spinners and fmt
This commit is contained in:
+131
-69
@@ -1,11 +1,11 @@
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use crate::render::BoardWidget;
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use crate::utils::rects_overlap;
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use kiln_core::game::SpeechBubble;
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use kiln_core::{Board, Direction};
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use ratatui::buffer::Buffer;
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use ratatui::layout::Rect;
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use ratatui::prelude::{Color, Line, Style, Widget};
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use ratatui::widgets::{Block, Fill, Paragraph};
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use kiln_core::game::SpeechBubble;
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use kiln_core::{Board, Direction};
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use crate::render::BoardWidget;
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use crate::utils::rects_overlap;
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/// A ratatui widget that draws speech bubbles for all active [`SpeechBubble`]s over the board.
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///
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@@ -57,7 +57,12 @@ impl<'a> SpeechBubblesWidget<'a> {
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placed: &mut Vec<Rect>,
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player: Option<(u16, u16)>,
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) -> (Rect, Direction) {
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let dirs = [Direction::North, Direction::South, Direction::East, Direction::West];
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let dirs = [
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Direction::North,
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Direction::South,
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Direction::East,
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Direction::West,
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];
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// Collect (rect, tail_length, dir) for every direction that can be placed.
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// stable min_by_key preserves the first element on ties, so N > S > E > W wins.
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let best = dirs
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@@ -70,7 +75,17 @@ impl<'a> SpeechBubblesWidget<'a> {
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let (rect, dir) = best.map_or_else(
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// Forced fallback: place at top-left, caller suppresses tail via `on_screen`.
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|| (Rect { x: area.x + 1, y: area.y + 1, width: box_w, height: box_h }, Direction::North),
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|| {
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(
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Rect {
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x: area.x + 1,
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y: area.y + 1,
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width: box_w,
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height: box_h,
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},
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Direction::North,
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)
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},
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|(r, _, d)| (r, d),
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);
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@@ -81,9 +96,7 @@ impl<'a> SpeechBubblesWidget<'a> {
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impl Widget for SpeechBubblesWidget<'_> {
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fn render(self, area: Rect, buf: &mut Buffer) {
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let bubble_style = Style::default()
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.fg(Color::White)
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.bg(Color::Rgb(20, 20, 40));
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let bubble_style = Style::default().fg(Color::White).bg(Color::Rgb(20, 20, 40));
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let border_style = Style::default()
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.fg(Color::Rgb(160, 160, 220))
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.bg(Color::Rgb(20, 20, 40));
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@@ -98,7 +111,8 @@ impl Widget for SpeechBubblesWidget<'_> {
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let player = player_vis.then_some((px, py));
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// Map each bubble to its speaker's (clamped) screen position.
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let mut items: Vec<(u16, u16, bool, &SpeechBubble)> = self.bubbles
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let mut items: Vec<(u16, u16, bool, &SpeechBubble)> = self
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.bubbles
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.iter()
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.filter_map(|b| {
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let obj = self.board.objects.get(&b.object_id)?;
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@@ -120,7 +134,14 @@ impl Widget for SpeechBubblesWidget<'_> {
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let box_h = lines.len() as u16 + 2;
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let (rect, dir) =
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SpeechBubblesWidget::place_bubble(area, sx, sy, box_w, box_h, &mut placed, player);
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placements.push(Placement { sx, sy, on_screen, lines, rect, dir });
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placements.push(Placement {
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sx,
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sy,
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on_screen,
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lines,
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rect,
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dir,
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});
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}
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draw_tails(&placements, buf, border_style);
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@@ -137,32 +158,42 @@ impl Widget for SpeechBubblesWidget<'_> {
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/// Skipped for off-screen speakers.
