crates, player coords, arch.md gone
This commit is contained in:
+442
-29
@@ -69,6 +69,35 @@ pub struct FontSpec {
|
||||
pub tile_h: u32,
|
||||
}
|
||||
|
||||
/// Which directions a solid may be pushed in.
|
||||
///
|
||||
/// Only meaningful for `solid` cells (a non-solid cell is passable, so nothing is
|
||||
/// ever pushed into it). `Crate` is [`Pushable::Any`]; the directional crates
|
||||
/// constrain pushes to one axis.
|
||||
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
|
||||
pub enum Pushable {
|
||||
/// Cannot be pushed.
|
||||
No,
|
||||
/// Pushable in any direction.
|
||||
Any,
|
||||
/// Pushable east/west only.
|
||||
Horizontal,
|
||||
/// Pushable north/south only.
|
||||
Vertical,
|
||||
}
|
||||
|
||||
impl Pushable {
|
||||
/// Whether a push in `dir` is allowed.
|
||||
pub fn allows(self, dir: Direction) -> bool {
|
||||
match self {
|
||||
Pushable::No => false,
|
||||
Pushable::Any => true,
|
||||
Pushable::Horizontal => matches!(dir, Direction::East | Direction::West),
|
||||
Pushable::Vertical => matches!(dir, Direction::North | Direction::South),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// The behavioral properties of a board cell at runtime.
|
||||
///
|
||||
/// `Behavior` is a plain data struct returned by [`Archetype::behavior`]. It
|
||||
@@ -86,9 +115,8 @@ pub struct Behavior {
|
||||
pub solid: bool,
|
||||
/// Whether this cell blocks line of sight (reserved for future rendering).
|
||||
pub opaque: bool,
|
||||
/// Whether a mover can shove this cell. Unused for now — every archetype is
|
||||
/// `false`; the push mechanic is future work.
|
||||
pub pushable: bool,
|
||||
/// Which directions a mover can shove this cell in (only meaningful when `solid`).
|
||||
pub pushable: Pushable,
|
||||
}
|
||||
|
||||
/// A class of board cell, encoding its default behavior and appearance.
|
||||
@@ -114,6 +142,13 @@ pub enum Archetype {
|
||||
Empty,
|
||||
/// A solid wall; impassable and opaque.
|
||||
Wall,
|
||||
/// A solid, pushable box. Walking into it shoves it one cell in the same
|
||||
/// direction (cascading through a chain of crates) if there is open space.
|
||||
Crate,
|
||||
/// A crate that can only be pushed east/west (horizontal axis). Glyph ↔.
|
||||
HCrate,
|
||||
/// A crate that can only be pushed north/south (vertical axis). Glyph ↕.
|
||||
VCrate,
|
||||
/// Sentinel for map files that reference an unknown archetype name.
|
||||
/// Renders as a yellow `?` on red to make the error visible in-game.
|
||||
ErrorBlock,
|
||||
@@ -128,17 +163,32 @@ impl Archetype {
|
||||
Archetype::Empty => Behavior {
|
||||
solid: false,
|
||||
opaque: false,
|
||||
pushable: false,
|
||||
pushable: Pushable::No,
|
||||
},
|
||||
Archetype::Wall => Behavior {
|
||||
solid: true,
|
||||
opaque: true,
|
||||
pushable: false,
|
||||
pushable: Pushable::No,
|
||||
},
|
||||
Archetype::Crate => Behavior {
|
||||
solid: true,
|
||||
opaque: true,
|
||||
pushable: Pushable::Any,
|
||||
},
|
||||
Archetype::HCrate => Behavior {
|
||||
solid: true,
|
||||
opaque: true,
|
||||
pushable: Pushable::Horizontal,
|
||||
},
|
||||
Archetype::VCrate => Behavior {
|
||||
solid: true,
|
||||
opaque: true,
|
||||
pushable: Pushable::Vertical,
|
||||
},
|
||||
Archetype::ErrorBlock => Behavior {
|
||||
solid: true,
|
||||
opaque: true,
|
||||
pushable: false,
|
||||
pushable: Pushable::No,
|
||||
},
|
||||
}
|
||||
}
|
||||
@@ -148,6 +198,9 @@ impl Archetype {
|
||||
match self {
|
||||
Archetype::Empty => "empty",
|
||||
Archetype::Wall => "wall",
|
||||
Archetype::Crate => "crate",
|
||||
Archetype::HCrate => "hcrate",
|
||||
Archetype::VCrate => "vcrate",
|
||||
Archetype::ErrorBlock => "error_block",
|
||||
}
|
||||
}
|
||||
@@ -169,6 +222,21 @@ impl Archetype {
|
||||
fg: Rgba8 { r: 0x80, g: 0x80, b: 0x80, a: 255 },
|
||||
bg: Rgba8 { r: 0x60, g: 0x60, b: 0x60, a: 255 },
|
||||
},
|
||||
Archetype::Crate => Glyph {
|
||||
tile: 254, // CP437 ■ (small filled square)
|
||||
fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // light gray on black
|
||||
bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
|
||||
},
|
||||
Archetype::HCrate => Glyph {
|
||||
tile: 29, // CP437 ↔ (left-right arrow) — pushable east/west
|
||||
fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // same colors as Crate
|
||||
bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
|
||||
},
|
||||
Archetype::VCrate => Glyph {
|
||||
tile: 18, // CP437 ↕ (up-down arrow) — pushable north/south
|
||||
fg: Rgba8 { r: 0xAA, g: 0xAA, b: 0xAA, a: 255 }, // same colors as Crate
|
||||
bg: Rgba8 { r: 0, g: 0, b: 0, a: 255 },
|
||||
},
|
||||
// Visually distinct so malformed map files are immediately obvious.
