object scripting wip

This commit is contained in:
2026-05-30 18:48:41 -05:00
parent 212297ecf9
commit 96ec8e8e92
7 changed files with 547 additions and 57 deletions
Generated
+1
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@@ -3129,6 +3129,7 @@ version = "0.8.23"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dc1beb996b9d83529a9e75c17a1686767d148d70663143c7854d8b4a09ced362"
dependencies = [
"indexmap",
"serde",
"serde_spanned",
"toml_datetime 0.6.11",
+1 -1
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@@ -7,6 +7,6 @@ edition = "2024"
eframe = "0.33.3"
rhai = "1"
serde = { version = "1", features = ["derive"] }
toml = "0.8"
toml = { version = "0.8", features = ["preserve_order"] }
image = { version = "0.25", default-features = false, features = ["png"] }
rfd = "0.15"
+113 -11
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@@ -3,7 +3,7 @@ use egui::{Sense, vec2};
use crate::font::BitmapFont;
use crate::font_dialog::{FontDialogState, show as show_font_dialog};
use crate::game::{ALL_ARCHETYPES, Archetype, FontSpec, Glyph};
use crate::game::{ALL_ARCHETYPES, Archetype, Board, Glyph};
use crate::render::{PALETTE_PANEL_W, paint_glyph};
/// Which tab is active in the editor side panel.
@@ -11,8 +11,12 @@ use crate::render::{PALETTE_PANEL_W, paint_glyph};
pub(crate) enum EditorTab {
/// Archetype + glyph palette for painting cells.
Palette,
/// Board-level properties.
/// Object placement and script assignment.
Objects,
/// Board-level properties (font, board script).
Board,
/// Named script library for this board.
Scripts,
/// World-level properties (placeholder).
World,
}
@@ -23,7 +27,7 @@ pub(crate) struct EditorState {
pub(crate) selected: Archetype,
/// The glyph (tile index + colors) to stamp. Independent of the archetype's default.
pub(crate) glyph: Glyph,
/// Whether the glyph picker dialog is currently open.
/// Whether the glyph picker dialog is currently open (Palette tab).
pub(crate) glyph_picker_open: bool,
/// Whether the font picker dialog is currently open.
pub(crate) font_dialog_open: bool,
@@ -31,6 +35,17 @@ pub(crate) struct EditorState {
pub(crate) font_dialog_state: FontDialogState,
/// Which side-panel tab is currently shown.
pub(crate) tab: EditorTab,
/// Index into `board.objects` of the currently selected object, or `None`.
pub(crate) selected_object: Option<usize>,
/// Whether the glyph picker is open for editing the selected object's glyph.
pub(crate) object_glyph_picker_open: bool,
/// Local copy of the selected object's cell glyph for the picker to edit.
///
/// Kept separate from `board.cells` to avoid a borrow conflict: `glyph_picker::show`
/// takes both `&mut Glyph` (edit target) and `&[(Glyph, Archetype)]` (board palette),
/// and those can't both alias `board.cells`. This copy is written back to the board
/// each frame while an object is selected.
pub(crate) object_editing_glyph: Glyph,
}
impl EditorState {
@@ -43,19 +58,23 @@ impl EditorState {
font_dialog_open: false,
font_dialog_state: FontDialogState::from_spec(None),
tab: EditorTab::Palette,
selected_object: None,
object_glyph_picker_open: false,
object_editing_glyph: Glyph::player(), // overwritten on first selection
}
}
}
/// Renders the editor side panel (must be called before `CentralPanel`).
///
/// Shows tab bar (Palette / Board / World) and the content for the active tab.
/// `font_spec` is the board's current font override (may be `None` for default).
/// `active_font` is the resolved font currently in use for rendering.