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fn draw_tails(placements: &[Placement<'_>], buf: &mut Buffer, style: Style) {
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for p in placements {
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if !p.on_screen { continue; }
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if !p.on_screen {
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continue;
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}
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let r = p.rect;
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match p.dir {
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Direction::North => {
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let col = tail_col(p.sx, r);
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for y in (r.y + r.height)..p.sy {
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if let Some(c) = buf.cell_mut((col, y)) { c.set_char('│').set_style(style); }
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if let Some(c) = buf.cell_mut((col, y)) {
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c.set_char('│').set_style(style);
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}
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}
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}
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Direction::South => {
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let col = tail_col(p.sx, r);
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for y in (p.sy + 1)..r.y {
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if let Some(c) = buf.cell_mut((col, y)) { c.set_char('│').set_style(style); }
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if let Some(c) = buf.cell_mut((col, y)) {
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c.set_char('│').set_style(style);
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}
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}
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}
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Direction::East => {
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let row = join_row(p.sy, r);
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for x in (p.sx + 1)..r.x {
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if let Some(c) = buf.cell_mut((x, row)) { c.set_char('─').set_style(style); }
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if let Some(c) = buf.cell_mut((x, row)) {
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c.set_char('─').set_style(style);
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}
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}
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}
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Direction::West => {
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// Box right border is at r.x + r.width - 1; first tail col is r.x + r.width.
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let row = join_row(p.sy, r);
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for x in (r.x + r.width)..p.sx {
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if let Some(c) = buf.cell_mut((x, row)) { c.set_char('─').set_style(style); }
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if let Some(c) = buf.cell_mut((x, row)) {
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c.set_char('─').set_style(style);
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}
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}
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}
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}
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@@ -173,14 +204,23 @@ fn draw_tails(placements: &[Placement<'_>], buf: &mut Buffer, style: Style) {
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///
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/// Overwrites any stray tail chars that passed through another box's area.
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/// Order within this pass doesn't matter since placed rects are non-overlapping.
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fn draw_boxes(placements: &[Placement<'_>], buf: &mut Buffer, bubble_style: Style, border_style: Style) {
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fn draw_boxes(
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placements: &[Placement<'_>],
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buf: &mut Buffer,
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bubble_style: Style,
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border_style: Style,
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) {
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for p in placements {
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let box_rect = p.rect;
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let block = Block::bordered().border_style(border_style).style(bubble_style);
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let block = Block::bordered()
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.border_style(border_style)
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.style(bubble_style);
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let text_rect = block.inner(box_rect);
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block.render(box_rect, buf);
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Fill::new(" ").style(bubble_style).render(text_rect, buf);
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let para_lines: Vec<Line> = p.lines.iter()
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let para_lines: Vec<Line> = p
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.lines
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.iter()
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.map(|l| Line::styled(format!(" {l}"), bubble_style))
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.collect();
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Paragraph::new(para_lines).render(text_rect, buf);
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@@ -193,7 +233,9 @@ fn draw_boxes(placements: &[Placement<'_>], buf: &mut Buffer, bubble_style: Styl
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/// Skipped for off-screen speakers.
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fn draw_join_chars(placements: &[Placement<'_>], buf: &mut Buffer, style: Style) {
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for p in placements {
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if !p.on_screen { continue; }
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if !p.on_screen {
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continue;
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}
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let r = p.rect;
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match p.dir {
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Direction::North => {
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@@ -249,32 +291,37 @@ fn try_place_direction(
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// Fixed (non-shifting) dimension: center on the speaker along the perpendicular axis.
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let fixed_left = center_left(obj_sx, box_w, area) as i32;
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let fixed_top = center_top(obj_sy, box_h, area) as i32;
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let fixed_top = center_top(obj_sy, box_h, area) as i32;
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// Starting position on the shifting axis and the per-iteration step.
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let (mut pos, delta): (i32, i32) = match dir {
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Direction::North => (obj_sy as i32 - bh - 1, -1),
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Direction::South => (obj_sy as i32 + 2, 1),
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Direction::East => (obj_sx as i32 + 2, 1),
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Direction::West => (obj_sx as i32 - bw - 1, -1),
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Direction::North => (obj_sy as i32 - bh - 1, -1),
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Direction::South => (obj_sy as i32 + 2, 1),
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Direction::East => (obj_sx as i32 + 2, 1),
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Direction::West => (obj_sx as i32 - bw - 1, -1),
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};
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for _ in 0..=20 {
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let (left, top) = match dir {
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Direction::North | Direction::South => (fixed_left, pos),
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Direction::East | Direction::West => (pos, fixed_top),
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Direction::East | Direction::West => (pos, fixed_top),
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};
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// Out-of-viewport: shifting further in this direction only makes it worse.
