crates, player coords, arch.md gone
This commit is contained in:
+442
-29
@@ -69,6 +69,35 @@ pub struct FontSpec {
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pub tile_h: u32,
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}
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/// Which directions a solid may be pushed in.
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///
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/// Only meaningful for `solid` cells (a non-solid cell is passable, so nothing is
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/// ever pushed into it). `Crate` is [`Pushable::Any`]; the directional crates
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/// constrain pushes to one axis.
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#[derive(Copy, Clone, Debug, PartialEq, Eq)]
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pub enum Pushable {
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/// Cannot be pushed.
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No,
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/// Pushable in any direction.
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Any,
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/// Pushable east/west only.
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Horizontal,
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/// Pushable north/south only.
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Vertical,
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}
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impl Pushable {
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/// Whether a push in `dir` is allowed.
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pub fn allows(self, dir: Direction) -> bool {
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match self {
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Pushable::No => false,
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Pushable::Any => true,
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Pushable::Horizontal => matches!(dir, Direction::East | Direction::West),
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Pushable::Vertical => matches!(dir, Direction::North | Direction::South),
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}
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}
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}
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/// The behavioral properties of a board cell at runtime.
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///
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/// `Behavior` is a plain data struct returned by [`Archetype::behavior`]. It
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@@ -86,9 +115,8 @@ pub struct Behavior {
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pub solid: bool,
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/// Whether this cell blocks line of sight (reserved for future rendering).
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pub opaque: bool,
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/// Whether a mover can shove this cell. Unused for now — every archetype is
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/// `false`; the push mechanic is future work.
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pub pushable: bool,
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/// Which directions a mover can shove this cell in (only meaningful when `solid`).
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pub pushable: Pushable,
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}
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/// A class of board cell, encoding its default behavior and appearance.
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@@ -114,6 +142,13 @@ pub enum Archetype {
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Empty,
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/// A solid wall; impassable and opaque.
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Wall,
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/// A solid, pushable box. Walking into it shoves it one cell in the same
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/// direction (cascading through a chain of crates) if there is open space.
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Crate,
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/// A crate that can only be pushed east/west (horizontal axis). Glyph ↔.
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HCrate,
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/// A crate that can only be pushed north/south (vertical axis). Glyph ↕.
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VCrate,
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/// Sentinel for map files that reference an unknown archetype name.
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/// Renders as a yellow `?` on red to make the error visible in-game.
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ErrorBlock,
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@@ -128,17 +163,32 @@ impl Archetype {
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Archetype::Empty => Behavior {
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solid: false,
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opaque: false,
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pushable: false,
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pushable: Pushable::No,
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},
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Archetype::Wall => Behavior {
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solid: true,
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opaque: true,
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pushable: false,
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pushable: Pushable::No,
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},
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Archetype::Crate => Behavior {
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solid: true,
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opaque: true,
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pushable: Pushable::Any,
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},
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Archetype::HCrate => Behavior {
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solid: true,
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opaque: true,
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pushable: Pushable::Horizontal,
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},
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Archetype::VCrate => Behavior {
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solid: true,
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opaque: true,
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pushable: Pushable::Vertical,
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},
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Archetype::ErrorBlock => Behavior {
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solid: true,
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opaque: true,
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pushable: false,
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pushable: Pushable::No,
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},
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}
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}
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@@ -148,6 +198,9 @@ impl Archetype {
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match self {
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Archetype::Empty => "empty",
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Archetype::Wall => "wall",
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Archetype::Crate => "crate",
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Archetype::HCrate => "hcrate",
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Archetype::VCrate => "vcrate",
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Archetype::ErrorBlock => "error_block",
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}
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}
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@@ -169,6 +222,21 @@ impl Archetype {
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fg: Rgba8 { r: 0x80, g: 0x80, b: 0x80, a: 255 },
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bg: Rgba8 { r: 0x60, g: 0x60, b: 0x60, a: 255 },
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},
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Archetype::Crate => Glyph {
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tile: 254, // CP437 ■ (small filled square)
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fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // light gray on black
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bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
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},
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Archetype::HCrate => Glyph {
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tile: 29, // CP437 ↔ (left-right arrow) — pushable east/west
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fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // same colors as Crate
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bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
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},
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Archetype::VCrate => Glyph {
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tile: 18, // CP437 ↕ (up-down arrow) — pushable north/south
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fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // same colors as Crate
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bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
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},
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// Visually distinct so malformed map files are immediately obvious.
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Archetype::ErrorBlock => Glyph {
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tile: 63,
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@@ -190,6 +258,9 @@ impl TryFrom<&str> for Archetype {
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match name {
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"empty" => Ok(Archetype::Empty),
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"wall" => Ok(Archetype::Wall),
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"crate" => Ok(Archetype::Crate),
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"hcrate" => Ok(Archetype::HCrate),
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"vcrate" => Ok(Archetype::VCrate),
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// "object" is intentionally absent: objects are not valid palette
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// entries in map files. They live in [[objects]] with their own glyph.
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_ => Err(format!("unknown archetype: {name}")),
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@@ -201,7 +272,13 @@ impl TryFrom<&str> for Archetype {
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///
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/// `ErrorBlock` is excluded — it is a sentinel for load errors, not a valid
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/// editing choice.
