mod action; mod archetype; mod board; mod builtin_scripts; /// Procedural floor generators ([`floor::FloorGenerator`]). pub mod floor; /// Core game types: [`board::Board`], [`glyph::Glyph`], [`archetype::Archetype`], etc. pub mod game; pub mod glyph; mod layer; /// Styled log messages ([`log::LogLine`]) for the in-game message feed. pub mod log; /// Map file loading and saving (`.toml` format). pub mod map_file; mod object_def; /// Rhai scripting runtime for board objects ([`script::ScriptHost`]). pub mod script; mod utils; /// World type: a named collection of boards in a single `.toml` file ([`world::World`], [`world::load`]). pub mod world; pub use board::Board; pub use utils::Direction; #[cfg(test)] mod tests;