the huge refactor
This commit is contained in:
+319
-26
@@ -1,16 +1,21 @@
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use std::collections::HashSet;
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use serde::{Deserialize, Serialize};
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use crate::api::queue::ObjQueue;
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use crate::{Builtin, Direction};
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use crate::floor::{Floor, FloorBiome};
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use crate::glyph::Glyph;
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use crate::object_def::ObjectDef;
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use crate::utils::{Behavior, ObjectId, Pushable};
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use crate::utils::{ObjectId, Pushable};
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use crate::utils::Pushable::No;
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/// The various ways that a tile might respond to another tile trying to move on top of it
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#[derive(Serialize, Deserialize, PartialEq, Copy, Clone, Debug)]
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#[serde(rename_all = "lowercase")]
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pub enum EnterResponse {
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/// Flat denial: don't let the move happen, block it.
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Block,
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/// Call the `grab` hook and then remove this object.
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/// If the player moves, call the `grab` hook and then remove this object. Anything else, act as
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/// `Pushable::Any`.
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/// TODO will do something different once inventory exists as a concept
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Grab,
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/// Attempt to exit the cell ourselves, the opposite direction. This of course recurses; if our move
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@@ -32,32 +37,46 @@ pub enum EnterResponse {
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/// returns true without teleporting the crate, the crate will be destroyed by the player moving
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/// on top of it.
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Hook,
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/// Swap places with whatever moved on top of you
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/// Swap places with whatever moved on top of you, as long as it was the player. Anything else,
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/// act as `Pushable::Any`.
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Swap,
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/// Get overwritten and destroyed by whatever moved on top of us. Right now, equivalent to `Grab`
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/// if the hook does nothing (but in the future `Grab` will have other builtin behavior)
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Squish
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}
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impl From<Behavior> for EnterResponse {
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fn from(behavior: Behavior) -> EnterResponse {
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if behavior.grab {
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EnterResponse::Grab
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} else if behavior.pushable != Pushable::No {
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EnterResponse::Push(behavior.pushable)
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} else if behavior.solid {
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EnterResponse::Block
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} else {
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EnterResponse::Squish
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impl EnterResponse {
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/// Returns whether this object will transmit a push of the given direction through it:
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/// - `Push(p)`, if p allows that direction
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/// - `Grab`, because grabbable things act like push if something pushes them
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/// - `Swap`, same reason
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pub fn transmits_push(self, dir: Direction) -> bool {
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match self {
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EnterResponse::Grab | EnterResponse::Swap => true,
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EnterResponse::Push(p) if p.allows(dir) => true,
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_ => false
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}
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}
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/// Returns whether this object will sense a bump from the given direction:
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/// - `Push(p)`, if p disallows that direction
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/// - `Block`, because nothing can move through it
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/// - `Hook`, because it's obligated to handle the entry and not pass it on
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/// - but nothing else
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pub fn bumpable(self, dir: Direction) -> bool {
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match self {
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EnterResponse::Block | EnterResponse::Hook => true,
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EnterResponse::Push(p) if !p.allows(dir) => true,
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_ => false
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}
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}
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}
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/// Where `Sensor`s are drawn, in relation to the grid:
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/// - `Above` is above everything, including the player. If the glyph has a nonzero tile, and it's
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/// visible / lit, it will be drawn.
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/// visible / lit, it will be drawn.
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/// - `Below` is below the grid but above the floor. A nonzero-tile-glyph will be drawn only if
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/// there's not a grid-thing in the same cell.
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/// there's not a grid-thing in the same cell.
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#[derive(Serialize, Deserialize, PartialEq, Copy, Clone, Debug)]
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#[serde(rename = "lowercase")]
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pub enum DrawLayer { Above, Below }
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@@ -67,6 +86,7 @@ pub enum DrawLayer { Above, Below }
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#[serde(rename = "lowercase")]
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pub struct Optics {
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/// Opaque things block field of view
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#[serde(default = "default_as_true")]
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pub opaque: bool,
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/// The brightness (in number of cells' radius) of light this
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/// emits. It will emit light in the color of the foreground of its glyph.
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@@ -76,13 +96,41 @@ pub struct Optics {
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/// - the cell is within the glow radius of at least one light source
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///
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/// Its color will be tinted by the light sources illuminating it.
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#[serde(default)]
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pub glow: u32,
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}
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impl Default for Optics {
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fn default() -> Self {
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Self {
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opaque: false,
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glow: 0,
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}
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}
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}
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const fn default_as_true() -> bool {
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true
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}
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const fn default_as_below() -> DrawLayer {
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DrawLayer::Below
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}
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/// Everything an object-or-sensor needs to have a Rhai script attached.