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pub const ALL_ARCHETYPES: &[Archetype] = &[Archetype::Empty, Archetype::Wall];
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pub const ALL_ARCHETYPES: &[Archetype] = &[
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Archetype::Empty,
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Archetype::Wall,
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Archetype::Crate,
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Archetype::HCrate,
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Archetype::VCrate,
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];
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/// A scripted object placed on the board, loaded from a map file.
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///
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@@ -311,7 +388,8 @@ pub struct PortalDef {
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/// rather than being stored as a board cell. This is expected to change:
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/// the player will eventually become a scripted object that responds to
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/// input events, at which point this struct may be removed or made optional.
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/// See `ARCHITECTURE.md` for details.
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/// See the "player may become an object" notes in `CLAUDE.md` for the design
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/// tensions this implies.
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#[derive(Copy, Clone)]
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pub struct Player {
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/// Column position (0-indexed, increasing rightward).
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@@ -368,6 +446,11 @@ pub struct Board {
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/// A board script runs on the board as a whole (e.g. `on_enter`, `on_tick`)
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/// rather than being tied to a specific object cell.
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pub board_script_name: Option<String>,
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/// Nonfatal problems collected while loading this map (e.g. unknown
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/// archetypes, dropped objects, recovered placement chars), as red-on-black
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/// [`LogLine`]s. Empty for a clean load; see [`Board::is_valid`]. Not part of
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/// the map file (purely a load diagnostic).
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pub(crate) load_errors: Vec<LogLine>,
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}
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impl Board {
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@@ -382,11 +465,37 @@ impl Board {
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/// Returns a mutable reference to the cell at `(x, y)`.
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///
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/// Panics if `x` or `y` are out of bounds.
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#[allow(dead_code)]
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pub fn get_mut(&mut self, x: usize, y: usize) -> &mut (Glyph, Archetype) {
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&mut self.cells[y * self.width + x]
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}
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/// Returns `true` if `(x, y)` is a valid cell coordinate on this board.
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///
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/// Takes signed coords so callers can pass a raw `pos + delta` without first
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/// checking for negatives.
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pub fn in_bounds(&self, pos: (i32, i32)) -> bool {
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let (x, y) = pos;
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x >= 0 && y >= 0 && (x as usize) < self.width && (y as usize) < self.height
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}
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/// Records a nonfatal error: appends `message` as a red-on-black line to the
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/// board's [`load_errors`](Board::load_errors). Used by the map loader (and
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/// available at runtime) to surface recoverable problems.
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pub fn report_error(&mut self, message: impl Into<String>) {
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self.load_errors.push(LogLine::error(message));
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}
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/// Returns `true` if the map loaded with no nonfatal errors (the error list
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/// is empty).
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pub fn is_valid(&self) -> bool {
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self.load_errors.is_empty()
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}
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/// The nonfatal errors collected while loading this board, newest last.
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pub fn load_errors(&self) -> &[LogLine] {
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&self.load_errors
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}
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/// Returns a slice of all cells in row-major order.
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///
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/// Useful for iterating over the full board (e.g. to collect unique glyphs).
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@@ -423,6 +532,92 @@ impl Board {
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self.solid_at(x, y).is_none()
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}
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/// Whether the cell's single solid occupant (if any) can be pushed in `dir`.
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///
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/// Non-solid things are never pushable: `pushable` only matters for solids.
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/// Grid archetypes may restrict the axis (see [`Pushable`]); pushable objects
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/// can be shoved in any direction.
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fn is_pushable(&self, x: usize, y: usize, dir: Direction) -> bool {
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match self.solid_at(x, y) {
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Some(Solid::Cell(a)) => a.behavior().pushable.allows(dir),
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Some(Solid::Object(o)) => o.pushable,
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None => false,
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}
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}
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/// Whether the chain of pushable solids starting at `(x, y)` can be shoved one
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/// step in `dir` — i.e. the chain ends at a passable cell rather than the board
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/// edge or a non-pushable solid.
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///
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/// Read-only (`&self`); pairs with [`push`](Board::push). Returns `false` when
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/// `(x, y)` itself holds no pushable solid, so it doubles as the "is the cell
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/// ahead shovable?" half of a "can I move here?" query.
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pub fn can_push(&self, x: usize, y: usize, dir: Direction) -> bool {
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let (dx, dy): (i32, i32) = dir.into();
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let (mut cx, mut cy) = (x, y);
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loop {
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// This cell must hold a solid pushable in `dir` to advance the chain.
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if !self.is_pushable(cx, cy, dir) {
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return false;
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}
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let next = (cx as i32 + dx, cy as i32 + dy);
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if !self.in_bounds(next) {
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return false; // chain runs off the board
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}
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let (nx, ny) = (next.0 as usize, next.1 as usize);
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if self.is_passable(nx, ny) {
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return true; // open space at the end: the whole chain can move
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}
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// Next cell holds a solid too; continue (it must itself be pushable).
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cx = nx;
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cy = ny;
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}
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}
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/// Shoves the chain of pushable solids starting at `(x, y)` one step in `dir`,
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/// leaving `Empty` floor behind each moved cell.
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///
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/// No-op when the chain can't move (it self-checks via [`can_push`](Board::can_push)),
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/// so it is safe to call unconditionally.
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pub fn push(&mut self, x: usize, y: usize, dir: Direction) {
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if !self.can_push(x, y, dir) {
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return;
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}
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let (dx, dy): (i32, i32) = dir.into();
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// can_push guaranteed the chain ends at an in-bounds passable cell, so
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// re-walk it (no bounds checks needed) and shift the far end first, which
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// keeps each destination cell vacated before its occupant arrives.
