player object

This commit is contained in:
2026-06-25 00:04:42 -05:00
parent d8a3f17379
commit db8c8e615d
15 changed files with 207 additions and 168 deletions
+49
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use crate::keys::Keyring;
#[derive(Copy, Clone)]
pub struct Player {
/// The player's current health. Game-global (not per-board), so it persists
/// across board transitions. Scripts change it via `alter_health(dh)`, which
/// clamps to `[0, max_health]`. Front-ends display it via the status sidebar.
pub health: i64,
/// The maximum health the player can have. Scripts clamp `alter_health` to
/// this ceiling; the status sidebar uses it to size the heart row.
pub max_health: i64,
/// The player's key inventory. Game-global; persists across board transitions.
pub keys: Keyring,
/// The number of gems the player has collected. Game-global like
/// [`player_health`](GameState::player_health); starts at `0`.
pub gems: i64,
}
impl Player {
/// Attempt to modify the gem total by the given amount, but maintain a minimum of zero.
/// If the modification would take up below zero, leave it alone and return false.
pub fn alter_gems(&mut self, delta: i64) -> bool {
if delta + self.gems < 0 {
false
} else {
self.gems += delta;
true
}
}
/// Modify the player's health by the given delta, clamped to within the range `[0, max_health]`
pub fn alter_health(&mut self, delta: i64) {
self.health = (self.health + delta).clamp(0, self.max_health);
}
}
impl Default for Player {
fn default() -> Player {
Self {
health: 5,
max_health: 5,
gems: 0,
keys: Keyring::default(),
}
}
}