new layer model
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@@ -1,8 +1,8 @@
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use crate::archetype::Archetype;
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use crate::board::Board;
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use crate::floor::Floor;
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use crate::game::GameState;
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use crate::glyph::Glyph;
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use crate::layer::Layer;
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use crate::utils::{Direction, PlayerPos, PortalDef};
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use crate::world::World;
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use std::cell::RefCell;
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@@ -15,9 +15,9 @@ fn make_board(px: i64, py: i64, portals: Vec<PortalDef>) -> Board {
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name: "test".into(),
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width: 3,
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height: 3,
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layers: vec![Layer {
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cells: vec![(Glyph::transparent(), Archetype::Empty); 9],
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}],
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grid: vec![(Glyph::transparent(), Archetype::Empty); 9],
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floor: Floor::Blank,
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decorations: Vec::new(),
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player: PlayerPos { x: px, y: py },
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objects: BTreeMap::new(),
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next_object_id: 1,
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@@ -40,7 +40,6 @@ fn two_board_world() -> World {
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name: "to_b2".into(),
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x: 2,
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y: 0,
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z: 0,
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target_map: "b2".into(),
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target_entry: "from_b1".into(),
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}],
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@@ -52,7 +51,6 @@ fn two_board_world() -> World {
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name: "from_b1".into(),
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x: 1,
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y: 1,
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z: 0,
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target_map: "b1".into(),
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target_entry: "to_b2".into(),
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}],
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