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let mut chain: Vec<(usize, usize)> = Vec::new();
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let (mut cx, mut cy) = (x, y);
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while !self.is_passable(cx, cy) {
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chain.push((cx, cy));
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cx = (cx as i32 + dx) as usize;
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cy = (cy as i32 + dy) as usize;
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}
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for &(px, py) in chain.iter().rev() {
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self.shift_solid(px, py, dx, dy);
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}
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}
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/// Moves the single solid occupant of `(x, y)` one step by `(dx, dy)`.
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///
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/// A solid object is relocated; otherwise the grid archetype (a crate) is
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/// moved, leaving `Empty` floor behind (the grid has no separate floor layer).
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/// The caller guarantees the destination is already clear.
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fn shift_solid(&mut self, x: usize, y: usize, dx: i32, dy: i32) {
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let (tx, ty) = ((x as i32 + dx) as usize, (y as i32 + dy) as usize);
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if let Some(idx) = self.object_index_at(x, y)
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&& self.objects[idx].solid
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{
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self.objects[idx].x = tx;
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self.objects[idx].y = ty;
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} else {
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let moved = *self.get(x, y);
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*self.get_mut(tx, ty) = moved;
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*self.get_mut(x, y) = (Archetype::Empty.default_glyph(), Archetype::Empty);
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}
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}
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/// Returns the index into [`Board::objects`] of the object at `(x, y)`, if any.
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pub fn object_index_at(&self, x: usize, y: usize) -> Option<usize> {
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self.objects.iter().position(|o| o.x == x && o.y == y)
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@@ -523,42 +718,45 @@ impl GameState {
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}
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}
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/// Moves object `idx` one cell in `dir`, if the target is in bounds and
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/// passable. This is where movement rules live (a no-op when blocked).
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/// Moves object `idx` one cell in `dir`. The move proceeds if the target is in
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/// bounds and either passable or a pushable solid the object can shove out of
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/// the way (see [`Board::can_push`]). A no-op when blocked.
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fn move_object(&mut self, idx: usize, dir: Direction) {
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let (dx, dy): (i32, i32) = dir.into();
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let mut board = self.board_mut();
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let Some((ox, oy)) = board.objects.get(idx).map(|o| (o.x, o.y)) else {
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return;
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};
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let nx = ox as i32 + dx;
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let ny = oy as i32 + dy;
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if nx < 0 || ny < 0 {
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let target = (ox as i32 + dx, oy as i32 + dy);
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if !board.in_bounds(target) {
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return;
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}
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let (nx, ny) = (nx as usize, ny as usize);
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if nx < board.width && ny < board.height && board.is_passable(nx, ny) {
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let (nx, ny) = (target.0 as usize, target.1 as usize);
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if board.is_passable(nx, ny) || board.can_push(nx, ny, dir) {
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board.push(nx, ny, dir); // shoves a crate/object out of the way; no-op otherwise
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let obj = &mut board.objects[idx];
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obj.x = nx;
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obj.y = ny;
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}
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}
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/// Attempts to move the player by `(dx, dy)` cells.
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/// Attempts to move the player one cell in `dir`.
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///
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/// The move is ignored if the target cell is out of bounds or its behavior
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/// is not passable. No-ops silently (the caller does not need to check).
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pub fn try_move(&mut self, dx: i32, dy: i32) {
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/// The move is ignored if the target cell is out of bounds, or it is neither
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/// passable nor a pushable solid that can be shoved aside. No-ops silently
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/// (the caller does not need to check).
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pub fn try_move(&mut self, dir: Direction) {
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let (dx, dy): (i32, i32) = dir.into();
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let mut board = self.board_mut();
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let nx = board.player.x + dx;
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let ny = board.player.y + dy;
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if nx >= 0 && ny >= 0 {
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let nx = nx as usize;
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let ny = ny as usize;
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if nx < board.width && ny < board.height && board.is_passable(nx, ny) {
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board.player.x = nx as i32;
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board.player.y = ny as i32;
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}
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let target = (board.player.x + dx, board.player.y + dy);
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if !board.in_bounds(target) {
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return;
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}
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let (nx, ny) = (target.0 as usize, target.1 as usize);
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if board.is_passable(nx, ny) || board.can_push(nx, ny, dir) {
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board.push(nx, ny, dir); // shoves a crate/object out of the way; no-op otherwise
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board.player.x = nx as i32;
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board.player.y = ny as i32;
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}
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}
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}
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@@ -587,6 +785,7 @@ mod tests {
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.map(|(k, v)| (k.to_string(), v.to_string()))
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.collect(),
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board_script_name: None,
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load_errors: Vec::new(),
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}
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}
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@@ -625,6 +824,7 @@ mod tests {
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.map(|(k, v)| (k.to_string(), v.to_string()))
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.collect(),
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board_script_name: None,
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load_errors: Vec::new(),
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}
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}
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@@ -673,6 +873,219 @@ mod tests {
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assert!(board.is_passable(1, 0));
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}
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/// Stamps a crate cell onto an otherwise-open board.
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fn crate_at(board: &mut Board, x: usize, y: usize) {
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*board.get_mut(x, y) = (Archetype::Crate.default_glyph(), Archetype::Crate);
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}
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/// Stamps a wall cell onto an otherwise-open board.