|
||||
Archetype::ErrorBlock => Glyph {
|
||||
tile: 63,
|
||||
@@ -190,6 +258,9 @@ impl TryFrom<&str> for Archetype {
|
||||
match name {
|
||||
"empty" => Ok(Archetype::Empty),
|
||||
"wall" => Ok(Archetype::Wall),
|
||||
"crate" => Ok(Archetype::Crate),
|
||||
"hcrate" => Ok(Archetype::HCrate),
|
||||
"vcrate" => Ok(Archetype::VCrate),
|
||||
// "object" is intentionally absent: objects are not valid palette
|
||||
// entries in map files. They live in [[objects]] with their own glyph.
|
||||
_ => Err(format!("unknown archetype: {name}")),
|
||||
@@ -201,7 +272,13 @@ impl TryFrom<&str> for Archetype {
|
||||
///
|
||||
/// `ErrorBlock` is excluded — it is a sentinel for load errors, not a valid
|
||||
/// editing choice.
|
||||
pub const ALL_ARCHETYPES: &[Archetype] = &[Archetype::Empty, Archetype::Wall];
|
||||
pub const ALL_ARCHETYPES: &[Archetype] = &[
|
||||
Archetype::Empty,
|
||||
Archetype::Wall,
|
||||
Archetype::Crate,
|
||||
Archetype::HCrate,
|
||||
Archetype::VCrate,
|
||||
];
|
||||
|
||||
/// A scripted object placed on the board, loaded from a map file.
|
||||
///
|
||||
@@ -311,7 +388,8 @@ pub struct PortalDef {
|
||||
/// rather than being stored as a board cell. This is expected to change:
|
||||
/// the player will eventually become a scripted object that responds to
|
||||
/// input events, at which point this struct may be removed or made optional.
|
||||
/// See `ARCHITECTURE.md` for details.
|
||||
/// See the "player may become an object" notes in `CLAUDE.md` for the design
|
||||
/// tensions this implies.
|
||||
#[derive(Copy, Clone)]
|
||||
pub struct Player {
|
||||
/// Column position (0-indexed, increasing rightward).
|
||||
@@ -368,6 +446,11 @@ pub struct Board {
|
||||
/// A board script runs on the board as a whole (e.g. `on_enter`, `on_tick`)
|
||||
/// rather than being tied to a specific object cell.
|
||||
pub board_script_name: Option<String>,
|
||||
/// Nonfatal problems collected while loading this map (e.g. unknown
|
||||
/// archetypes, dropped objects, recovered placement chars), as red-on-black
|
||||
/// [`LogLine`]s. Empty for a clean load; see [`Board::is_valid`]. Not part of
|
||||
/// the map file (purely a load diagnostic).
|
||||
pub(crate) load_errors: Vec<LogLine>,
|
||||
}
|
||||
|
||||
impl Board {
|
||||
@@ -382,11 +465,37 @@ impl Board {
|
||||
/// Returns a mutable reference to the cell at `(x, y)`.
|
||||
///
|
||||
/// Panics if `x` or `y` are out of bounds.
|
||||
#[allow(dead_code)]
|
||||
pub fn get_mut(&mut self, x: usize, y: usize) -> &mut (Glyph, Archetype) {
|
||||
&mut self.cells[y * self.width + x]
|
||||
}
|
||||
|
||||
/// Returns `true` if `(x, y)` is a valid cell coordinate on this board.
