Replace Element with Behavior + Archetype; update map format
Element is replaced by two types: Behavior (a plain struct of runtime properties: passable, opaque) and Archetype (an enum of named presets: Empty, Wall, Object, ErrorBlock). Board.cells changes from Vec<(Glyph, usize)> to Vec<(Glyph, Archetype)>, eliminating the per-board element palette. Map files now reference archetypes by name (archetype = "wall") instead of property bags (passable = false), so the archetype list can be reordered without breaking saved games. Unknown archetype names produce an ErrorBlock cell (yellow ? on red) so malformed maps are immediately visible in-game. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
+4
-3
@@ -5,8 +5,9 @@ height = 25
|
||||
player_start = [30, 12]
|
||||
|
||||
[palette]
|
||||
" " = { passable = true, ch = " ", fg = "#000000", bg = "#000000" }
|
||||
"#" = { passable = false, ch = "#", fg = "#808080", bg = "#606060" }
|
||||
" " = { archetype = "empty", ch = " ", fg = "#000000", bg = "#000000" }
|
||||
"#" = { archetype = "wall", ch = "#", fg = "#808080", bg = "#606060" }
|
||||
"+" = { archetype = "banana", ch = "#", fg = "#808080", bg = "#606060" }
|
||||
|
||||
[grid]
|
||||
content = """
|
||||
@@ -18,7 +19,7 @@ content = """
|
||||
# #
|
||||
# ###### #
|
||||
# # #
|
||||
# # #
|
||||
# +++ # #
|
||||
# # #
|
||||
# #
|
||||
# #
|
||||
|
||||
Reference in New Issue
Block a user