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fn wall_at(board: &mut Board, x: usize, y: usize) {
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*board.get_mut(x, y) = (Archetype::Wall.default_glyph(), Archetype::Wall);
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}
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#[test]
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fn in_bounds_checks_grid_boundaries() {
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let board = open_board(3, 2, (0, 0), vec![], &[]);
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assert!(board.in_bounds((0, 0)));
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assert!(board.in_bounds((2, 1)));
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assert!(!board.in_bounds((-1, 0)));
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assert!(!board.in_bounds((0, -1)));
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assert!(!board.in_bounds((3, 0))); // x == width
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assert!(!board.in_bounds((0, 2))); // y == height
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}
|
||||
|
||||
#[test]
|
||||
fn can_push_is_read_only_and_correct() {
|
||||
// Crate with empty space beyond: pushable, and the board is left untouched.
|
||||
let mut board = open_board(3, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
assert!(board.can_push(1, 0, Direction::East));
|
||||
assert_eq!(board.get(1, 0).1, Archetype::Crate); // no mutation
|
||||
assert_eq!(board.get(2, 0).1, Archetype::Empty);
|
||||
|
||||
// Crate against a wall: not pushable.
|
||||
let mut board = open_board(3, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
wall_at(&mut board, 2, 0);
|
||||
assert!(!board.can_push(1, 0, Direction::East));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_pushes_single_crate() {
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0)); // player advanced onto crate's old cell
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty); // crate left this cell
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate); // crate moved one east
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn push_blocked_by_wall_moves_nothing() {
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
wall_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0)); // blocked
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate); // crate didn't move
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Wall); // wall didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn push_blocked_by_edge_moves_nothing() {
|
||||
// Crate on the last column; player pushes it toward the board edge.
|
||||
let mut board = open_board(2, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_pushes_two_crates() {
|
||||
let mut board = open_board(5, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
crate_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate);
|
||||
assert_eq!(b.get(3, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_blocked_by_wall_moves_nothing() {
|
||||
let mut board = open_board(5, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
crate_at(&mut board, 2, 0);
|
||||
wall_at(&mut board, 3, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_pushes_pushable_solid_object() {
|
||||
// A solid, pushable object is shoved exactly like a crate.
|
||||
let mut obj = ObjectDef::new(1, 0); // solid by default
|
||||
obj.pushable = true;
|
||||
let board = open_board(4, 1, (0, 0), vec![obj], &[]);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!((b.objects[0].x, b.objects[0].y), (2, 0)); // object shoved east
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn object_pushes_crate_on_init() {
|
||||
// A scripted object moving east into a crate shoves it (move_object path).
|
||||
let mut board = open_board(
|
||||
4,
|
||||
1,
|
||||
(0, 0), // player behind the object, out of the push path
|
||||
vec![scripted_object(1, 0, "m")],
|
||||
&[("m", "fn init() { move(East); }")],
|
||||
);
|
||||
crate_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.run_init();
|
||||
let b = game.board();
|
||||
assert_eq!((b.objects[0].x, b.objects[0].y), (2, 0)); // object advanced
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Empty); // crate left (2,0)
|
||||
assert_eq!(b.get(3, 0).1, Archetype::Crate); // crate pushed to (3,0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pushable_allows_only_its_axis() {
|
||||
use Direction::*;
|
||||
for d in [North, South, East, West] {
|
||||
assert!(!Pushable::No.allows(d));
|
||||
assert!(Pushable::Any.allows(d));
|
||||
}
|
||||
assert!(Pushable::Horizontal.allows(East) && Pushable::Horizontal.allows(West));
|
||||
assert!(!Pushable::Horizontal.allows(North) && !Pushable::Horizontal.allows(South));
|
||||
assert!(Pushable::Vertical.allows(North) && Pushable::Vertical.allows(South));
|
||||
assert!(!Pushable::Vertical.allows(East) && !Pushable::Vertical.allows(West));
|
||||
}
|
||||
|
||||
/// Stamps an archetype cell onto an otherwise-open board.
|
||||
fn stamp(board: &mut Board, x: usize, y: usize, arch: Archetype) {
|
||||
*board.get_mut(x, y) = (arch.default_glyph(), arch);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hcrate_pushes_east_but_not_north() {
|
||||
// Pushing east: the HCrate slides.
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
stamp(&mut board, 1, 0, Archetype::HCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::HCrate);
|
||||
drop(b);
|
||||
|
||||
// Pushing north into an HCrate: blocked, nothing moves.
|
||||
let mut board = open_board(1, 4, (0, 3), vec![], &[]);
|
||||
stamp(&mut board, 0, 2, Archetype::HCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::North);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 3)); // blocked
|
||||
assert_eq!(b.get(0, 2).1, Archetype::HCrate); // didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vcrate_pushes_north_but_not_east() {
|
||||
// Pushing north: the VCrate slides.
|
||||
let mut board = open_board(1, 4, (0, 3), vec![], &[]);
|
||||
stamp(&mut board, 0, 2, Archetype::VCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::North);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 2));
|
||||
assert_eq!(b.get(0, 2).1, Archetype::Empty);
|
||||
assert_eq!(b.get(0, 1).1, Archetype::VCrate);
|
||||
drop(b);
|
||||
|
||||
// Pushing east into a VCrate: blocked, nothing moves.
