF55");
|
||||
scope.push_constant("White", "#FFFFFF");
|
||||
scope
|
||||
}
|
||||
|
||||
|
||||
@@ -30,8 +30,6 @@ fn board_with_object(object_script: Option<&str>, scripts: &[(&str, &str)]) -> (
|
||||
objects: BTreeMap::from([(1, object)]),
|
||||
next_object_id: 2,
|
||||
portals: Vec::new(),
|
||||
font: None,
|
||||
zoom: 1,
|
||||
board_script_name: None,
|
||||
load_errors: Vec::new(),
|
||||
};
|
||||
|
||||
@@ -83,7 +83,7 @@ pub enum Solid {
|
||||
///
|
||||
/// **Not yet runtime-wired.** Portal navigation (multi-board loading and
|
||||
/// switching) is a future feature.
|
||||
#[derive(Deserialize, Serialize)]
|
||||
#[derive(Deserialize, Serialize, Clone)]
|
||||
pub struct PortalDef {
|
||||
/// Column of this portal on the board (0-indexed).
|
||||
pub x: usize,
|
||||
|
||||
Reference in New Issue
Block a user