// Built-in script for the `gem` archetype (see kiln-core/src/builtin.rs). // // A gem is a collectible: it is solid, so walking into it fires this `bump()` // hook. We bank the gem and `die()`, which clears the cell — so the move that // bumped us completes and the player ends up standing where the gem was. fn bump(me, dir, by_player) { if by_player { alter_gems(1); die(); } else { move(dir.opposite, false) } }