final refactors

This commit is contained in:
2026-06-11 22:17:46 -05:00
parent f249e109ed
commit 7f41f704ef
4 changed files with 26 additions and 23 deletions
+12 -1
View File
@@ -1,7 +1,6 @@
use ratatui::crossterm::event::{Event, KeyCode, MouseEventKind};
use kiln_core::Direction;
use kiln_core::game::{GameState, ScrollLine};
use crate::resolve_choice;
use crate::scroll_overlay::ScrollAnimState;
use crate::ui::Ui;
@@ -50,6 +49,18 @@ pub(crate) fn handle_board_input(event: Event, log_open: bool, terminal_h: u16,
false
}
/// Returns the choice string for the given key character, scanning the scroll lines.
fn resolve_choice(lines: &[ScrollLine], c: char) -> Option<String> {
let mut letter = b'a';
for line in lines {
if let ScrollLine::Choice { choice, .. } = line {
if c == letter as char { return Some(choice.clone()); }
letter += 1;
}
}
None
}
/// Handles an input event in [`InputMode::Scroll`].
pub(crate) fn handle_scroll_input(event: Event, game: &mut GameState, ui: &mut Ui) {
match event {
+7 -2
View File
@@ -13,7 +13,6 @@ use ratatui::widgets::{Block, Paragraph, StatefulWidget, Widget, Wrap};
use crate::utils::rgba8_to_color;
/// View state for the log panel.
#[derive(Default)]
pub struct LogState {
/// Whether the log panel is currently open.
pub open: bool,
@@ -23,10 +22,16 @@ pub struct LogState {
pub scroll: u16,
}
impl Default for LogState {
fn default() -> Self {
Self { open: false, height: 10, scroll: 0 }
}
}
impl LogState {
/// Creates a `LogState` with sensible defaults (closed, 10 rows tall).
pub fn new() -> Self {
Self { open: false, height: 10, scroll: 0 }
Self::default()
}
/// Toggles the panel open or closed, resetting scroll to the top on open.
+2 -18
View File
@@ -17,7 +17,7 @@ mod speech;
mod ui;
mod input;
use kiln_core::game::{GameState, ScrollLine};
use kiln_core::game::GameState;
use kiln_core::log::LogLine;
use kiln_core::map_file;
use ratatui::Frame;
@@ -39,21 +39,6 @@ use crate::scroll_overlay::ScrollOverlayWidget;
use crate::speech::SpeechBubblesWidget;
use crate::ui::Ui;
/// Returns the choice string for the given key character, or `None` if it doesn't
/// match any choice in the scroll. Choices are assigned letters a, b, c… in order.
fn resolve_choice(lines: &[ScrollLine], c: char) -> Option<String> {
let mut letter = b'a';
for line in lines {
if let ScrollLine::Choice { choice, .. } = line {
if c == letter as char {
return Some(choice.clone());
}
letter += 1;
}
}
None
}
/// Entry point: parse the map path, load the board, then run the play loop with
/// the terminal in raw/alternate-screen mode (restored on every exit path).
fn main() -> ExitCode {
@@ -173,8 +158,7 @@ fn run(
/// A scroll overlay is drawn on top of everything when active.
fn draw(frame: &mut Frame, game: &GameState, ui: &mut Ui) {
// Borrow the board for the duration of the frame (no script runs during draw).
let board = game.board();
let board = &*board;
let board = &game.board();
if ui.log.open {
// Split the screen: board on top, log panel of `height` at the bottom.
+5 -2
View File
@@ -15,6 +15,9 @@ use ratatui::widgets::{
Widget, Wrap,
};
/// Duration of the open and close animations, in seconds.
const ANIM_SECS: f32 = 0.25;
/// Animation state for the scroll overlay window.
#[derive(Default)]
pub enum ScrollAnimState {
@@ -54,11 +57,11 @@ impl ScrollOverlayState {
pub fn advance_anim(&mut self, dt: f32) {
match &mut self.anim {
Some(ScrollAnimState::Opening(p)) => {
*p += dt / 0.5;
*p += dt / ANIM_SECS;
if *p >= 1.0 { self.anim = Some(ScrollAnimState::Open); }
}
Some(ScrollAnimState::Closing(p)) => {
*p -= dt / 0.5;
*p -= dt / ANIM_SECS;
if *p <= 0.0 { self.anim = Some(ScrollAnimState::Done); }
}
_ => {}