Added names to objects

This commit is contained in:
2026-06-08 19:50:43 -05:00
parent 04415211c3
commit f5ed8f2edf
7 changed files with 149 additions and 3 deletions
+49
View File
@@ -191,6 +191,55 @@ fn objects_with_tag_returns_matching_ids() {
assert_eq!(texts[1], "2"); // obj2 is id 2
}
#[test]
fn my_name_returns_name_or_empty_string() {
// An object with a name set on its ObjectDef should see it via my_name().
let mut board = board_with_object(
Some("n"),
&[("n", r#"fn init() { log(my_name()); }"#)],
);
board.objects.get_mut(&1).unwrap().name = Some("beacon".to_string());
let mut game = GameState::new(board);
game.run_init();
assert_eq!(log_texts(&game), vec!["beacon"]);
// An unnamed object should get an empty string.
let board2 = board_with_object(
Some("n"),
&[("n", r#"fn init() { log(my_name()); }"#)],
);
let mut game2 = GameState::new(board2);
game2.run_init();
assert_eq!(log_texts(&game2), vec![""]);
}
#[test]
fn object_id_for_name_finds_by_name() {
// A board with two objects; one is named. The querying object uses
// object_id_for_name to find the named one and logs its id.
let obj1 = scripted_object(0, 0, "q");
let mut obj2 = scripted_object(1, 0, "none");
obj2.name = Some("target".to_string());
let board = open_board(
5,
1,
(4, 0),
vec![obj1, obj2],
&[
("q", r#"fn init() {
log(object_id_for_name("target").to_string());
log(object_id_for_name("missing").to_string());
}"#),
("none", ""),
],
);
let mut game = GameState::new(board);
game.run_init();
let texts = log_texts(&game);
assert_eq!(texts[0], "2"); // obj2 is id 2
assert_eq!(texts[1], "0"); // 0 = not found
}
// Ensure try_move from the player side also triggers scripted bump
#[test]
fn player_bump_fires_with_negative_one() {