This commit is contained in:
2026-06-11 18:53:52 -05:00
parent f73c02437d
commit a1cce10432
7 changed files with 327 additions and 126 deletions
+22 -6
View File
@@ -53,6 +53,8 @@ struct Ui {
scroll: u16,
/// Vertical scroll offset within an active scroll overlay.
scroll_offset: u16,
/// Maximum valid value for `scroll_offset`; updated each frame by the renderer.
scroll_max: u16,
/// Animation state for the scroll overlay; `None` when no overlay is active.
scroll_anim: Option<ScrollAnimState>,
}
@@ -64,11 +66,20 @@ impl Default for Ui {
log_height: 10,
scroll: 0,
scroll_offset: 0,
scroll_max: 0,
scroll_anim: None,
}
}
}
impl Ui {
/// Scrolls the overlay by `delta` lines, clamped to the valid range.
fn scroll_lines(&mut self, delta: i32) {
self.scroll_offset = (self.scroll_offset as i32 + delta)
.clamp(0, self.scroll_max as i32) as u16;
}
}
/// Starts the scroll-close animation with the optional player choice.
/// Uses the current opening progress if the overlay was still animating in.
fn begin_close(ui: &mut Ui, choice: Option<String>) {
@@ -197,8 +208,8 @@ fn run(
// Esc dismisses the scroll only when there are no choices;
// with choices present the player must select one.
KeyCode::Esc if !has_choices => begin_close(ui, None),
KeyCode::Up => ui.scroll_offset = ui.scroll_offset.saturating_sub(1),
KeyCode::Down => ui.scroll_offset = ui.scroll_offset.saturating_add(1),
KeyCode::Up => ui.scroll_lines(-1),
KeyCode::Down => ui.scroll_lines(1),
KeyCode::Char(c) => {
if let Some(ch) = resolve_choice(&scroll.lines, c) {
begin_close(ui, Some(ch));
@@ -233,8 +244,8 @@ fn run(
&& !matches!(ui.scroll_anim, Some(ScrollAnimState::Closing { .. }));
if scroll_active {
match m.kind {
MouseEventKind::ScrollUp => ui.scroll_offset = ui.scroll_offset.saturating_sub(1),
MouseEventKind::ScrollDown => ui.scroll_offset = ui.scroll_offset.saturating_add(1),
MouseEventKind::ScrollUp => ui.scroll_lines(-1),
MouseEventKind::ScrollDown => ui.scroll_lines(1),
_ => {}
}
} else if ui.log_open {
@@ -278,6 +289,7 @@ fn run(
game.close_scroll(ch.as_deref());
ui.scroll_anim = None;
ui.scroll_offset = 0;
ui.scroll_max = 0;
}
}
_ => {}
@@ -306,7 +318,11 @@ fn scroll_log(ui: &mut Ui, game: &GameState, delta: i32) {
/// panel across the bottom. When the panel is closed the latest log message is
/// previewed in the board's bottom-left border after a `[l]og:` label.
/// A scroll overlay is drawn on top of everything when active.
fn draw(frame: &mut Frame, game: &GameState, ui: &Ui) {
///
/// TODO: `draw` mutates `ui.scroll_max` as a side-effect of rendering. This is a wart —
/// ideally render functions are pure and all state lives in the game loop. The max scroll
/// should be computed independently of drawing and stored before the draw call.
fn draw(frame: &mut Frame, game: &GameState, ui: &mut Ui) {
// Borrow the board for the duration of the frame (no script runs during draw).
let board = game.board();
let board = &*board;
@@ -360,7 +376,7 @@ fn draw(frame: &mut Frame, game: &GameState, ui: &Ui) {
};
// Capture area before the mutable buffer borrow to satisfy the borrow checker.
let area = frame.area();
render::draw_scroll_overlay(frame.buffer_mut(), area, scroll, ui.scroll_offset, anim);
ui.scroll_max = render::draw_scroll_overlay(frame.buffer_mut(), area, scroll, ui.scroll_offset, anim);
}
}