player object

This commit is contained in:
2026-06-25 00:04:42 -05:00
parent d8a3f17379
commit db8c8e615d
15 changed files with 207 additions and 168 deletions
+1 -1
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@@ -2,7 +2,7 @@ use crate::editor::EditorState;
use crate::menu::{MenuItem, MenuKey};
use crate::mode::PendingMode;
use kiln_core::{Archetype, Builtin};
use kiln_core::game::KeyType;
use kiln_core::keys::KeyType;
use kiln_core::glyph::Glyph;
/// One level in the editor's sidebar menu tree.
+1 -1
View File
@@ -342,7 +342,7 @@ fn draw_play(frame: &mut Frame, game: &GameState, ui: &mut Ui) {
.spacing(Spacing::Overlap(1))
.areas(frame.area());
frame.render_widget(
StatusSidebarWidget::new(game.player_health, game.player_gems, game.player_keys),
StatusSidebarWidget(game.player),
sidebar_area,
);
rest
+7 -22
View File
@@ -7,7 +7,6 @@
use std::collections::VecDeque;
use crate::utils::rgba8_to_color;
use kiln_core::game::Keyring;
use kiln_core::{Archetype, Builtin};
use kiln_core::cp437::tile_to_char;
use ratatui::buffer::Buffer;
@@ -16,9 +15,8 @@ use ratatui::style::{Color, Style};
use ratatui::symbols::merge::MergeStrategy;
use ratatui::text::{Line, Span};
use ratatui::widgets::{Block, Paragraph, Widget};
use kiln_core::player::Player;
/// How many hearts the health row always shows (the player's max health).
const MAX_HEARTS: u32 = 5;
/// A filled heart: bright red.
const HEART_FULL: Color = Color::Rgb(255, 0, 0);
/// A depleted heart: dark red.
@@ -29,28 +27,15 @@ const HEART_EMPTY: Color = Color::Rgb(90, 0, 0);
/// Shows a `Health:` label above a row of [`MAX_HEARTS`] heart glyphs, a
/// `Gems: ♦ N` line, and a `Keys:` row of 8 `♀` glyphs colored when held
/// and dark gray when absent.
pub struct StatusSidebarWidget {
/// The player's current health, clamped to [`MAX_HEARTS`] when drawn.
health: u32,
/// The number of gems collected, shown as a count.
gems: u32,
/// The player's key inventory.
keys: Keyring,
}
impl StatusSidebarWidget {
/// Builds a sidebar widget for the given player stats.
pub fn new(health: u32, gems: u32, keys: Keyring) -> Self {
Self { health, gems, keys }
}
}
pub struct StatusSidebarWidget(pub Player);
impl Widget for StatusSidebarWidget {
fn render(self, area: Rect, buf: &mut Buffer) {
let player = self.0;
// One bright-red span per filled heart, dark-red for the rest, so a
// partly-depleted bar reads at a glance.
let filled = self.health.min(MAX_HEARTS);
let hearts: Vec<Span> = (0..MAX_HEARTS)
let filled = player.health;
let hearts: Vec<Span> = (0..player.max_health)
.map(|i| {
let color = if i < filled { HEART_FULL } else { HEART_EMPTY };
Span::styled("", Style::default().fg(color))
@@ -64,7 +49,7 @@ impl Widget for StatusSidebarWidget {
let gem_style = Style::default().fg(rgba8_to_color(gem_glyph.fg));
// Build the key row: 8 ♀ glyphs, colored when held, near-black when absent.
let mut key_spans: VecDeque<_> = self
let mut key_spans: VecDeque<_> = player
.keys
.colors()
.iter()
@@ -86,7 +71,7 @@ impl Widget for StatusSidebarWidget {
Line::from(vec![
Span::raw("Gems: "),
Span::styled(gem_char, gem_style),
Span::raw(format!("{} ", self.gems)),
Span::raw(format!("{} ", player.gems)),
]),
Line::from(""),
Line::from_iter(key_spans.into_iter()),