/// Shows tab bar (Palette / Objects / Board / Scripts / World) and the content
/// for the active tab. `board` is the current board, used by the Objects and
/// Scripts tabs and to read/write the board font. `active_font` is the resolved
/// font currently in use for rendering.
pub(crate) fn show_editor_panel(
ctx: &egui::Context,
editor: &mut EditorState,
font_spec: &mut Option<FontSpec>,
board: &mut Board,
active_font: &BitmapFont,
) {
let tw = active_font.tile_w as f32;
@@ -65,9 +84,12 @@ pub(crate) fn show_editor_panel(
.resizable(true)
.default_width(PALETTE_PANEL_W)
.show(ctx, |ui| {
ui.horizontal(|ui| {
// Tab bar — wraps automatically if the panel is narrow.
ui.horizontal_wrapped(|ui| {
ui.selectable_value(&mut editor.tab, EditorTab::Palette, "Palette");
ui.selectable_value(&mut editor.tab, EditorTab::Objects, "Objects");
ui.selectable_value(&mut editor.tab, EditorTab::Board, "Board");
ui.selectable_value(&mut editor.tab, EditorTab::Scripts, "Scripts");
ui.selectable_value(&mut editor.tab, EditorTab::World, "World");
});
ui.separator();
@@ -111,18 +133,98 @@ pub(crate) fn show_editor_panel(
}
}
EditorTab::Objects => {
match editor.selected_object {
None => {
ui.label("Click an object on the board to select it.");
}
Some(i) => {
// Collect sorted script names before taking a mutable borrow on objects.
let mut script_names: Vec<String> =
board.scripts.keys().cloned().collect();
script_names.sort();
ui.label("Glyph");
// Preview button — same pattern as Palette tab.
let (cell_rect, glyph_btn) =
ui.allocate_exact_size(vec2(tw, th), Sense::click());
paint_glyph(
ui.painter(),
cell_rect,
&editor.object_editing_glyph,
active_font,
);
if glyph_btn.clicked() {
editor.object_glyph_picker_open = true;
}
let obj = &mut board.objects[i];
let current =
obj.script_name.as_deref().unwrap_or("(none)").to_string();
ui.label("Script");
egui::ComboBox::from_id_salt("obj_script")
.selected_text(&current)
.show_ui(ui, |ui| {
// "(none)" clears the script assignment.
if ui
.selectable_label(obj.script_name.is_none(), "(none)")
.clicked()
{
obj.script_name = None;
}
for name in &script_names {
let is_sel =
obj.script_name.as_deref() == Some(name.as_str());
if ui.selectable_label(is_sel, name.as_str()).clicked() {
obj.script_name = Some(name.clone());
}
}
// Placeholder for future "create and edit a new script" flow.
let _ = ui.selectable_label(false, "(create new...)");
});
if ui.button("Edit Script").clicked() {
// TODO: open script editor
}
}
}
}
EditorTab::Board => {
let font_label = match font_spec {
let font_label = match &board.font {
Some(s) => s.path.clone(),
None => "(default)".to_owned(),
};
ui.label(format!("Font: {font_label}"));
if ui.button("Font…").clicked() {
editor.font_dialog_state = FontDialogState::from_spec(font_spec.as_ref());
editor.font_dialog_state =
FontDialogState::from_spec(board.font.as_ref());
editor.font_dialog_open = true;
}
}
EditorTab::Scripts => {
if board.scripts.is_empty() {
ui.label("No scripts defined.");
} else {
let mut names: Vec<&String> = board.scripts.keys().collect();
names.sort();
egui::ScrollArea::vertical()
.id_salt("scripts_list")
.show(ui, |ui| {
for name in names {
ui.horizontal(|ui| {
ui.label(name);
if ui.button("Edit").clicked() {
// TODO: open script editor
}
});
}
});
}
}
EditorTab::World => {}
}
});
@@ -133,7 +235,7 @@ pub(crate) fn show_editor_panel(
ctx,
&mut editor.font_dialog_open,
&mut editor.font_dialog_state,
font_spec,
&mut board.font,
);
}
}
+27 -9
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@@ -1,5 +1,6 @@
use eframe::egui::Color32;
use serde::Deserialize;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
/// The visual representation of a single board cell.
///
@@ -87,7 +88,7 @@ pub struct Behavior {
/// rather than from this enum. [`Board::is_passable`] will need a special branch
/// at that point. `ErrorBlock` is used as a sentinel for unrecognized archetype
/// names in map files — it should never appear in a valid board.
#[derive(Copy, Clone, Debug, PartialEq, Eq)]
#[derive(Copy, Clone, Debug, PartialEq, Eq, Hash)]
pub enum Archetype {
/// An open cell; the player and other entities can pass through it.
