redoing bump
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+9
-9
@@ -56,16 +56,16 @@ fn dance(me) {
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say("Ho!", 0.5);
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me.delay(0.5);
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}
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// Fires when something steps into this object; id is the bumper's object id,
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// or -1 for the player.
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fn bump(me, id) {
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log(`mover bumped by ${id}`);
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// Fires when a solid (the player, an object, or a pushed crate) presses into this
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// object; dir is the direction the bump came from.
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fn bump(me, dir) {
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log(`mover bumped from ${dir}`);
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say("Ow!");
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}
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"""
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muffin = """
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fn bump(me, _id) {
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fn bump(me, _dir) {
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scroll([
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"You find a small muffin on the ground, your favorite kind.",
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"It smells of cinnamon and warm mornings.",
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@@ -84,7 +84,7 @@ fn ignore() {
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"""
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noticeboard = """
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fn bump(me, id) {
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fn bump(me, _dir) {
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scroll([
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" TOWN NOTICE BOARD",
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" ",
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@@ -117,7 +117,7 @@ fn bump(me, id) {
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"""
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bookshelf = """
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fn bump(me, id) {
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fn bump(me, _dir) {
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scroll([
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" THE BOOKSHELF",
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" ",
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@@ -136,13 +136,13 @@ fn bump(me, id) {
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"""
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fireplace = """
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fn bump(me, id) {
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fn bump(me, _dir) {
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say("The fire crackles warmly.\\nYou feel at ease.");
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}
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"""
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chest = """
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fn bump(me, id) {
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fn bump(me, _dir) {
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scroll([
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" THE CHEST",
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" ",
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