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
stamp(&mut board, 1, 0, Archetype::VCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0)); // blocked
|
||||
assert_eq!(b.get(1, 0).1, Archetype::VCrate); // didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fresh_board_is_valid_and_reports_errors() {
|
||||
let mut board = open_board(1, 1, (0, 0), vec![], &[]);
|
||||
assert!(board.is_valid());
|
||||
board.report_error("something went wrong");
|
||||
assert!(!board.is_valid());
|
||||
assert_eq!(board.load_errors().len(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn directional_crate_default_glyph_tiles() {
|
||||
assert_eq!(Archetype::HCrate.default_glyph().tile, 29);
|
||||
assert_eq!(Archetype::VCrate.default_glyph().tile, 18);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn init_runs_only_on_run_init_not_at_construction() {
|
||||
let board = board_with_object(
|
||||
|
||||
@@ -44,6 +44,26 @@ impl LogLine {
|
||||
}
|
||||
}
|
||||
|
||||
/// Creates an error line: a single span in red on black, used for surfacing
|
||||
/// nonfatal problems (e.g. recoverable map-load errors).
|
||||
pub fn error(text: impl Into<String>) -> Self {
|
||||
Self::new().push(
|
||||
text,
|
||||
Some(Rgba8 {
|
||||
r: 255,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 255,
|
||||
}),
|
||||
Some(Rgba8 {
|
||||
r: 0,
|
||||
g: 0,
|
||||
b: 0,
|
||||
a: 255,
|
||||
}),
|
||||
)
|
||||
}
|
||||
|
||||
/// Appends a styled span and returns `self`, so calls can be chained when
|
||||
/// building a multi-color line.
|
||||
pub fn push(mut self, text: impl Into<String>, fg: Option<Rgba8>, bg: Option<Rgba8>) -> Self {
|
||||
|
||||
+233
-45
@@ -1,4 +1,5 @@
|
||||
use crate::game::{Archetype, Board, FontSpec, Glyph, ObjectDef, Player, PortalDef};
|
||||
use crate::log::LogLine;
|
||||
use color::Rgba8;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use std::collections::HashMap;
|
||||
@@ -45,8 +46,9 @@ pub struct MapHeader {
|
||||
pub width: usize,
|
||||
/// Height of the board in cells. Must match the number of rows in `[grid] content`.
|
||||
pub height: usize,
|
||||
/// Starting position of the player as `[x, y]` (0-indexed, origin top-left).
|
||||
pub player_start: [i32; 2],
|
||||
/// Where the player starts: either explicit `[x, y]` coordinates or a single
|
||||
/// grid character to locate (e.g. `"@"`). See [`PlayerStart`].
|
||||
pub player_start: PlayerStart,
|
||||
/// Name of the board-level script in the `[scripts]` table, if any.
|
||||
#[serde(default, skip_serializing_if = "Option::is_none")]
|
||||
pub board_script_name: Option<String>,
|
||||
@@ -92,6 +94,22 @@ impl TileIndex {
|
||||
}
|
||||
}
|
||||
|
||||
/// Where the player starts in a map file: explicit coordinates or a single grid
|
||||
/// character to locate.
|
||||
///
|
||||
/// Untagged like [`TileIndex`], so `player_start = [30, 12]` parses as
|
||||
/// [`PlayerStart::Coord`] and `player_start = "@"` as [`PlayerStart::Char`]
|
||||
/// (`Coord` is listed first, so a TOML array matches it and a string falls
|
||||
/// through to `Char`).
|
||||
#[derive(Deserialize, Serialize)]
|
||||
#[serde(untagged)]
|
||||
pub enum PlayerStart {
|
||||
/// Explicit `[x, y]` coordinates (0-indexed, origin top-left).
|
||||
Coord([i32; 2]),
|
||||
/// A single grid character marking the player's cell (its cell loads `Empty`).
|
||||
Char(char),
|
||||
}
|
||||
|
||||
/// One entry in the `[palette]` table.
|
||||
///
|
||||
/// Each entry is keyed by a single character (e.g. `"#"` or `" "`).
|
||||
@@ -220,6 +238,16 @@ impl TryFrom<MapFile> for Board {
|
||||
let w = mf.map.width;
|
||||
let h = mf.map.height;
|
||||
|
||||
// Nonfatal problems collected as we load; surfaced on the Board so callers
|
||||
// can read `Board::is_valid`. Only grid-dimension mismatch (below) is fatal.
|
||||
let mut load_errors: Vec<LogLine> = Vec::new();
|
||||
|
||||
// If the player is placed by a grid char, this is that char (e.g. '@').
|
||||
let player_char = match mf.map.player_start {
|
||||
PlayerStart::Char(c) => Some(c),
|
||||
PlayerStart::Coord(_) => None,
|
||||
};
|
||||
|
||||
// Pass 1: build a char → (Glyph, Archetype) lookup from the palette.
|
||||
let mut palette: HashMap<char, (Glyph, Archetype)> = HashMap::new();
|
||||
|
||||
@@ -236,7 +264,7 @@ impl TryFrom<MapFile> for Board {
|
||||
palette.insert(key_char, (glyph, archetype));
|
||||
}
|
||||
Err(e) => {
|
||||
eprintln!("{e}");
|
||||
load_errors.push(LogLine::error(e));
|
||||
palette.insert(
|
||||
key_char,
|
||||
(Archetype::ErrorBlock.default_glyph(), Archetype::ErrorBlock),
|
||||
@@ -277,36 +305,45 @@ impl TryFrom<MapFile> for Board {
|
||||
};
|
||||
// `palette` is mutually exclusive with explicit `x`/`y`.