|
||||
///
|
||||
/// Takes signed coords so callers can pass a raw `pos + delta` without first
|
||||
/// checking for negatives.
|
||||
pub fn in_bounds(&self, pos: (i32, i32)) -> bool {
|
||||
let (x, y) = pos;
|
||||
x >= 0 && y >= 0 && (x as usize) < self.width && (y as usize) < self.height
|
||||
}
|
||||
|
||||
/// Records a nonfatal error: appends `message` as a red-on-black line to the
|
||||
/// board's [`load_errors`](Board::load_errors). Used by the map loader (and
|
||||
/// available at runtime) to surface recoverable problems.
|
||||
pub fn report_error(&mut self, message: impl Into<String>) {
|
||||
self.load_errors.push(LogLine::error(message));
|
||||
}
|
||||
|
||||
/// Returns `true` if the map loaded with no nonfatal errors (the error list
|
||||
/// is empty).
|
||||
pub fn is_valid(&self) -> bool {
|
||||
self.load_errors.is_empty()
|
||||
}
|
||||
|
||||
/// The nonfatal errors collected while loading this board, newest last.
|
||||
pub fn load_errors(&self) -> &[LogLine] {
|
||||
&self.load_errors
|
||||
}
|
||||
|
||||
/// Returns a slice of all cells in row-major order.
|
||||
///
|
||||
/// Useful for iterating over the full board (e.g. to collect unique glyphs).
|
||||
@@ -423,6 +532,92 @@ impl Board {
|
||||
self.solid_at(x, y).is_none()
|
||||
}
|
||||
|
||||
/// Whether the cell's single solid occupant (if any) can be pushed in `dir`.
|
||||
///
|
||||
/// Non-solid things are never pushable: `pushable` only matters for solids.
|
||||
/// Grid archetypes may restrict the axis (see [`Pushable`]); pushable objects
|
||||
/// can be shoved in any direction.
|
||||
fn is_pushable(&self, x: usize, y: usize, dir: Direction) -> bool {
|
||||
match self.solid_at(x, y) {
|
||||
Some(Solid::Cell(a)) => a.behavior().pushable.allows(dir),
|
||||
Some(Solid::Object(o)) => o.pushable,
|
||||
None => false,
|
||||
}
|
||||
}
|
||||
|
||||
/// Whether the chain of pushable solids starting at `(x, y)` can be shoved one
|
||||
/// step in `dir` — i.e. the chain ends at a passable cell rather than the board
|
||||
/// edge or a non-pushable solid.
|
||||
///
|
||||
/// Read-only (`&self`); pairs with [`push`](Board::push). Returns `false` when
|
||||
/// `(x, y)` itself holds no pushable solid, so it doubles as the "is the cell
|
||||
/// ahead shovable?" half of a "can I move here?" query.
|
||||
pub fn can_push(&self, x: usize, y: usize, dir: Direction) -> bool {
|
||||
let (dx, dy): (i32, i32) = dir.into();
|
||||
let (mut cx, mut cy) = (x, y);
|
||||
loop {
|
||||
// This cell must hold a solid pushable in `dir` to advance the chain.
|
||||
if !self.is_pushable(cx, cy, dir) {
|
||||
return false;
|
||||
}
|
||||
let next = (cx as i32 + dx, cy as i32 + dy);
|
||||
if !self.in_bounds(next) {
|
||||
return false; // chain runs off the board
|
||||
}
|
||||
let (nx, ny) = (next.0 as usize, next.1 as usize);
|
||||
if self.is_passable(nx, ny) {
|
||||
return true; // open space at the end: the whole chain can move
|
||||
}
|
||||
// Next cell holds a solid too; continue (it must itself be pushable).
|
||||
cx = nx;
|
||||
cy = ny;
|
||||
}
|
||||
}
|
||||
|
||||
/// Shoves the chain of pushable solids starting at `(x, y)` one step in `dir`,
|
||||
/// leaving `Empty` floor behind each moved cell.
|
||||
///
|
||||
/// No-op when the chain can't move (it self-checks via [`can_push`](Board::can_push)),
|
||||
/// so it is safe to call unconditionally.
|
||||
pub fn push(&mut self, x: usize, y: usize, dir: Direction) {
|
||||
if !self.can_push(x, y, dir) {
|
||||
return;
|
||||
}
|
||||
let (dx, dy): (i32, i32) = dir.into();
|
||||
// can_push guaranteed the chain ends at an in-bounds passable cell, so
|
||||
// re-walk it (no bounds checks needed) and shift the far end first, which
|
||||
// keeps each destination cell vacated before its occupant arrives.
