Real object ids, fixed warping bug

This commit is contained in:
2026-06-06 20:01:07 -05:00
parent 374a69f0ca
commit ea18fe8fc2
6 changed files with 161 additions and 107 deletions
+36 -33
View File
@@ -31,7 +31,7 @@
//! [`take_board_queue`]: ScriptHost::take_board_queue
//! [`GameState`]: crate::game::GameState
use crate::game::Board;
use crate::game::{Board, ObjectId};
use crate::log::LogLine;
use rhai::{AST, CallFnOptions, Engine, FuncArgs, ImmutableString, NativeCallContext, Scope};
use std::cell::RefCell;
@@ -68,18 +68,14 @@ impl Action {
/// An action promoted from an object's output queue onto the board queue, tagged
/// with the object that issued it.
pub struct BoardAction {
/// The object that issued the action.
// TODO: `source` is an index into `Board::objects`, which is a stopgap — it
// breaks under object spawn/destroy/reorder. Replace with a monotonically
// increasing unique object id, with objects stored keyed by it (e.g.
// `BTreeMap<ObjectId, ObjectDef>`). Mirrored on `ObjectRuntime::object_index`.
pub source: usize,
/// The stable [`ObjectId`] of the object that issued the action.
pub source: ObjectId,
/// The action to apply.
pub action: Action,
}
/// A cardinal movement direction.
#[derive(Clone, Copy)]
#[derive(Clone, Copy, Debug)]
pub enum Direction {
North,
South,
@@ -112,9 +108,9 @@ type ObjQueue = Rc<RefCell<VecDeque<Action>>>;
/// so the `blocked` host function can scan pending moves during script execution.
type BoardQueue = Rc<RefCell<Vec<BoardAction>>>;
/// Maps an object index to its output queue, so the global write host functions can
/// Maps an [`ObjectId`] to its output queue, so the global write host functions can
/// route an emitted action to the right object via the per-call tag.
type QueueMap = Rc<RefCell<HashMap<usize, ObjQueue>>>;
type QueueMap = Rc<RefCell<HashMap<ObjectId, ObjQueue>>>;
/// Channel for engine/compile/runtime errors, surfaced straight to the game log
/// (errors never go through the action queues).
@@ -135,10 +131,9 @@ struct CompiledScript {
/// The runtime state of one scripted object: which script it runs, its persistent
/// Rhai scope, its pending actions, and its cooldown timer.
struct ObjectRuntime {
/// Index into [`crate::game::Board::objects`]; passed to scripts as the
/// per-call tag so host functions know which object issued an action.
// TODO: see [`BoardAction::source`] — array indices should become stable ids.
object_index: usize,
/// The stable [`ObjectId`] of this object; passed to scripts as the per-call
/// tag so host functions know which object issued an action.
object_id: ObjectId,
/// Key into [`ScriptHost::scripts`] naming this object's compiled script.
script_name: String,
/// Per-object scope (holds the `Board`/`Queue` views + direction constants, and
@@ -187,7 +182,7 @@ impl ScriptHost {
// object that references the script.
let mut scripts: HashMap<String, CompiledScript> = HashMap::new();
let mut failed: HashSet<String> = HashSet::new();
for obj in board.objects.iter() {
for obj in board.objects.values() {
let Some(name) = obj.script_name.as_ref() else {
continue;
};
@@ -230,7 +225,7 @@ impl ScriptHost {
// compiled. The queue is registered in `queues` so host functions can find
// it by the object's index, and shared into the scope as the `Queue` object.
let mut objects = Vec::new();
for (i, obj) in board.objects.iter().enumerate() {
for (&id, obj) in board.objects.iter() {
let Some(name) = obj.script_name.as_ref() else {
continue;
};
@@ -238,9 +233,9 @@ impl ScriptHost {
continue;
}
let queue: ObjQueue = Rc::new(RefCell::new(VecDeque::new()));
queues.borrow_mut().insert(i, queue.clone());
queues.borrow_mut().insert(id, queue.clone());
objects.push(ObjectRuntime {
object_index: i,
object_id: id,
script_name: name.clone(),
scope: new_object_scope(board_cell, &queue),
output_queue: queue,
@@ -271,12 +266,12 @@ impl ScriptHost {
self.run("tick", |c| c.has_tick, (dt,));
}
/// Calls `bump(id)` on the object at `object_index`, if it defines the hook.
/// Calls `bump(id)` on the object with [`ObjectId`] `object_id`, if it defines the hook.
