speech bubble fixes, multi objects

This commit is contained in:
2026-06-13 13:59:13 -05:00
parent f327e77e3d
commit 887e1fefea
7 changed files with 675 additions and 178 deletions
+79 -71
View File
@@ -163,9 +163,11 @@ pub(crate) struct MapFileObjectEntry {
#[serde(default, skip_serializing_if = "Option::is_none")]
y: Option<usize>,
/// Single grid character marking where this object sits, as an alternative to
/// `x`/`y`. By convention an uppercase letter. The char must appear exactly
/// once in the grid, be unique across objects, and not collide with a
/// `[palette]` key; the cell under it is loaded as `Empty`.
/// `x`/`y`. By convention an uppercase letter. The char may appear multiple
/// times in the grid — one `ObjectDef` is spawned per occurrence in reading
/// order. Only one `[[objects]]` entry may use a given char, and it must not
/// collide with a `[palette]` key. Each cell under the char loads as `Empty`.
/// If the entry has a `name`, only the first spawned instance keeps it.
#[serde(default, skip_serializing_if = "Option::is_none")]
palette: Option<String>,
/// Tile index into the board's bitmap font. Accepts integer or single-char string.
@@ -364,12 +366,12 @@ impl TryFrom<MapFile> for Board {
}
// Pass 2: walk the validated grid and build cells. Object palette chars
// become `Empty` floor (with their position remembered); truly unknown
// become `Empty` floor (with their positions remembered); truly unknown
// chars become a visible `ErrorBlock` so the cell count stays correct.
let canonical_empty = (Archetype::Empty.default_glyph(), Archetype::Empty);
let mut cells: Vec<(Glyph, Archetype)> = Vec::with_capacity(w * h);
let mut obj_palette_pos: HashMap<char, (usize, usize)> = HashMap::new();
let mut obj_palette_count: HashMap<char, usize> = HashMap::new();
// All grid positions (in reading order) at which each object palette char appears.
let mut obj_palette_positions: HashMap<char, Vec<(usize, usize)>> = HashMap::new();
// Where the player's char was first seen, and how many times (for recovery).
let mut player_grid_pos: Option<(usize, usize)> = None;
let mut player_grid_count: usize = 0;
@@ -384,8 +386,7 @@ impl TryFrom<MapFile> for Board {
player_grid_count += 1;
} else if palette_char_owner.contains_key(&ch) {
cells.push(canonical_empty);
obj_palette_pos.entry(ch).or_insert((x, y));
*obj_palette_count.entry(ch).or_insert(0) += 1;
obj_palette_positions.entry(ch).or_default().push((x, y));
} else {
load_errors.push(LogLine::error(format!(
"unknown grid character '{ch}' at ({x}, {y}); using error block"
@@ -395,23 +396,17 @@ impl TryFrom<MapFile> for Board {
}
}
// Resolve each surviving object palette char: missing → drop; multiple →
// keep the object at the first occurrence (already recorded) and report.
// Resolve each surviving object palette char: missing → drop the entry.
// Multiple occurrences are valid — each spawns its own ObjectDef below.
for (&ch, &owner) in &palette_char_owner {
if skip[owner] {
continue;
}
match obj_palette_count.get(&ch).copied().unwrap_or(0) {
0 => {
load_errors.push(LogLine::error(format!(
"object palette char '{ch}' not found in the grid; skipping object"
)));
skip[owner] = true;
}
1 => {}
n => load_errors.push(LogLine::error(format!(
"object palette char '{ch}' appears {n} times in the grid; using the first"
))),
if obj_palette_positions.get(&ch).map_or(true, Vec::is_empty) {
load_errors.push(LogLine::error(format!(
"object palette char '{ch}' not found in the grid; skipping object"
)));
skip[owner] = true;
}
}
@@ -479,13 +474,14 @@ impl TryFrom<MapFile> for Board {
if skip[i] {
continue;
}
// Resolve the object's cell from either its palette char or x/y.
