the huge refactor
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@@ -191,7 +191,7 @@ width = 60
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height = 25
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# A single procedural grass floor across the whole board (the old mixed
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# grass/dirt/stone/water floor is not representable with one floor attribute).
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floor = { generator = "grass" }
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floor = { biome = "grass" }
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# The single grid: all solids and most non-solids (terrain, the player, objects and
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# the portal). A space is always a transparent empty cell, so the floor shows through.
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