///
/// `bumper` is the index of the object that moved into it, or `-1` for the player.
/// `bumper` is the id of the object that moved into it, or `-1` for the player.
/// Does **not** pump: any actions the hook emits wait for the next tick's pump, so
/// a bump can't cascade within the same resolution pass.
pub fn run_bump(&mut self, object_index: usize, bumper: i64) {
pub fn run_bump(&mut self, object_id: ObjectId, bumper: i64) {
let Self {
engine,
scripts,
@@ -284,7 +279,7 @@ impl ScriptHost {
errors,
..
} = self;
let Some(obj) = objects.iter_mut().find(|o| o.object_index == object_index) else {
let Some(obj) = objects.iter_mut().find(|o| o.object_id == object_id) else {
return;
};
let Some(compiled) = scripts.get(&obj.script_name) else {
@@ -293,7 +288,7 @@ impl ScriptHost {
if !compiled.has_bump {
return;
}
let options = CallFnOptions::default().with_tag(object_index as i64);
let options = CallFnOptions::default().with_tag(object_id as i64);
if let Err(err) = engine.call_fn_with_options::<()>(
options,
&mut obj.scope,
@@ -333,7 +328,7 @@ impl ScriptHost {
/// action (which arms the timer and ends the pump). The board-queue guard keeps a
/// second pump in the same tick from double-promoting.
fn pump(&mut self, i: usize) {
let oid = self.objects[i].object_index;
let oid = self.objects[i].object_id;
// Don't re-promote if this object already has actions awaiting resolution.
if self.board_queue.borrow().iter().any(|ba| ba.source == oid) {
return;
@@ -388,8 +383,8 @@ impl ScriptHost {
if let Some(compiled) = scripts.get(&obj.script_name)
&& defined(compiled)
{
// The tag carries this object's index to the host functions.
let options = CallFnOptions::default().with_tag(obj.object_index as i64);
// The tag carries this object's id to the host functions.
let options = CallFnOptions::default().with_tag(obj.object_id as i64);
if let Err(err) = engine.call_fn_with_options::<()>(
options,
&mut obj.scope,
@@ -436,9 +431,14 @@ fn register_read_api(engine: &mut Engine, board: &BoardRef, board_queue: &BoardQ
///
/// Pending moves are matched by their *immediate* target cell only; a queued move that
/// would push a chain of solids into the cell is not accounted for (an approximation).
fn is_blocked(board: &BoardRef, board_queue: &BoardQueue, source: usize, dir: Direction) -> bool {
fn is_blocked(
board: &BoardRef,
board_queue: &BoardQueue,
source: ObjectId,
dir: Direction,
) -> bool {
let board = board.borrow();
let Some(obj) = board.objects.get(source) else {
let Some(obj) = board.objects.get(&source) else {
return true;
};
let (dx, dy): (i32, i32) = dir.into();
@@ -453,7 +453,7 @@ fn is_blocked(board: &BoardRef, board_queue: &BoardQueue, source: usize, dir: Di
// Any pending move whose immediate target is this cell would put a solid here.
board_queue.borrow().iter().any(|ba| {
if let Action::Move(d) = &ba.action
&& let Some(mover) = board.objects.get(ba.source)
&& let Some(mover) = board.objects.get(&ba.source)
{
let (mdx, mdy): (i32, i32) = (*d).into();
return (mover.x as i32 + mdx, mover.y as i32 + mdy) == target;
@@ -500,17 +500,20 @@ fn register_queue_api(engine: &mut Engine) {
}
/// Appends `action` to the output queue of the object identified by `source`.
fn emit(queues: &QueueMap, source: usize, action: Action) {
fn emit(queues: &QueueMap, source: ObjectId, action: Action) {
if let Some(queue) = queues.borrow().get(&source) {
queue.borrow_mut().push_back(action);
}
}
/// Reads the issuing object's index from the call tag (set in [`ScriptHost::run`]).
fn source_of(ctx: &NativeCallContext) -> usize {
/// Reads the issuing object's [`ObjectId`] from the call tag (set in [`ScriptHost::run`]).
///
/// Falls back to `0` (never a valid id, since ids start at 1) if the tag is missing
/// or out of range, which makes [`emit`] a harmless no-op for an unknown source.
fn source_of(ctx: &NativeCallContext) -> ObjectId {
ctx.tag()
.and_then(|t| t.as_int().ok())
.and_then(|n| usize::try_from(n).ok())
.and_then(|n| ObjectId::try_from(n).ok())
.unwrap_or(0)
}