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/// TODO clean this up some, especially the script_name-vs-builtin_script dichotomy
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#[derive(Clone, Default)]
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pub struct Scripting {
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pub struct ScriptAttributes {
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/// Stable identity assigned by [`crate::board::Board::add_object`].
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/// `0` is the sentinel meaning "not yet inserted into a board".
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/// Real ids start at 1 and never change after assignment.
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/// Not serialized — the id is stamped on insert, not stored in map files.
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pub id: ObjectId,
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/// Visual representation of this object. Owned by the object (not derived
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/// from the grid cell), so scripts can change tile, fg, and bg at runtime.
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pub glyph: Glyph,
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/// How this object affects FOV and lighting
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pub optics: Optics,
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/// Compile-key of the Rhai script that drives this object: a name in
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/// [`World::scripts`](crate::world::World::scripts) for a hand-authored object,
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/// or a synthetic `BUILTIN_*` name set when a script-backed archetype is
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@@ -110,19 +158,264 @@ pub struct Scripting {
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/// A `Sensor` is some kind of object that exists alongside the map: it's drawn on the board but can't
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/// affect board movement, as it doesn't live in the grid.
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#[derive(Serialize, Deserialize, Clone)]
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#[derive(Clone)]
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pub struct Sensor {
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/// The unique ID of this sensor
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pub id: ObjectId,
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/// Where it is on the board: x coord
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pub x: usize,
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/// Where it is on the board: y coord
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pub y: usize,
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/// What it looks like
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pub glyph: Glyph,
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/// Sensors interact with FOV and lighting
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pub optics: Optics,
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/// Whether this is drawn above or below the grid
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pub draw_layer: DrawLayer,
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/// Sensors have scripting ability
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#[serde(skip)]
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pub scripting: Scripting,
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}
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pub scripting: ScriptAttributes,
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}
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/// The serialized representation of a Sensor. Can be turned into a Sensor, or vice versa
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#[derive(Serialize, Deserialize, Clone)]
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pub struct SensorSpec {
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pub x: usize,
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pub y: usize,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub script: Option<String>,
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pub glyph: Glyph,
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#[serde(flatten, default)]
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pub optics: Optics,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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pub name: Option<String>,
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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pub tags: Vec<String>,
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#[serde(default = "default_as_below")]
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pub draw_layer: DrawLayer,
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}
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impl SensorSpec {
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pub fn into_sensor(self, next_object_id: &mut ObjectId) -> Sensor {
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let id = *next_object_id;
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*next_object_id += 1;
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Sensor {
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x: self.x,
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y: self.y,
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draw_layer: self.draw_layer,
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scripting: ScriptAttributes {
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id,
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glyph: self.glyph,
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optics: self.optics,
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name: self.name,
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tags: self.tags.into_iter().collect(),
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script_name: self.script,
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..Default::default()
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}
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}
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}
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}
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pub trait Hookable {
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fn scriptable(&self) -> &ScriptAttributes;
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fn location(&self) -> (usize, usize);
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fn id(&self) -> ObjectId {
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self.scriptable().id
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}
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fn glyph(&self) -> Glyph {
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self.scriptable().glyph
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}
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fn optics(&self) -> Optics {
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self.scriptable().optics
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}
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fn name(&self) -> &Option<String> {
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&self.scriptable().name
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}
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fn tags(&self) -> &HashSet<String> {
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&self.scriptable().tags
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}
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fn solid(&self) -> bool;
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/// The compile-key for an object's script: the object's `script_name` — a
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/// world-pool name for a named script, or a synthetic `BUILTIN_*` name set by
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/// [`Board::expand_builtin_archetypes`](crate::board::Board::expand_builtin_archetypes)
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/// for an expanded built-in (so identical built-ins share one compiled AST,
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/// while the source still comes from `builtin_script`). `None` if the object has
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/// no script.
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fn script_key(&self) -> Option<&String> {
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self.scriptable().script_name.as_ref()
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}
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}
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impl Hookable for &Sensor {
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fn scriptable(&self) -> &ScriptAttributes {
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&self.scripting
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}
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fn location(&self) -> (usize, usize) {
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(self.x, self.y)
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}
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fn solid(&self) -> bool {
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false
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}
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}
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pub struct LocatedObject<'a>(pub &'a ObjectDef, pub (usize, usize));
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impl Hookable for LocatedObject<'_> {
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fn scriptable(&self) -> &ScriptAttributes {
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&self.0.scripting
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}
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fn location(&self) -> (usize, usize) {
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self.1
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}
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fn solid(&self) -> bool {
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true
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}
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}
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#[derive(Clone, Debug)]
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pub enum Tile {
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Player,
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Object(Box<ObjectDef>),
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}
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impl Tile {
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pub fn glyph(&self) -> Glyph {
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match self {
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Tile::Player => Glyph::player(),
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Tile::Object(obj) => obj.scripting.glyph,
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}
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}
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pub fn player(&self) -> bool {
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matches!(self, Self::Player)
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}
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/// Can this tile be moved by a `shift`?