Empty,
@@ -196,17 +197,23 @@ pub const ALL_ARCHETYPES: &[Archetype] = &[Archetype::Empty, Archetype::Wall, Ar
/// tile. Objects are parsed from `[[objects]]` entries in `.toml` map files
/// and stored on [`Board`].
///
/// Script text lives in [`Board::scripts`]; this struct holds only the name
/// used to look it up. Two `ObjectDef`s with the same `script_name` share
/// source text but will run with independent Rhai scopes (independent local
/// variables) when the scripting runtime is wired.
///
/// **Not yet runtime-wired.** Objects are loaded and stored but their scripts
/// are not yet executed. Scripting dispatch is a future feature.
#[derive(Deserialize)]
#[allow(dead_code)]
#[derive(Deserialize, Serialize)]
pub struct ObjectDef {
/// Column of this object on the board (0-indexed).
pub x: usize,
/// Row of this object on the board (0-indexed).
pub y: usize,
/// The Rhai script source for this object.
pub script: String,
/// Name of the Rhai script in [`Board::scripts`] that drives this object.
/// `None` means this object has no script yet.
#[serde(default)]
pub script_name: Option<String>,
}
/// A portal that teleports the player to a named entry point on another board.
@@ -217,8 +224,7 @@ pub struct ObjectDef {
///
/// **Not yet runtime-wired.** Portal navigation (multi-board loading and
/// switching) is a future feature.
#[derive(Deserialize)]
#[allow(dead_code)]
#[derive(Deserialize, Serialize)]
pub struct PortalDef {
/// Column of this portal on the board (0-indexed).
pub x: usize,
@@ -262,8 +268,9 @@ pub struct Player {
/// separate element palette or index indirection. Access cells with
/// [`Board::get`] and [`Board::get_mut`] using `(x, y)` coordinates.
/// Use [`Board::is_passable`] for collision checks.
#[allow(dead_code)]
pub struct Board {
/// Human-readable name for this board, loaded from the map file and round-tripped on save.
pub name: String,
/// Width of the board in cells.
pub width: usize,
/// Height of the board in cells.
@@ -279,6 +286,17 @@ pub struct Board {
pub portals: Vec<PortalDef>,
/// Optional font override for this board. When `None`, the app default is used.
pub font: Option<FontSpec>,
/// Named Rhai scripts available on this board: script name → source text.
///
/// All script source lives here; [`ObjectDef`]s and [`Board::board_script_name`]
/// reference entries by name. This means multiple objects can share the same
/// source while each running instance gets its own Rhai scope at runtime.
pub scripts: HashMap<String, String>,
/// Name of the board-level script in [`Board::scripts`], if any.
///
/// A board script runs on the board as a whole (e.g. `on_enter`, `on_tick`)
/// rather than being tied to a specific object cell.
pub board_script_name: Option<String>,
}
impl Board {
+114 -10
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@@ -1,6 +1,6 @@
use eframe::egui;
use egui::{Key, Sense, vec2};
use std::path::Path;
use std::path::{Path, PathBuf};
mod editor;
mod font;
@@ -10,12 +10,12 @@ mod glyph_picker;
mod map_file;
mod render;
use editor::{EditorState, show_editor_panel};
use editor::{EditorState, EditorTab, show_editor_panel};
use font::BitmapFont;
use game::{FontSpec, GameState};
use game::{Archetype, FontSpec, GameState, ObjectDef};
use render::{
DEFAULT_WINDOW_H, DEFAULT_WINDOW_W, MIN_WINDOW_H, MIN_WINDOW_W, board_origin, draw_board,
pos_to_cell,
draw_object_overlays, pos_to_cell,
};
/// Whether the application is in play mode or edit mode.
@@ -32,7 +32,8 @@ enum AppMode {
}
fn main() -> eframe::Result<()> {
let board = map_file::load("maps/start.toml").expect("failed to load maps/start.toml");
let start_path = PathBuf::from("maps/start.toml");
let board = map_file::load(start_path.to_str().unwrap()).expect("failed to load maps/start.toml");
let options = eframe::NativeOptions {
viewport: egui::ViewportBuilder::default()
@@ -43,7 +44,7 @@ fn main() -> eframe::Result<()> {
eframe::run_native(
"Kiln",
options,
Box::new(move |cc| Ok(Box::new(App::new(board, &cc.egui_ctx)))),
Box::new(move |cc| Ok(Box::new(App::new(board, &cc.egui_ctx, start_path)))),
)
}
@@ -59,13 +60,18 @@ struct App {
default_font: BitmapFont,
/// A per-board font loaded from `board.font`, if one is specified.
board_font: Option<BitmapFont>,
/// Path of the file currently open. `None` until the user saves for the first time.
