Initial project scaffold

Sets up eframe/egui app with basic menu bar and placeholder viewport. Adds Rhai scripting dependency for future game object scripting system.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
This commit is contained in:
2026-05-15 23:42:14 -05:00
commit f3e5dece7f
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use eframe::egui;
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions::default();
eframe::run_native(
"Viberogue",
options,
Box::new(|_cc| Ok(Box::new(App::default()))),
)
}
#[derive(Default)]
struct App;
impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::MenuBar::new().ui(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Exit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
});
});
});
egui::CentralPanel::default().show(ctx, |ui| {
let rect = ui.available_rect_before_wrap();
let center = rect.center();
let square = egui::Rect::from_center_size(center, egui::vec2(200.0, 200.0));
ui.painter().rect_filled(square, 0.0, egui::Color32::BLUE);
});
}
}