|
||||
if e.x.is_some() || e.y.is_some() {
|
||||
eprintln!("object {i}: specify either x/y or palette, not both; skipping object");
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: specify either x/y or palette, not both; skipping object"
|
||||
)));
|
||||
skip[i] = true;
|
||||
continue;
|
||||
}
|
||||
// It must be exactly one character.
|
||||
let mut chs = p.chars();
|
||||
let (Some(ch), None) = (chs.next(), chs.next()) else {
|
||||
eprintln!(
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: palette must be a single character (got {p:?}); skipping object"
|
||||
);
|
||||
)));
|
||||
skip[i] = true;
|
||||
continue;
|
||||
};
|
||||
// It can't reuse a terrain palette key.
|
||||
if palette.contains_key(&ch) {
|
||||
eprintln!(
|
||||
"object {i}: palette char '{ch}' is already a [palette] key; skipping object"
|
||||
);
|
||||
// The player's char (e.g. '@') is reserved.
|
||||
if Some(ch) == player_char {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: palette char '{ch}' is reserved for the player; skipping object"
|
||||
)));
|
||||
skip[i] = true;
|
||||
continue;
|
||||
}
|
||||
// It must be unique across objects — a clash drops both owners.
|
||||
// It can't reuse a terrain palette key.
|
||||
if palette.contains_key(&ch) {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: palette char '{ch}' is already a [palette] key; skipping object"
|
||||
)));
|
||||
skip[i] = true;
|
||||
continue;
|
||||
}
|
||||
// It must be unique across objects — keep the first claimant, drop later ones.
|
||||
use std::collections::hash_map::Entry;
|
||||
match palette_char_owner.entry(ch) {
|
||||
Entry::Occupied(o) => {
|
||||
eprintln!(
|
||||
"object palette char '{ch}' is used by more than one object; skipping both"
|
||||
);
|
||||
Entry::Occupied(_) => {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: palette char '{ch}' is already used by another object; skipping object"
|
||||
)));
|
||||
skip[i] = true;
|
||||
skip[*o.get()] = true;
|
||||
}
|
||||
Entry::Vacant(v) => {
|
||||
v.insert(i);
|
||||
@@ -321,33 +358,48 @@ impl TryFrom<MapFile> for Board {
|
||||
let mut cells: Vec<(Glyph, Archetype)> = Vec::with_capacity(w * h);
|
||||
let mut obj_palette_pos: HashMap<char, (usize, usize)> = HashMap::new();
|
||||
let mut obj_palette_count: HashMap<char, usize> = HashMap::new();
|
||||
// Where the player's char was first seen, and how many times (for recovery).
|
||||
let mut player_grid_pos: Option<(usize, usize)> = None;
|
||||
let mut player_grid_count: usize = 0;
|
||||
for (y, line) in rows.iter().enumerate() {
|
||||
for (x, ch) in line.chars().enumerate() {
|
||||
if let Some(&cell) = palette.get(&ch) {
|
||||
cells.push(cell);
|
||||
} else if Some(ch) == player_char {
|
||||
// Player placeholder: floor underneath; keep the first sighting.
|
||||
cells.push(canonical_empty);
|
||||
player_grid_pos.get_or_insert((x, y));
|
||||
player_grid_count += 1;
|
||||
} else if palette_char_owner.contains_key(&ch) {
|
||||
cells.push(canonical_empty);
|
||||
obj_palette_pos.insert(ch, (x, y));
|
||||
obj_palette_pos.entry(ch).or_insert((x, y));
|
||||
*obj_palette_count.entry(ch).or_insert(0) += 1;
|
||||
} else {
|
||||
eprintln!("unknown grid character '{ch}' at ({x}, {y}); using error block");
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"unknown grid character '{ch}' at ({x}, {y}); using error block"
|
||||
)));
|
||||
cells.push((Archetype::ErrorBlock.default_glyph(), Archetype::ErrorBlock));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Each surviving object palette char must appear in the grid exactly once.
|
||||
// Resolve each surviving object palette char: missing → drop; multiple →
|
||||
// keep the object at the first occurrence (already recorded) and report.
|
||||
for (&ch, &owner) in &palette_char_owner {
|
||||
if skip[owner] {
|
||||
continue;
|
||||
}
|
||||
let n = obj_palette_count.get(&ch).copied().unwrap_or(0);
|
||||
if n != 1 {
|
||||
eprintln!(
|
||||
"object palette char '{ch}' appears {n} times in the grid \
|
||||
(must be exactly once); skipping object"
|
||||
);
|
||||
skip[owner] = true;
|
||||
match obj_palette_count.get(&ch).copied().unwrap_or(0) {
|
||||
0 => {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object palette char '{ch}' not found in the grid; skipping object"
|
||||
)));
|
||||
skip[owner] = true;
|
||||
}
|
||||
1 => {}
|
||||
n => load_errors.push(LogLine::error(format!(
|
||||
"object palette char '{ch}' appears {n} times in the grid; using the first"
|
||||
))),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -361,6 +413,44 @@ impl TryFrom<MapFile> for Board {
|
||||
// `solid_occupied` is seeded from the grid (solid archetypes); each solid
|
||||
// object then claims its cell, and a second solid on a cell is dropped.