|
||||
let mut chain: Vec<(usize, usize)> = Vec::new();
|
||||
let (mut cx, mut cy) = (x, y);
|
||||
while !self.is_passable(cx, cy) {
|
||||
chain.push((cx, cy));
|
||||
cx = (cx as i32 + dx) as usize;
|
||||
cy = (cy as i32 + dy) as usize;
|
||||
}
|
||||
for &(px, py) in chain.iter().rev() {
|
||||
self.shift_solid(px, py, dx, dy);
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves the single solid occupant of `(x, y)` one step by `(dx, dy)`.
|
||||
///
|
||||
/// A solid object is relocated; otherwise the grid archetype (a crate) is
|
||||
/// moved, leaving `Empty` floor behind (the grid has no separate floor layer).
|
||||
/// The caller guarantees the destination is already clear.
|
||||
fn shift_solid(&mut self, x: usize, y: usize, dx: i32, dy: i32) {
|
||||
let (tx, ty) = ((x as i32 + dx) as usize, (y as i32 + dy) as usize);
|
||||
if let Some(idx) = self.object_index_at(x, y)
|
||||
&& self.objects[idx].solid
|
||||
{
|
||||
self.objects[idx].x = tx;
|
||||
self.objects[idx].y = ty;
|
||||
} else {
|
||||
let moved = *self.get(x, y);
|
||||
*self.get_mut(tx, ty) = moved;
|
||||
*self.get_mut(x, y) = (Archetype::Empty.default_glyph(), Archetype::Empty);
|
||||
}
|
||||
}
|
||||
|
||||
/// Returns the index into [`Board::objects`] of the object at `(x, y)`, if any.
|
||||
pub fn object_index_at(&self, x: usize, y: usize) -> Option<usize> {
|
||||
self.objects.iter().position(|o| o.x == x && o.y == y)
|
||||
@@ -523,42 +718,45 @@ impl GameState {
|
||||
}
|
||||
}
|
||||
|
||||
/// Moves object `idx` one cell in `dir`, if the target is in bounds and
|
||||
/// passable. This is where movement rules live (a no-op when blocked).
|
||||
/// Moves object `idx` one cell in `dir`. The move proceeds if the target is in
|
||||
/// bounds and either passable or a pushable solid the object can shove out of
|
||||
/// the way (see [`Board::can_push`]). A no-op when blocked.
|
||||
fn move_object(&mut self, idx: usize, dir: Direction) {
|
||||
let (dx, dy): (i32, i32) = dir.into();
|
||||
let mut board = self.board_mut();
|
||||
let Some((ox, oy)) = board.objects.get(idx).map(|o| (o.x, o.y)) else {
|
||||
return;
|
||||
};
|
||||
let nx = ox as i32 + dx;
|
||||
let ny = oy as i32 + dy;
|
||||
if nx < 0 || ny < 0 {
|
||||
let target = (ox as i32 + dx, oy as i32 + dy);
|
||||
if !board.in_bounds(target) {
|
||||
return;
|
||||
}
|
||||
let (nx, ny) = (nx as usize, ny as usize);
|
||||
if nx < board.width && ny < board.height && board.is_passable(nx, ny) {
|
||||
let (nx, ny) = (target.0 as usize, target.1 as usize);
|
||||
if board.is_passable(nx, ny) || board.can_push(nx, ny, dir) {
|
||||
board.push(nx, ny, dir); // shoves a crate/object out of the way; no-op otherwise
|
||||
let obj = &mut board.objects[idx];
|
||||
obj.x = nx;
|
||||
obj.y = ny;
|
||||
}
|
||||
}
|
||||
|
||||
/// Attempts to move the player by `(dx, dy)` cells.
|
||||
/// Attempts to move the player one cell in `dir`.
|
||||
///
|
||||
/// The move is ignored if the target cell is out of bounds or its behavior
|
||||
/// is not passable. No-ops silently (the caller does not need to check).
|
||||
pub fn try_move(&mut self, dx: i32, dy: i32) {
|
||||
/// The move is ignored if the target cell is out of bounds, or it is neither
|
||||
/// passable nor a pushable solid that can be shoved aside. No-ops silently
|
||||
/// (the caller does not need to check).