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if left < area.left() as i32
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|| top < area.top() as i32
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|| left + bw > area.right() as i32
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|| top + bh > area.bottom() as i32
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|| top < area.top() as i32
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|| left + bw > area.right() as i32
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|| top + bh > area.bottom() as i32
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{
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break;
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}
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let r = Rect { x: left as u16, y: top as u16, width: box_w, height: box_h };
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let r = Rect {
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x: left as u16,
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y: top as u16,
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width: box_w,
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height: box_h,
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};
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let overlaps_placed = placed.iter().any(|p| rects_overlap(r, *p));
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let blocks_player = player.is_some_and(|(px, py)| {
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@@ -298,8 +345,8 @@ fn tail_length(dir: Direction, r: Rect, obj_sx: u16, obj_sy: u16) -> u32 {
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match dir {
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Direction::North => (obj_sy as i32 - r.y as i32 - r.height as i32).max(0) as u32,
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Direction::South => (r.y as i32 - obj_sy as i32 - 1).max(0) as u32,
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Direction::East => (r.x as i32 - obj_sx as i32 - 1).max(0) as u32,
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Direction::West => (obj_sx as i32 - (r.x as i32 + r.width as i32)).max(0) as u32,
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Direction::East => (r.x as i32 - obj_sx as i32 - 1).max(0) as u32,
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Direction::West => (obj_sx as i32 - (r.x as i32 + r.width as i32)).max(0) as u32,
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}
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}
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@@ -376,46 +423,47 @@ mod tests {
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use super::*;
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fn big_area() -> Rect {
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Rect { x: 0, y: 0, width: 100, height: 40 }
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Rect {
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x: 0,
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y: 0,
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width: 100,
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height: 40,
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}
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}
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// ── Initial positions: each direction leaves exactly 1 tail cell ──────────
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#[test]
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fn north_places_box_above_with_one_tail_row() {
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let (r, len) = try_place_direction(
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Direction::North, big_area(), 50, 20, 10, 5, &[], None,
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).unwrap();
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assert_eq!(r.y, 14); // 20 - 5 - 1
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assert_eq!(r.y + r.height, 19); // tail range 19..20 = 1 row
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let (r, len) =
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try_place_direction(Direction::North, big_area(), 50, 20, 10, 5, &[], None).unwrap();
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assert_eq!(r.y, 14); // 20 - 5 - 1
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assert_eq!(r.y + r.height, 19); // tail range 19..20 = 1 row
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assert_eq!(len, 1);
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}
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#[test]
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fn south_places_box_below_with_one_tail_row() {
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let (r, len) = try_place_direction(
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Direction::South, big_area(), 50, 20, 10, 5, &[], None,
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).unwrap();
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assert_eq!(r.y, 22); // 20 + 2; tail range 21..22 = 1 row
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let (r, len) =
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try_place_direction(Direction::South, big_area(), 50, 20, 10, 5, &[], None).unwrap();
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assert_eq!(r.y, 22); // 20 + 2; tail range 21..22 = 1 row
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assert_eq!(len, 1);
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}
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#[test]
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fn east_places_box_right_with_one_tail_col() {
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let (r, len) = try_place_direction(
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Direction::East, big_area(), 50, 20, 10, 5, &[], None,
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).unwrap();
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assert_eq!(r.x, 52); // 50 + 2; tail range 51..52 = 1 col
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let (r, len) =
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try_place_direction(Direction::East, big_area(), 50, 20, 10, 5, &[], None).unwrap();
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assert_eq!(r.x, 52); // 50 + 2; tail range 51..52 = 1 col
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assert_eq!(len, 1);
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}
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#[test]
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fn west_places_box_left_with_one_tail_col() {
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let (r, len) = try_place_direction(
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Direction::West, big_area(), 50, 20, 10, 5, &[], None,
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).unwrap();
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assert_eq!(r.x, 39); // 50 - 10 - 1
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assert_eq!(r.x + r.width, 49); // box right at 49; tail at col 49; speaker at 50
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let (r, len) =
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try_place_direction(Direction::West, big_area(), 50, 20, 10, 5, &[], None).unwrap();
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assert_eq!(r.x, 39); // 50 - 10 - 1
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assert_eq!(r.x + r.width, 49); // box right at 49; tail at col 49; speaker at 50
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assert_eq!(len, 1);
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}
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@@ -425,12 +473,25 @@ mod tests {
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fn north_shifts_up_when_initial_position_blocked() {
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// Blocking rect touches only the bottom row of the initial box (rows 14–18),
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// so the box needs to shift up by exactly 1 to clear it.