|
||||
let mut solid_occupied: Vec<bool> = cells.iter().map(|(_, a)| a.behavior().solid).collect();
|
||||
|
||||
// Resolve the player's cell (nonfatal; fall back to (0, 0) on any problem),
|
||||
// then let the player *win* its cell: clear solid terrain under it and claim
|
||||
// the cell so a solid object placed here is dropped by the loop below.
|
||||
let (px, py) = match mf.map.player_start {
|
||||
PlayerStart::Coord([x, y])
|
||||
if x >= 0 && y >= 0 && (x as usize) < w && (y as usize) < h =>
|
||||
{
|
||||
(x as usize, y as usize)
|
||||
}
|
||||
PlayerStart::Coord([x, y]) => {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"player_start ({x}, {y}) is out of bounds; placing player at (0, 0)"
|
||||
)));
|
||||
(0, 0)
|
||||
}
|
||||
PlayerStart::Char(c) => match (player_grid_pos, player_grid_count) {
|
||||
(Some(pos), 1) => pos,
|
||||
(Some(pos), n) => {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"player char '{c}' appears {n} times in the grid; using the first"
|
||||
)));
|
||||
pos
|
||||
}
|
||||
_ => {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"player char '{c}' not found in the grid; placing player at (0, 0)"
|
||||
)));
|
||||
(0, 0)
|
||||
}
|
||||
},
|
||||
};
|
||||
let pidx = py * w + px;
|
||||
if solid_occupied[pidx] {
|
||||
cells[pidx] = canonical_empty;
|
||||
}
|
||||
solid_occupied[pidx] = true;
|
||||
|
||||
let mut objects: Vec<ObjectDef> = Vec::new();
|
||||
for (i, e) in mf.objects.into_iter().enumerate() {
|
||||
if skip[i] {
|
||||
@@ -374,13 +464,15 @@ impl TryFrom<MapFile> for Board {
|
||||
match (e.x, e.y) {
|
||||
(Some(x), Some(y)) if x < w && y < h => (x, y),
|
||||
(Some(x), Some(y)) => {
|
||||
eprintln!("object {i}: x/y ({x}, {y}) out of bounds; skipping object");
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: x/y ({x}, {y}) out of bounds; skipping object"
|
||||
)));
|
||||
continue;
|
||||
}
|
||||
_ => {
|
||||
eprintln!(
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: must specify both x and y (or a palette char); skipping object"
|
||||
);
|
||||
)));
|
||||
continue;
|
||||
}
|
||||
}
|
||||
@@ -402,9 +494,13 @@ impl TryFrom<MapFile> for Board {
|
||||
if obj.solid {
|
||||
let idx = y * w + x;
|
||||
if solid_occupied[idx] {
|
||||
eprintln!(
|
||||
"object {i}: solid object at ({x}, {y}) conflicts with an existing solid; skipping object"
|
||||
);
|
||||
// The player silently wins its own cell (by design); any other
|
||||
// solid collision is a reportable mistake.
|
||||
if idx != pidx {
|
||||
load_errors.push(LogLine::error(format!(
|
||||
"object {i}: solid object at ({x}, {y}) conflicts with an existing solid; skipping object"
|
||||
)));
|
||||
}
|
||||
continue;
|
||||
}
|
||||
solid_occupied[idx] = true;
|
||||
@@ -418,8 +514,8 @@ impl TryFrom<MapFile> for Board {
|
||||
height: h,
|
||||
cells,
|
||||
player: Player {
|
||||
x: mf.map.player_start[0],
|
||||
y: mf.map.player_start[1],
|
||||
x: px as i32,
|
||||
y: py as i32,
|
||||
},
|
||||
objects,
|
||||
portals: mf.portals,
|
||||
@@ -427,6 +523,7 @@ impl TryFrom<MapFile> for Board {
|
||||
zoom: mf.map.zoom,
|
||||
scripts: mf.scripts,
|
||||
board_script_name: mf.map.board_script_name,
|
||||
load_errors,
|
||||
})
|
||||
}
|
||||
}
|
||||
@@ -544,7 +641,7 @@ impl From<&Board> for MapFile {
|
||||
name: board.name.clone(),
|
||||
width: board.width,
|
||||
height: board.height,
|
||||
player_start: [board.player.x, board.player.y],
|
||||
player_start: PlayerStart::Coord([board.player.x, board.player.y]),
|
||||
board_script_name: board.board_script_name.clone(),
|
||||
zoom: board.zoom,
|
||||
},
|
||||
@@ -602,7 +699,7 @@ mod tests {
|
||||
name = "Test"
|
||||
width = 3
|
||||
height = 1
|
||||
player_start = [0, 0]
|
||||
player_start = [2, 0]
|
||||
|
||||
[palette]
|
||||
"." = {{ archetype = "empty", tile = 46, fg = "#000000", bg = "#000000" }}
|
||||
@@ -638,19 +735,26 @@ content = """
|
||||
fn palette_char_absent_from_grid_drops_object() {
|
||||
let board = load_board(&map_3x1("...", &obj_palette("G", "")));
|
||||
assert!(board.objects.is_empty());
|
||||
assert!(!board.is_valid()); // a dropped object is a recoverable error
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn palette_char_appearing_twice_drops_object() {
|
||||
fn palette_char_appearing_twice_uses_first() {
|
||||
// `G` appears at (0,0) and (2,0): the object lands at the first, and the
|
||||
// map is flagged invalid (an extra appearance was reported).