/// Used by Save to write without prompting; Save As always prompts and updates this.
current_file_path: Option<PathBuf>,
}
impl App {
/// Creates the app with the given board, starting in Play mode.
///
/// `egui_ctx` is needed to upload font textures before the first frame.
fn new(board: game::Board, egui_ctx: &egui::Context) -> Self {
/// `initial_path` is the file the board was loaded from and becomes the
/// default Save target.
fn new(board: game::Board, egui_ctx: &egui::Context, initial_path: PathBuf) -> Self {
// Load the default font from assets/. Fall back to a placeholder if missing.
let default_font = BitmapFont::load(egui_ctx, Path::new("assets/vga-font-8x16.png"), 8, 16)
.unwrap_or_else(|_| BitmapFont::create_placeholder(egui_ctx));
@@ -83,6 +89,7 @@ impl App {
editor: EditorState::new(),
default_font,
board_font,
current_file_path: Some(initial_path),
}
}
@@ -123,6 +130,38 @@ impl eframe::App for App {
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::MenuBar::new().ui(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Save").clicked() {
ui.close();
let path = self.current_file_path.clone();
if let Some(path) = path {
if let Err(e) = map_file::save(&self.state.board, &path) {
eprintln!("save error: {e}");
}
} else if let Some(path) = rfd::FileDialog::new()
.add_filter("Map file", &["toml"])
.save_file()
{
if let Err(e) = map_file::save(&self.state.board, &path) {
eprintln!("save error: {e}");
} else {
self.current_file_path = Some(path);
}
}
}
if ui.button("Save As…").clicked() {
ui.close();
if let Some(path) = rfd::FileDialog::new()
.add_filter("Map file", &["toml"])
.save_file()
{
if let Err(e) = map_file::save(&self.state.board, &path) {
eprintln!("save error: {e}");
} else {
self.current_file_path = Some(path);
}
}
}
ui.separator();
if ui.button("Exit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
@@ -140,12 +179,12 @@ impl eframe::App for App {
let font_spec_before = self.state.board.font.clone();
if self.mode == AppMode::Edit {
// Split borrows explicitly: active_font borrows board_font/default_font,
// while show_editor_panel takes &mut editor and &mut board.font separately.
// while show_editor_panel takes &mut editor and &mut board separately.
let active_font = self.board_font.as_ref().unwrap_or(&self.default_font);
show_editor_panel(
ctx,
&mut self.editor,
&mut self.state.board.font,
&mut self.state.board,
active_font,
);
}
@@ -173,6 +212,18 @@ impl eframe::App for App {
egui::ScrollArea::new([true, true]).show(ui, |ui| {
let (rect, response) = ui.allocate_exact_size(board_px, Sense::click());
draw_board(ui.painter(), rect.min, &self.state.board, font);
// When the Objects tab is active, overlay the object highlights.
if self.editor.tab == EditorTab::Objects {
draw_object_overlays(
ui.painter(),
rect.min,
&self.state.board,
font,
self.editor.selected_object,
);
}
if response.clicked()
&& let Some(pos) = response.interact_pointer_pos()
{
@@ -182,8 +233,38 @@ impl eframe::App for App {
let cy = cy as usize;
let board = &mut self.state.board;
if cx < board.width && cy < board.height {
if self.editor.tab == EditorTab::Objects {
// Objects tab: clicks select an object rather than paint.
let found = board
.objects
.iter()
.position(|o| o.x == cx && o.y == cy);
self.editor.selected_object = found;
self.editor.object_glyph_picker_open = false;
if let Some(i) = found {
// Snapshot the object's cell glyph for the picker.
self.editor.object_editing_glyph =
board.get(board.objects[i].x, board.objects[i].y).0;
}
} else {
// Other tabs: paint the clicked cell and keep objects in sync.
let old_arch = board.get(cx, cy).1;
let arch = self.editor.selected;
*board.get_mut(cx, cy) = (self.editor.glyph, arch);
if arch == Archetype::Object {
// Add an ObjectDef if one doesn't already exist here.
