playtest mode
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@@ -29,6 +29,7 @@ use tinyrand::StdRand;
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/// it draws nothing and lets the layer beneath show through. Solidity comes from
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/// the archetype and is independent of transparency. The grid is `width * height`
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/// long; index it via the owning [`Board`](crate::board::Board)'s dimensions.
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#[derive(Clone)]
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pub(crate) struct Layer {
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/// Row-major `(Glyph, Archetype)` cells for this layer.
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pub(crate) cells: Vec<(Glyph, Archetype)>,
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