Initial project scaffold
Sets up eframe/egui app with basic menu bar and placeholder viewport. Adds Rhai scripting dependency for future game object scripting system. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
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use eframe::egui;
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fn main() -> eframe::Result<()> {
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let options = eframe::NativeOptions::default();
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eframe::run_native(
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"Viberogue",
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options,
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Box::new(|_cc| Ok(Box::new(App::default()))),
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)
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}
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#[derive(Default)]
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struct App;
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impl eframe::App for App {
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fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
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egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
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egui::MenuBar::new().ui(ui, |ui| {
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ui.menu_button("File", |ui| {
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if ui.button("Exit").clicked() {
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ctx.send_viewport_cmd(egui::ViewportCommand::Close);
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}
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});
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});
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});
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egui::CentralPanel::default().show(ctx, |ui| {
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let rect = ui.available_rect_before_wrap();
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let center = rect.center();
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let square = egui::Rect::from_center_size(center, egui::vec2(200.0, 200.0));
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ui.painter().rect_filled(square, 0.0, egui::Color32::BLUE);
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});
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}
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}
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