if !board.objects.iter().any(|o| o.x == cx && o.y == cy) {
board.objects.push(ObjectDef {
x: cx,
y: cy,
script_name: None,
});
}
} else if old_arch == Archetype::Object {
// Overwriting an Object cell: remove its ObjectDef.
board.objects.retain(|o| !(o.x == cx && o.y == cy));
}
}
}
}
}
@@ -197,7 +278,7 @@ impl eframe::App for App {
}
});
// --- Glyph picker dialog ---
// --- Glyph picker dialog (Palette tab) ---
// Rendered after all panels so it floats on top.
if self.editor.glyph_picker_open {
let font = self.board_font.as_ref().unwrap_or(&self.default_font);
@@ -209,5 +290,28 @@ impl eframe::App for App {
font,
);
}
// --- Object glyph picker (Objects tab) ---
// Uses object_editing_glyph as the target to avoid aliasing board.cells.
if self.editor.object_glyph_picker_open && self.editor.tab == EditorTab::Objects {
let font = self.board_font.as_ref().unwrap_or(&self.default_font);
glyph_picker::show(
ctx,
&mut self.editor.object_glyph_picker_open,
&mut self.editor.object_editing_glyph,
&self.state.board.cells,
font,
);
}
// --- Write back the object editing glyph to the board each frame ---
// Any change the picker made to object_editing_glyph is flushed here.
if let Some(i) = self.editor.selected_object {
if i < self.state.board.objects.len() {
let x = self.state.board.objects[i].x;
let y = self.state.board.objects[i].y;
self.state.board.get_mut(x, y).0 = self.editor.object_editing_glyph;
}
}
}
}
+246 -23
View File
@@ -1,16 +1,19 @@
use crate::game::{Archetype, Board, FontSpec, Glyph, ObjectDef, Player, PortalDef};
use eframe::egui::Color32;
use serde::Deserialize;
use serde::{Deserialize, Serialize};
use std::collections::HashMap;
use std::convert::TryFrom;
use std::path::Path;
/// The top-level deserialization type for a `.toml` map file.
/// The top-level serialization/deserialization type for a `.toml` map file.
///
/// This struct mirrors the TOML file structure exactly and is used only
/// during loading — it is immediately converted into a [`Board`] via
/// [`From<MapFile>`] and then discarded. It is never used at runtime.
/// This struct mirrors the TOML file structure exactly. On load it is
/// immediately converted into a [`Board`] via [`TryFrom<MapFile>`] and then
/// discarded. On save a [`Board`] is converted back into this struct via
/// [`From<&Board>`] before serialization.
///
/// See `maps/start.toml` for a complete example of the file format.
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
pub struct MapFile {
/// The `[map]` section: name, dimensions, player start position.
pub map: MapHeader,
@@ -19,21 +22,24 @@ pub struct MapFile {
/// The `[grid]` section: the multi-line string that defines cell layout.
pub grid: GridData,
/// Optional `[font]` section specifying a bitmap font for this board.
#[serde(default)]
#[serde(default, skip_serializing_if = "Option::is_none")]
pub font: Option<FontHeader>,
/// Any `[[objects]]` entries. Optional; defaults to empty.
#[serde(default)]
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub objects: Vec<ObjectDef>,
/// Any `[[portals]]` entries. Optional; defaults to empty.
#[serde(default)]
#[serde(default, skip_serializing_if = "Vec::is_empty")]
pub portals: Vec<PortalDef>,
/// The `[scripts]` table: maps script names to Rhai source text.
/// Optional; defaults to empty.
#[serde(default, skip_serializing_if = "HashMap::is_empty")]
pub scripts: HashMap<String, String>,
}
/// The `[map]` header section of a map file.
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
pub struct MapHeader {
/// Human-readable name for this board, e.g. `"Opening Room"`.
#[allow(dead_code)]
pub name: String,
/// Width of the board in cells. Must match the length of every row in `[grid] content`.
pub width: usize,
@@ -41,12 +47,15 @@ pub struct MapHeader {
pub height: usize,
/// Starting position of the player as `[x, y]` (0-indexed, origin top-left).
pub player_start: [i32; 2],
/// Name of the board-level script in the `[scripts]` table, if any.