|
||||
pub fn try_move(&mut self, dir: Direction) {
|
||||
let (dx, dy): (i32, i32) = dir.into();
|
||||
let mut board = self.board_mut();
|
||||
let nx = board.player.x + dx;
|
||||
let ny = board.player.y + dy;
|
||||
if nx >= 0 && ny >= 0 {
|
||||
let nx = nx as usize;
|
||||
let ny = ny as usize;
|
||||
if nx < board.width && ny < board.height && board.is_passable(nx, ny) {
|
||||
board.player.x = nx as i32;
|
||||
board.player.y = ny as i32;
|
||||
}
|
||||
let target = (board.player.x + dx, board.player.y + dy);
|
||||
if !board.in_bounds(target) {
|
||||
return;
|
||||
}
|
||||
let (nx, ny) = (target.0 as usize, target.1 as usize);
|
||||
if board.is_passable(nx, ny) || board.can_push(nx, ny, dir) {
|
||||
board.push(nx, ny, dir); // shoves a crate/object out of the way; no-op otherwise
|
||||
board.player.x = nx as i32;
|
||||
board.player.y = ny as i32;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -587,6 +785,7 @@ mod tests {
|
||||
.map(|(k, v)| (k.to_string(), v.to_string()))
|
||||
.collect(),
|
||||
board_script_name: None,
|
||||
load_errors: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -625,6 +824,7 @@ mod tests {
|
||||
.map(|(k, v)| (k.to_string(), v.to_string()))
|
||||
.collect(),
|
||||
board_script_name: None,
|
||||
load_errors: Vec::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -673,6 +873,219 @@ mod tests {
|
||||
assert!(board.is_passable(1, 0));
|
||||
}
|
||||
|
||||
/// Stamps a crate cell onto an otherwise-open board.
|
||||
fn crate_at(board: &mut Board, x: usize, y: usize) {
|
||||
*board.get_mut(x, y) = (Archetype::Crate.default_glyph(), Archetype::Crate);
|
||||
}
|
||||
|
||||
/// Stamps a wall cell onto an otherwise-open board.
|
||||
fn wall_at(board: &mut Board, x: usize, y: usize) {
|
||||
*board.get_mut(x, y) = (Archetype::Wall.default_glyph(), Archetype::Wall);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn in_bounds_checks_grid_boundaries() {
|
||||
let board = open_board(3, 2, (0, 0), vec![], &[]);
|
||||
assert!(board.in_bounds((0, 0)));
|
||||
assert!(board.in_bounds((2, 1)));
|
||||
assert!(!board.in_bounds((-1, 0)));
|
||||
assert!(!board.in_bounds((0, -1)));
|
||||
assert!(!board.in_bounds((3, 0))); // x == width
|
||||
assert!(!board.in_bounds((0, 2))); // y == height
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn can_push_is_read_only_and_correct() {
|
||||
// Crate with empty space beyond: pushable, and the board is left untouched.
|
||||
let mut board = open_board(3, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
assert!(board.can_push(1, 0, Direction::East));
|
||||
assert_eq!(board.get(1, 0).1, Archetype::Crate); // no mutation
|
||||
assert_eq!(board.get(2, 0).1, Archetype::Empty);
|
||||
|
||||
// Crate against a wall: not pushable.
|
||||
let mut board = open_board(3, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
wall_at(&mut board, 2, 0);
|
||||
assert!(!board.can_push(1, 0, Direction::East));
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_pushes_single_crate() {
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0)); // player advanced onto crate's old cell
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty); // crate left this cell
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate); // crate moved one east
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn push_blocked_by_wall_moves_nothing() {
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
wall_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0)); // blocked
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate); // crate didn't move
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Wall); // wall didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn push_blocked_by_edge_moves_nothing() {
|
||||
// Crate on the last column; player pushes it toward the board edge.
|
||||
let mut board = open_board(2, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_pushes_two_crates() {
|
||||
let mut board = open_board(5, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
crate_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate);
|
||||
assert_eq!(b.get(3, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn cascade_blocked_by_wall_moves_nothing() {
|
||||
let mut board = open_board(5, 1, (0, 0), vec![], &[]);
|
||||
crate_at(&mut board, 1, 0);
|
||||
crate_at(&mut board, 2, 0);
|
||||
wall_at(&mut board, 3, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Crate);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Crate);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn player_pushes_pushable_solid_object() {
|
||||
// A solid, pushable object is shoved exactly like a crate.
