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kiln/kiln-core/src/tests/mod.rs
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2026-06-07 00:46:38 -05:00

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mod actions;
mod collision;
mod map_file;
mod movement;
mod scripting;
use std::collections::BTreeMap;
use crate::archetype::Archetype;
use crate::board::Board;
use crate::object_def::ObjectDef;
use crate::utils::Player;
use crate::game::GameState;
/// Builds a 1×1 board with a single object that optionally references a
/// script, plus the given `(name, source)` script table entries.
fn board_with_object(object_script: Option<&str>, scripts: &[(&str, &str)]) -> Board {
let mut object = ObjectDef::new(0, 0);
object.script_name = object_script.map(str::to_string);
Board {
name: "test".into(),
width: 1,
height: 1,
cells: vec![(Archetype::Empty.default_glyph(), Archetype::Empty)],
floor: vec![Archetype::Empty.default_glyph()],
floor_spec: None,
player: Player { x: 0, y: 0 },
objects: BTreeMap::from([(1, object)]),
next_object_id: 2,
portals: Vec::new(),
font: None,
zoom: 1,
scripts: scripts.iter().map(|(k, v)| (k.to_string(), v.to_string())).collect(),
board_script_name: None,
load_errors: Vec::new(),
}
}
/// Returns an `ObjectDef` at `(x, y)` bound to the named script.
fn scripted_object(x: usize, y: usize, script: &str) -> ObjectDef {
let mut o = ObjectDef::new(x, y);
o.script_name = Some(script.to_string());
o
}
/// Flattens each log line into a single string for easy assertions.
fn log_texts(game: &GameState) -> Vec<String> {
game.log
.iter()
.map(|line| line.spans.iter().map(|s| s.text.as_str()).collect())
.collect()
}