#[serde(default, skip_serializing_if = "Option::is_none")]
pub board_script_name: Option<String>,
}
/// The `[font]` section of a map file, specifying a bitmap font for this board.
///
/// When absent, the app's default embedded CP437 font is used.
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
pub struct FontHeader {
/// Path to the PNG font image, relative to the working directory.
pub path: String,
@@ -62,7 +71,7 @@ pub struct FontHeader {
/// `tile = " "` for convenience (the char is converted to its Unicode scalar).
/// This means existing maps that used `ch = "#"` can be migrated by renaming
/// the key to `tile`; the char form keeps working.
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
#[serde(untagged)]
enum TileIndex {
/// A direct tile index (e.g. `tile = 35`).
@@ -88,7 +97,7 @@ impl TileIndex {
/// [`Archetype`] it uses for behavior.
///
/// `tile` accepts either an integer (`tile = 35`) or a char (`tile = "#"`).
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
pub struct PaletteEntry {
/// The archetype name for this tile, e.g. `"wall"` or `"empty"`.
pub archetype: String,
@@ -106,7 +115,7 @@ pub struct PaletteEntry {
/// `content` is a TOML multi-line string. Each line is one row of the board;
/// each character in a line is looked up in the palette to determine the
/// tile for that cell.
#[derive(Deserialize)]
#[derive(Deserialize, Serialize)]
pub struct GridData {
/// The raw grid content. Split by [`str::lines`] during loading.
pub content: String,
@@ -125,8 +134,17 @@ fn parse_color(hex: &str) -> Color32 {
Color32::from_rgb(r, g, b)
}
/// Converts a [`Color32`] to an `"#RRGGBB"` hex string.
fn color_to_hex(color: Color32) -> String {
format!("#{:02X}{:02X}{:02X}", color.r(), color.g(), color.b())
}
/// Converts a parsed map file into a runtime [`Board`].
///
/// Returns `Err(String)` if the grid dimensions do not match the header:
/// - wrong number of rows (actual row count ≠ `height`)
/// - any row whose character count ≠ `width`
///
/// The conversion proceeds in two passes:
///
/// 1. **Palette pass** — each entry is parsed into a `(Glyph, Archetype)` pair
@@ -136,8 +154,10 @@ fn parse_color(hex: &str) -> Color32 {
///
/// 2. **Grid pass** — `grid.content` is split into lines; each character is
/// looked up in the palette map and pushed directly into `cells`.
impl From<MapFile> for Board {
fn from(mf: MapFile) -> Self {
impl TryFrom<MapFile> for Board {
type Error = String;
fn try_from(mf: MapFile) -> Result<Self, Self::Error> {
let w = mf.map.width;
let h = mf.map.height;
@@ -166,9 +186,29 @@ impl From<MapFile> for Board {
}
}
// Pass 2: walk the grid string and build cells.
// Validate grid dimensions before walking cells.
// Collect lines eagerly so we can check the count and reuse them.
let rows: Vec<&str> = mf.grid.content.lines().collect();
if rows.len() != h {
return Err(format!(
"grid has {} rows but map header declares height = {}",
rows.len(),
h
));
}
for (i, line) in rows.iter().enumerate() {
let col_count = line.chars().count();
if col_count != w {
return Err(format!(
"grid row {} has {} characters but map header declares width = {}",
i, col_count, w
));
}
}
// Pass 2: walk the validated grid and build cells.
let mut cells: Vec<(Glyph, Archetype)> = Vec::with_capacity(w * h);
for line in mf.grid.content.lines() {
for line in &rows {
for ch in line.chars() {
if let Some(&cell) = palette.get(&ch) {
cells.push(cell);
@@ -182,7 +222,8 @@ impl From<MapFile> for Board {
tile_h: f.tile_h,
});
Board {
Ok(Board {
name: mf.map.name,
width: w,
height: h,
cells,
@@ -193,6 +234,124 @@ impl From<MapFile> for Board {
objects: mf.objects,
portals: mf.portals,
font,
scripts: mf.scripts,
board_script_name: mf.map.board_script_name,
})
}
}
/// Converts a runtime [`Board`] back into a serializable [`MapFile`].