|
||||
let mut obj = ObjectDef::new(1, 0); // solid by default
|
||||
obj.pushable = true;
|
||||
let board = open_board(4, 1, (0, 0), vec![obj], &[]);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!((b.objects[0].x, b.objects[0].y), (2, 0)); // object shoved east
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn object_pushes_crate_on_init() {
|
||||
// A scripted object moving east into a crate shoves it (move_object path).
|
||||
let mut board = open_board(
|
||||
4,
|
||||
1,
|
||||
(0, 0), // player behind the object, out of the push path
|
||||
vec![scripted_object(1, 0, "m")],
|
||||
&[("m", "fn init() { move(East); }")],
|
||||
);
|
||||
crate_at(&mut board, 2, 0);
|
||||
let mut game = GameState::new(board);
|
||||
game.run_init();
|
||||
let b = game.board();
|
||||
assert_eq!((b.objects[0].x, b.objects[0].y), (2, 0)); // object advanced
|
||||
assert_eq!(b.get(2, 0).1, Archetype::Empty); // crate left (2,0)
|
||||
assert_eq!(b.get(3, 0).1, Archetype::Crate); // crate pushed to (3,0)
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn pushable_allows_only_its_axis() {
|
||||
use Direction::*;
|
||||
for d in [North, South, East, West] {
|
||||
assert!(!Pushable::No.allows(d));
|
||||
assert!(Pushable::Any.allows(d));
|
||||
}
|
||||
assert!(Pushable::Horizontal.allows(East) && Pushable::Horizontal.allows(West));
|
||||
assert!(!Pushable::Horizontal.allows(North) && !Pushable::Horizontal.allows(South));
|
||||
assert!(Pushable::Vertical.allows(North) && Pushable::Vertical.allows(South));
|
||||
assert!(!Pushable::Vertical.allows(East) && !Pushable::Vertical.allows(West));
|
||||
}
|
||||
|
||||
/// Stamps an archetype cell onto an otherwise-open board.
|
||||
fn stamp(board: &mut Board, x: usize, y: usize, arch: Archetype) {
|
||||
*board.get_mut(x, y) = (arch.default_glyph(), arch);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn hcrate_pushes_east_but_not_north() {
|
||||
// Pushing east: the HCrate slides.
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
stamp(&mut board, 1, 0, Archetype::HCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (1, 0));
|
||||
assert_eq!(b.get(1, 0).1, Archetype::Empty);
|
||||
assert_eq!(b.get(2, 0).1, Archetype::HCrate);
|
||||
drop(b);
|
||||
|
||||
// Pushing north into an HCrate: blocked, nothing moves.
|
||||
let mut board = open_board(1, 4, (0, 3), vec![], &[]);
|
||||
stamp(&mut board, 0, 2, Archetype::HCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::North);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 3)); // blocked
|
||||
assert_eq!(b.get(0, 2).1, Archetype::HCrate); // didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn vcrate_pushes_north_but_not_east() {
|
||||
// Pushing north: the VCrate slides.
|
||||
let mut board = open_board(1, 4, (0, 3), vec![], &[]);
|
||||
stamp(&mut board, 0, 2, Archetype::VCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::North);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 2));
|
||||
assert_eq!(b.get(0, 2).1, Archetype::Empty);
|
||||
assert_eq!(b.get(0, 1).1, Archetype::VCrate);
|
||||
drop(b);
|
||||
|
||||
// Pushing east into a VCrate: blocked, nothing moves.
|
||||
let mut board = open_board(4, 1, (0, 0), vec![], &[]);
|
||||
stamp(&mut board, 1, 0, Archetype::VCrate);
|
||||
let mut game = GameState::new(board);
|
||||
game.try_move(Direction::East);
|
||||
let b = game.board();
|
||||
assert_eq!((b.player.x, b.player.y), (0, 0)); // blocked
|
||||
assert_eq!(b.get(1, 0).1, Archetype::VCrate); // didn't move
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn fresh_board_is_valid_and_reports_errors() {
|
||||
let mut board = open_board(1, 1, (0, 0), vec![], &[]);
|
||||
assert!(board.is_valid());
|
||||
board.report_error("something went wrong");
|
||||
assert!(!board.is_valid());
|
||||
assert_eq!(board.load_errors().len(), 1);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn directional_crate_default_glyph_tiles() {
|
||||
assert_eq!(Archetype::HCrate.default_glyph().tile, 29);
|
||||
assert_eq!(Archetype::VCrate.default_glyph().tile, 18);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn init_runs_only_on_run_init_not_at_construction() {
|
||||
let board = board_with_object(
|
||||
|
||||
Reference in New Issue
Block a user