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let blocking = Rect { x: 0, y: 18, width: 100, height: 1 };
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let blocking = Rect {
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x: 0,
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y: 18,
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width: 100,
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height: 1,
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};
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let (r, len) = try_place_direction(
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Direction::North, big_area(), 50, 20, 10, 5, &[blocking], None,
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).unwrap();
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assert_eq!(r.y, 13); // shifted up one row from initial 14
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assert_eq!(len, 2); // tail is now 2 rows (rows 18–19)
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Direction::North,
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big_area(),
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50,
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20,
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10,
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5,
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&[blocking],
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None,
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)
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.unwrap();
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assert_eq!(r.y, 13); // shifted up one row from initial 14
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assert_eq!(len, 2); // tail is now 2 rows (rows 18–19)
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}
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// ── Out of room ───────────────────────────────────────────────────────────
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@@ -438,9 +499,7 @@ mod tests {
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#[test]
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fn north_returns_none_when_no_room_above() {
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// Speaker at row 4; North needs box_h(5) + 1(tail gap) = 6 rows, only 4 available.
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let result = try_place_direction(
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Direction::North, big_area(), 50, 4, 10, 5, &[], None,
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);
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let result = try_place_direction(Direction::North, big_area(), 50, 4, 10, 5, &[], None);
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assert!(result.is_none());
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}
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@@ -450,9 +509,8 @@ mod tests {
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fn place_bubble_prefers_north_when_all_equal() {
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// All four directions have tail_length = 1; North wins by preference order.
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let mut placed = vec![];
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let (_, dir) = SpeechBubblesWidget::place_bubble(
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big_area(), 50, 20, 10, 5, &mut placed, None,
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);
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let (_, dir) =
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SpeechBubblesWidget::place_bubble(big_area(), 50, 20, 10, 5, &mut placed, None);
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assert_eq!(dir, Direction::North);
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}
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@@ -460,9 +518,8 @@ mod tests {
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fn place_bubble_falls_back_to_south_when_north_blocked() {
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// Speaker at row 4: North can't fit (same condition as the None test above).
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let mut placed = vec![];
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let (_, dir) = SpeechBubblesWidget::place_bubble(
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big_area(), 50, 4, 10, 5, &mut placed, None,
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);
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let (_, dir) =
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SpeechBubblesWidget::place_bubble(big_area(), 50, 4, 10, 5, &mut placed, None);
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assert_eq!(dir, Direction::South);
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}
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@@ -471,10 +528,15 @@ mod tests {
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#[test]
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fn join_row_clamps_speaker_to_box_interior() {
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// Box: y=10, height=5 → top border row 10, interior rows 11–13, bottom border row 14.
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let r = Rect { x: 0, y: 10, width: 10, height: 5 };
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assert_eq!(join_row(8, r), 11); // speaker above box → first interior row
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assert_eq!(join_row(12, r), 12); // speaker inside box → unchanged
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assert_eq!(join_row(20, r), 13); // speaker below box → last interior row
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let r = Rect {
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x: 0,
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y: 10,
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width: 10,
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height: 5,
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};
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assert_eq!(join_row(8, r), 11); // speaker above box → first interior row
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assert_eq!(join_row(12, r), 12); // speaker inside box → unchanged
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assert_eq!(join_row(20, r), 13); // speaker below box → last interior row
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}
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// ── center_top centering ──────────────────────────────────────────────────
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