///
/// The palette is reconstructed by enumerating unique `(Glyph, Archetype)`
/// combinations in the board's cells and assigning each a single printable
/// ASCII character key. The grid is rebuilt by looking up each cell in the
/// resulting palette map.
impl From<&Board> for MapFile {
fn from(board: &Board) -> Self {
// Pool for non-empty archetypes: printable ASCII 33-126 ('!' onward),
// excluding `"` and `\` which would require escaping inside TOML strings.
// Space (32) is reserved exclusively for Archetype::Empty.
let pool: Vec<char> = (33u8..=126u8)
.filter(|&b| b != b'"' && b != b'\\')
.map(|b| b as char)
.collect();
let mut pool_iter = pool.iter();
// The canonical empty cell (tile 32, black/black) is always serialized as ' '.
// Every other unique (Glyph, Archetype) pair draws from the pool above.
let canonical_empty = (Archetype::Empty.default_glyph(), Archetype::Empty);
let mut cell_to_key: HashMap<(Glyph, Archetype), char> = HashMap::new();
let mut palette: HashMap<String, PaletteEntry> = HashMap::new();
for y in 0..board.height {
for x in 0..board.width {
let (glyph, arch) = board.get(x, y);
let key = (*glyph, *arch);
if !cell_to_key.contains_key(&key) {
if key == canonical_empty {
cell_to_key.insert(key, ' ');
palette.insert(
" ".to_string(),
PaletteEntry {
archetype: arch.name().to_string(),
tile: TileIndex::Num(glyph.tile),
fg: color_to_hex(glyph.fg),
bg: color_to_hex(glyph.bg),
},
);
} else {
let ch = *pool_iter
.next()
.expect("board has more than 92 unique non-canonical cell types");
cell_to_key.insert(key, ch);
palette.insert(
ch.to_string(),
PaletteEntry {
archetype: arch.name().to_string(),
tile: TileIndex::Num(glyph.tile),
fg: color_to_hex(glyph.fg),
bg: color_to_hex(glyph.bg),
},
);
}
}
}
}
// Pass 2: reconstruct the grid string row by row.
let mut rows: Vec<String> = Vec::with_capacity(board.height);
for y in 0..board.height {
let mut row = String::with_capacity(board.width);
for x in 0..board.width {
let (glyph, arch) = board.get(x, y);
row.push(cell_to_key[&(*glyph, *arch)]);
}
rows.push(row);
}
// Trailing newline ensures the last row is complete; str::lines handles it correctly.
let content = rows.join("\n") + "\n";
let font = board.font.as_ref().map(|f| FontHeader {
path: f.path.clone(),
tile_w: f.tile_w,
tile_h: f.tile_h,
});
// Reconstruct objects as plain structs (ObjectDef/PortalDef don't implement Clone).
let objects = board
.objects
.iter()
.map(|o| ObjectDef {
x: o.x,
y: o.y,
script_name: o.script_name.clone(),
})
.collect();
let portals = board
.portals
.iter()
.map(|p| PortalDef {
x: p.x,
y: p.y,
target_map: p.target_map.clone(),
target_entry: p.target_entry.clone(),
})
.collect();
MapFile {
map: MapHeader {
name: board.name.clone(),
width: board.width,
height: board.height,
player_start: [board.player.x, board.player.y],
board_script_name: board.board_script_name.clone(),
},
palette,
grid: GridData { content },
font,
objects,
portals,
scripts: board.scripts.clone(),
}
}
}
@@ -200,10 +359,74 @@ impl From<MapFile> for Board {
/// Loads a map file from disk and returns a ready-to-use [`Board`].
///
/// Reads the file at `path`, deserializes it as TOML into a [`MapFile`],
/// then converts it via [`From<MapFile>`]. Propagates both I/O errors and
/// TOML parse errors through the `Box<dyn Error>` return.
/// then converts it via [`TryFrom<MapFile>`]. Propagates I/O errors, TOML
/// parse errors, and grid dimension mismatches through the `Box<dyn Error>` return.
pub fn load(path: &str) -> Result<Board, Box<dyn std::error::Error>> {
let content = std::fs::read_to_string(path)?;
let map_file: MapFile = toml::from_str(&content)?;
Ok(Board::from(map_file))
Board::try_from(map_file).map_err(|e| e.into())
}
/// Serializes a [`Board`] to a `.toml` map file at `path`.
