use serde::{Deserialize, Serialize}; use crate::glyph::Glyph; /// A portal that teleports the player to a named entry point on another board. /// /// Portals are loaded from `[[portals]]` entries in `.toml` map files and /// stored on [`Board`]. When the player steps onto a portal's cell, the engine /// calls [`crate::game::GameState::enter_board`] with the `target_map` and /// `target_entry`, placing the player at the matching named portal on the /// destination board. /// /// In map files, portals are conventionally placed using digit characters /// (`'1'`–`'9'`) as palette keys — parallel to the uppercase-letter convention /// for objects. A portal's `name` is board-unique: it is also used as the /// `target_entry` value on the other end of the connection. #[derive(Serialize, Deserialize, Clone, Debug)] #[serde(rename_all = "lowercase")] pub struct Portal { pub x: usize, pub y: usize, /// Board-unique name for this portal, also used as `target_entry` by portals /// on other boards that want to arrive here. pub name: String, /// Key of the target board in `World::boards`. pub target_board: String, /// Name of the arrival portal on the target board. pub target_name: String, #[serde(skip_serializing_if = "Option::is_none")] pub glyph: Option } impl Portal { pub fn location(&self) -> (usize, usize) { (self.x, self.y) } }