let (x, y) = if let Some(p) = e.palette.as_deref() {
// Single-char and uniqueness already validated; position recorded.
obj_palette_pos[&p.chars().next().unwrap()]
// Collect all grid positions for this entry. Palette entries produce one
// position per occurrence (in reading order); x/y entries produce exactly one.
let positions: Vec<(usize, usize)> = if let Some(p) = e.palette.as_deref() {
let ch = p.chars().next().unwrap();
obj_palette_positions.get(&ch).cloned().unwrap_or_default()
} else {
match (e.x, e.y) {
(Some(x), Some(y)) if x < w && y < h => (x, y),
(Some(x), Some(y)) if x < w && y < h => vec![(x, y)],
(Some(x), Some(y)) => {
load_errors.push(LogLine::error(format!(
"object {i}: x/y ({x}, {y}) out of bounds; skipping object"
@@ -500,54 +496,66 @@ impl TryFrom<MapFile> for Board {
}
}
};
// Validate name uniqueness: first claimant keeps the name, later ones
// have their name cleared and a nonfatal error is recorded.
let name = e.name.and_then(|n| {
use std::collections::hash_map::Entry;
match seen_names.entry(n.clone()) {
Entry::Vacant(v) => { v.insert(i); Some(n) }
Entry::Occupied(o) => {
load_errors.push(LogLine::error(format!(
"object {i}: name {n:?} already used by object {}; clearing name",
o.get()
)));
None
// Spawn one ObjectDef per position. Only the first instance may claim the
// entry's name; subsequent copies are anonymous (names must be board-unique).
for (instance_idx, &(x, y)) in positions.iter().enumerate() {
let name = if instance_idx == 0 {
// Validate name uniqueness: first claimant keeps the name, later ones
// have their name cleared and a nonfatal error is recorded.
e.name.as_ref().and_then(|n| {
use std::collections::hash_map::Entry;
match seen_names.entry(n.clone()) {
Entry::Vacant(v) => { v.insert(i); Some(n.clone()) }
Entry::Occupied(o) => {
load_errors.push(LogLine::error(format!(
"object {i}: name {n:?} already used by object {}; clearing name",
o.get()
)));
None
}
}
})
} else {
None
};
let obj = ObjectDef {
id: 0, // stamped by Board::add_object
x,
y,
glyph: Glyph {
tile: e.tile.into_u32(),
fg: parse_color(&e.fg),
bg: parse_color(&e.bg),
},
solid: e.solid,
opaque: e.opaque,
pushable: e.pushable,
script_name: e.script_name.clone(),
tags: e.tags.iter().cloned().collect(),
name,
};
// A solid object may not share a cell with another solid.
if obj.solid {
let idx = y * w + x;
if solid_occupied[idx] {
// The player silently wins its own cell (by design); any other
// solid collision is a reportable mistake.
if idx != pidx {
load_errors.push(LogLine::error(format!(
"object {i}: solid object at ({x}, {y}) conflicts with an existing solid; skipping object"
)));
}
continue;
}
solid_occupied[idx] = true;
}
});
let obj = ObjectDef {
id: 0, // stamped by Board::add_object
x,
y,
glyph: Glyph {
tile: e.tile.into_u32(),
fg: parse_color(&e.fg),
bg: parse_color(&e.bg),
},
solid: e.solid,
opaque: e.opaque,
pushable: e.pushable,
script_name: e.script_name,
tags: e.tags.into_iter().collect(),
name,
};
// A solid object may not share a cell with another solid.
if obj.solid {
let idx = y * w + x;
if solid_occupied[idx] {
// The player silently wins its own cell (by design); any other
// solid collision is a reportable mistake.
if idx != pidx {
load_errors.push(LogLine::error(format!(
"object {i}: solid object at ({x}, {y}) conflicts with an existing solid; skipping object"
)));
}
continue;
}
solid_occupied[idx] = true;
objects.insert(next_object_id, obj);
next_object_id += 1;
}
objects.insert(next_object_id, obj);
next_object_id += 1;
}
Ok(Board {