by_player flag on bump and delay flag on move
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+1
-1
@@ -22,7 +22,7 @@ lantern = """
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fn init(me) {
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say("A warm light\\nflickers here.");
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}
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fn bump(me, _dir) {
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fn bump(me, _dir, _by_player) {
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say("The lantern\\nglows steadily.");
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}
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"""
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