Big API refactor
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@@ -8,24 +8,24 @@
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// can't decide that with `can_shift` alone — `can_shift(j) == false` is ambiguous
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// between "j is empty" and "j is a blocked solid" — so we seed with `can_shift`
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// and then cascade-demote using `passable` to spot the genuine holes.
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fn tick(dt) {
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fn tick(me, state, dt) {
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// Only start a new rotation when the previous one (and its delay) has drained,
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// exactly like the built-in pusher's pacing.
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if Queue.length() != 0 { return; }
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if me.waiting { return; }
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// Direction from the builtin tag; clockwise unless explicitly counter-clockwise.
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let cw = !Me.has_tag("BUILTIN_spinner_ccw");
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let cw = !me.has_tag("BUILTIN_spinner_ccw");
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// The 8 neighbour offsets in clockwise order, starting at North.
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let cw_ring = [
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[Me.x, Me.y-1], // N
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[Me.x+1, Me.y-1], // NE
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[Me.x+1, Me.y], // E
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[Me.x+1, Me.y+1], // SE
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[Me.x, Me.y+1], // S
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[Me.x-1, Me.y+1], // SW
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[Me.x-1, Me.y], // W
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[Me.x-1, Me.y-1], // NW
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[me.x, me.y-1], // N
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[me.x+1, me.y-1], // NE
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[me.x+1, me.y], // E
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[me.x+1, me.y+1], // SE
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[me.x, me.y+1], // S
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[me.x-1, me.y+1], // SW
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[me.x-1, me.y], // W
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[me.x-1, me.y-1], // NW
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];
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// For CCW, it's the same list in reverse
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@@ -45,10 +45,10 @@ fn tick(dt) {
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// line spins '/'-'\'-, slash-swapped for counter-clockwise. Frame state lives in
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// the board Registry, keyed per spinner, since script scope resets each tick.
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let frames = if cw { [47, 0xc4, 92, 0xb3] } else { [92, 0xc4, 47, 0xb3] };
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let fkey = `spin_${Me.id}`;
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let fkey = `spin_${me.id}`;
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let f = Registry.get_or(fkey, 0);
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set_tile(frames[f % 4]);
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Registry.set(fkey, (f + 1) % 4);
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delay(0.5);
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me.delay(0.5);
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}
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