///
/// Converts the board to a [`MapFile`] via [`From<&Board>`], then serializes
/// it with `toml::to_string_pretty`. Propagates I/O and serialization errors.
pub fn save(board: &Board, path: &Path) -> Result<(), Box<dyn std::error::Error>> {
let map_file = MapFile::from(board);
let toml_str = toml::to_string_pretty(&map_file)?;
std::fs::write(path, toml_str)?;
Ok(())
}
#[cfg(test)]
mod tests {
use super::*;
/// Minimal valid TOML with a configurable grid, used as a base for dimension tests.
fn minimal_toml(width: usize, height: usize, grid_rows: &[&str]) -> String {
let content = grid_rows.join("\n");
// Use r##"..."## so the "# in color strings does not close the raw string.
format!(
r##"
[map]
name = "Test"
width = {width}
height = {height}
player_start = [0, 0]
[palette]
"." = {{ archetype = "empty", tile = 46, fg = "#000000", bg = "#000000" }}
[grid]
content = """
{content}
"""
"##
)
}
#[test]
fn grid_wrong_row_count_returns_error() {
// height = 3 but only 2 rows in the grid
let toml = minimal_toml(3, 3, &["...", "..."]);
let mf: MapFile = toml::from_str(&toml).unwrap();
let result = Board::try_from(mf);
assert!(result.is_err());
// Use .err().unwrap() instead of .unwrap_err() to avoid requiring Board: Debug.
let msg = result.err().unwrap();
assert!(msg.contains("2 rows"), "expected row count in error, got: {msg}");
assert!(msg.contains("height = 3"), "expected declared height in error, got: {msg}");
}
#[test]
fn grid_wrong_row_width_returns_error() {
// width = 4 but second row is only 3 characters
let toml = minimal_toml(4, 2, &["....", "..."]);
let mf: MapFile = toml::from_str(&toml).unwrap();
let result = Board::try_from(mf);
assert!(result.is_err());
let msg = result.err().unwrap();
assert!(msg.contains("3 characters"), "expected col count in error, got: {msg}");
assert!(msg.contains("width = 4"), "expected declared width in error, got: {msg}");
}
}
+43 -1
View File
@@ -25,7 +25,7 @@
// MIN_WINDOW_W and MIN_WINDOW_H are derived: 10 cells wide / 5 cells tall plus margins.
use eframe::egui;
use egui::{Pos2, Rect, vec2};
use egui::{Color32, Pos2, Rect, vec2};
use crate::font::BitmapFont;
use crate::game::{Board, Glyph, Player};
@@ -97,6 +97,48 @@ pub(crate) fn draw_board(painter: &egui::Painter, origin: Pos2, board: &Board, f
);
}
/// Draws the objects-mode overlay over an already-drawn board.
///
/// Dims the entire board with a semi-transparent fill, then for each
/// [`ObjectDef`](crate::game::ObjectDef) redraws that cell at full brightness
/// and outlines it in white. The selected object (by index into
/// `board.objects`) gets a yellow outline instead.
pub(crate) fn draw_object_overlays(
painter: &egui::Painter,
origin: Pos2,
board: &Board,
font: &BitmapFont,
selected: Option<usize>,
) {
let tw = font.tile_w as f32;
let th = font.tile_h as f32;
// Dim the whole board so non-object cells recede visually.
let board_rect = Rect::from_min_size(
origin,
vec2(board.width as f32 * tw, board.height as f32 * th),
);
painter.rect_filled(board_rect, 0.0, Color32::from_black_alpha(160));
// Redraw each object cell at full brightness and surround it with an outline.
for (i, obj) in board.objects.iter().enumerate() {
let tl = origin + vec2(obj.x as f32 * tw, obj.y as f32 * th);
let rect = Rect::from_min_size(tl, vec2(tw, th));
// Redraw on top of the dim overlay so this cell remains bright.
let (glyph, _) = board.get(obj.x, obj.y);
paint_glyph(painter, rect, glyph, font);
// Yellow outline for the selected object, white for all others.
let outline = if selected == Some(i) {
Color32::YELLOW
} else {
Color32::WHITE
};
painter.rect_stroke(rect, 0.0, (1.0, outline), egui::StrokeKind::Outside);
}
}
/// Converts a pixel position to cell coordinates relative to `origin`.
///
/// Uses floor so positions above or left of `origin` produce negative values —