|
||||
let board = load_board(&map_3x1("G.G", &obj_palette("G", "")));
|
||||
assert!(board.objects.is_empty());
|
||||
assert_eq!(board.objects.len(), 1);
|
||||
assert_eq!((board.objects[0].x, board.objects[0].y), (0, 0));
|
||||
assert!(!board.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn palette_char_reused_by_two_objects_drops_both() {
|
||||
fn palette_char_reused_by_two_objects_keeps_first() {
|
||||
// Two objects claim `G`: the first keeps it, the later one is dropped.
|
||||
let two = format!("{}\n{}", obj_palette("G", ""), obj_palette("G", ""));
|
||||
let board = load_board(&map_3x1("G..", &two));
|
||||
assert!(board.objects.is_empty());
|
||||
assert_eq!(board.objects.len(), 1);
|
||||
assert!(!board.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
@@ -678,6 +782,88 @@ content = """
|
||||
let obj = "[[objects]]\nx = 1\ny = 0\ntile = 64\nfg = \"#00FFFF\"\nbg = \"#000000\"\n";
|
||||
let board = load_board(&map_3x1("...", &format!("{obj}{obj}")));
|
||||
assert_eq!(board.objects.len(), 1);
|
||||
assert!(!board.is_valid());
|
||||
}
|
||||
|
||||
/// A 1-row map of the given `width` with a raw `player_start` TOML value
|
||||
/// (`start`, e.g. `[1, 0]` or `"@"`), grid, and objects block.
|
||||
fn player_map(width: usize, start: &str, grid: &str, objects: &str) -> String {
|
||||
format!(
|
||||
r##"
|
||||
[map]
|
||||
name = "Test"
|
||||
width = {width}
|
||||
height = 1
|
||||
player_start = {start}
|
||||
|
||||
[palette]
|
||||
"." = {{ archetype = "empty", tile = 46, fg = "#000000", bg = "#000000" }}
|
||||
"#" = {{ archetype = "wall", tile = 35, fg = "#808080", bg = "#606060" }}
|
||||
|
||||
[grid]
|
||||
content = """
|
||||
{grid}
|
||||
"""
|
||||
{objects}
|
||||
"##
|
||||
)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_coords_place_the_player() {
|
||||
let b = load_board(&player_map(3, "[1, 0]", "...", ""));
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert!(b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_char_places_on_empty_floor() {
|
||||
let b = load_board(&player_map(3, "\"@\"", ".@.", ""));
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty);
|
||||
assert!(b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_wins_solid_terrain_silently() {
|
||||
// Player coords land on a wall: the wall is cleared, no error reported.
|
||||
let b = load_board(&player_map(3, "[0, 0]", "#..", ""));
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert_eq!(b.get(0, 0).1, Archetype::Empty);
|
||||
assert!(b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_wins_against_a_solid_object_silently() {
|
||||
// A solid object on the player's cell is dropped, silently (player wins).
|
||||
let obj = "[[objects]]\nx = 1\ny = 0\ntile = 64\nfg = \"#00FFFF\"\nbg = \"#000000\"\n";
|
||||
let b = load_board(&player_map(3, "[1, 0]", "...", obj));
|
||||
assert!(b.objects.is_empty());
|
||||
assert!(b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_char_is_reserved_from_objects() {
|
||||
// An object trying to use '@' is dropped; the player is still placed.
|
||||
let obj = "[[objects]]\npalette = \"@\"\ntile = 64\nfg = \"#00FFFF\"\nbg = \"#000000\"\n";
|
||||
let b = load_board(&player_map(3, "\"@\"", "@..", obj));
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert!(b.objects.is_empty());
|
||||
assert!(!b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_char_appearing_twice_uses_first() {
|
||||
let b = load_board(&player_map(3, "\"@\"", "@.@", ""));
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert!(!b.is_valid());
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_char_missing_falls_back_to_origin() {
|
||||
let b = load_board(&player_map(3, "\"@\"", "...", ""));
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert!(!b.is_valid());
|
||||
}
|
||||
|
||||
/// Minimal valid TOML with a configurable grid, used as a base for dimension tests.
|
||||
@@ -742,20 +928,22 @@ content = """
|
||||
|
||||
#[test]
|
||||
fn object_archetype_in_palette_produces_error_block() {
|
||||
// "object" is no longer a valid palette archetype; it should produce ErrorBlock.
|
||||
// "object" is no longer a valid palette archetype; it should produce
|
||||
// ErrorBlock. Player is placed away from the O cell so it isn't cleared.
|
||||
let toml = r##"
|
||||
[map]
|
||||
name = "Test"
|
||||
width = 1
|
||||
width = 2
|
||||
height = 1
|
||||
player_start = [0, 0]
|
||||
player_start = [1, 0]
|
||||
|
||||
[palette]
|
||||
"O" = { archetype = "object", tile = 64, fg = "#00FFFF", bg = "#000000" }
|
||||
"." = { archetype = "empty", tile = 46, fg = "#000000", bg = "#000000" }
|
||||
|
||||
[grid]
|
||||
content = """
|
||||
O
|
||||
O.
|
||||
"""
|
||||
"##;
|
||||
let mf: MapFile = toml::from_str(toml).unwrap();
|
||||
|
||||
Reference in New Issue
Block a user