player object
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@@ -3,7 +3,7 @@ use crate::board::Board;
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use crate::game::GameState;
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use crate::glyph::Glyph;
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use crate::layer::Layer;
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use crate::utils::{Direction, Player, PortalDef};
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use crate::utils::{Direction, PlayerPos, PortalDef};
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use crate::world::World;
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use std::cell::RefCell;
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use std::collections::{BTreeMap, HashMap};
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@@ -18,7 +18,7 @@ fn make_board(px: i32, py: i32, portals: Vec<PortalDef>) -> Board {
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layers: vec![Layer {
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cells: vec![(Glyph::transparent(), Archetype::Empty); 9],
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}],
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player: Player { x: px, y: py },
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player: PlayerPos { x: px, y: py },
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objects: BTreeMap::new(),
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next_object_id: 1,
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portals,
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@@ -112,7 +112,7 @@ fn enter_board_unknown_entry_logs_error() {
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fn try_move_onto_portal_switches_board() {
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let world = two_board_world();
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// Start the player one cell west of the portal at (2, 0).
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world.boards["b1"].borrow_mut().player = Player { x: 1, y: 0 };
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world.boards["b1"].borrow_mut().player = PlayerPos { x: 1, y: 0 };
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let mut game = GameState::from_world(world);
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game.try_move(Direction::East);
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assert_eq!(game.current_board_name(), "b2");
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