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pub fn shiftable(&self) -> bool {
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match self {
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Tile::Player => true, // Player will shift anywhere
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Tile::Object(obj) => {
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match obj.enter_response {
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EnterResponse::Push(p) => p != No,
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EnterResponse::Hook | EnterResponse::Block => false, // Blockers never shift
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EnterResponse::Grab | EnterResponse::Swap | EnterResponse::Squish => true,
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}
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}
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}
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}
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}
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/// The serialized representation of a Tile. Can be turned into a Tile, or vice versa
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[serde(rename_all = "lowercase", tag = "type")]
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pub enum TileSpec {
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Player,
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Object {
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#[serde(default, skip_serializing_if = "Option::is_none")]
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script: Option<String>,
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enter: EnterResponse,
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#[serde(flatten)]
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glyph: Glyph,
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#[serde(flatten, default)]
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optics: Optics,
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#[serde(default, skip_serializing_if = "Option::is_none")]
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name: Option<String>,
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#[serde(default, skip_serializing_if = "Vec::is_empty")]
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tags: Vec<String>,
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},
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Builtin {
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kind: String,
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#[serde(flatten, default, skip_serializing_if = "Option::is_none")]
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glyph: Option<Glyph>,
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}
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}
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pub trait IntoTile {
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fn into_tile(self, next_object_id: &mut ObjectId) -> Result<Tile, String>;
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}
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impl IntoTile for TileSpec {
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fn into_tile(self, next_object_id: &mut ObjectId) -> Result<Tile, String> {
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match self {
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TileSpec::Player => Ok(Tile::Player),
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// TileSpec::Portal { name, target_board, target_name } => {
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// let def = PortalDef {
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// name,
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// target_map: target_board,
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// target_entry: target_name,
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// };
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// Ok(Tile::Portal(Box::new(def)))
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// }
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TileSpec::Object { script, enter, glyph, optics, name, tags } => {
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let def = ObjectDef {
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enter_response: enter,
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scripting: ScriptAttributes {
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id: *next_object_id,
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glyph,
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optics,
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script_name: script,
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builtin_script: None,
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tags: tags.into_iter().collect(),
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name,
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queue: ObjQueue::new(),
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}
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};
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*next_object_id = *next_object_id + 1;
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Ok(Tile::Object(Box::new(def)))
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},
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TileSpec::Builtin { kind, glyph } => {
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if let Some((builtin, variant)) = Builtin::from_name(&kind) {
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let def = ObjectDef {
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enter_response: builtin.enter_response(),
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scripting: ScriptAttributes {
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id: *next_object_id,
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glyph: glyph.unwrap_or(builtin.default_glyph_for(variant)),
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optics: builtin.optics(),
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script_name: None,
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builtin_script: Some(builtin.script()),
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tags: HashSet::from([format!("BUILTIN_{}", variant)]),
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name: None,
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queue: ObjQueue::new(),
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}
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};
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*next_object_id = *next_object_id + 1;
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Ok(Tile::Object(Box::new(def)))
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} else {
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Err(format!("Unknown builtin kind {}", kind))
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}
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}
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}
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}
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}
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/// Convenience functions for tests
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#[cfg(test)]
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impl TileSpec {
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pub fn wall() -> Self {
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TileSpec::Builtin { kind: "wall".to_string(), glyph: None }
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}
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pub fn player() -> Self {
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TileSpec::Builtin { kind: "wall".to_string(), glyph: None }
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}
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pub fn krate() -> Self {
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TileSpec::Builtin { kind: "wall".to_string(), glyph: None }
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}
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pub fn gem() -> Self {
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TileSpec::Builtin { kind: "gem".to_string(), glyph: None }
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}
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}
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#[derive(Serialize, Deserialize, Copy, Clone)]
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#[serde(rename_all = "lowercase")]
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pub enum FloorSpec {
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Biome(FloorBiome),
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Glyph(Glyph),
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}
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pub trait IntoFloor {
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fn into_floor(self, width: usize, height: usize) -> Floor;
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}
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impl IntoFloor for Option<FloorSpec> {
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fn into_floor(self, width: usize, height: usize) -> Floor {
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match self {
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Some(FloorSpec::Biome(biome)) => Floor::biome(biome, width, height),
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Some(FloorSpec::Glyph(glyph)) => Floor::Fixed(glyph),
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None => Floor::Blank
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}
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}
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}
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Reference in New Issue
Block a user