Files
kiln/maps/start.toml
T
2026-06-08 22:15:44 -05:00

129 lines
5.3 KiB
TOML

[map]
name = "Starting Room"
width = 60
height = 25
player_start = "@" # placed by the '@' grid char (convention)
[palette]
" " = { archetype = "empty", tile = " ", fg = "#000000", bg = "#000000" }
"#" = { archetype = "wall", tile = "#", fg = "#808080", bg = "#606060" }
"+" = { archetype = "banana", tile = "#", fg = "#808080", bg = "#606060" }
"o" = { archetype = "crate", tile = 254, fg = "#aaaaaa", bg = "#000000" }
"-" = { archetype = "hcrate", tile = 29, fg = "#aaaaaa", bg = "#000000" }
"|" = { archetype = "vcrate", tile = 18, fg = "#aaaaaa", bg = "#000000" }
# Optional visual floor layer, drawn under every empty cell (and revealed when a
# crate is pushed away). This is a grid form with its own palette: `g`/`d`/`s`
# name the built-in generators (random dark, low-saturation texture cached at
# load); a palette entry could also be a fixed glyph like
# `{ tile = ".", fg = "#222", bg = "#000" }`.
[floor]
content = """
gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggg gggggggggggggsggggdddddddddddddddddddddggggggggg
gggggg gggggggggggggsggggdddddddddddddddddddddggggggggg
gggggg gggggggggggggsggggdddddddddddddddddddddggggggggg
gggggg gggggggggggggsggggdddddddddddddddddddddggggggggg
gggggggggggggggggggggggggsggggdddddddddddddddddddddggggggggg
gggggggggggggggggggggggggsggggdddddddddddddddddddddggggggggg
gggggggggggggggggggggggggsggggdddddddddddddddddddddggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggsgggggggggggggggggggggggggggggggggg
gggggggggggggggggggggggggggggggggggggggggggggggggggggggggggg
"""
[floor.palette]
"g" = "grass"
"d" = "dirt"
"s" = "stone"
" " = { tile = "~", fg = "#6666ff", bg = "#000066" }
[grid]
content = """
############################################################
# #
# #
# #
# #
# #
# ###### #
# # #
# +++ # #
# # #
# | #
# #
# oo G - @ #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
# #
############################################################
"""
# Placed by its grid character `G` (uppercase-letter convention for objects)
# rather than x/y; the cell under it loads as Empty.
[[objects]]
fg = "#aa3333"
bg = "#000000"
palette = "G"
tile = "#"
solid = false
script_name = "greeter"
# A solid object placed by x/y that paces east on its own. Demonstrates the
# rate-limited move(), the blocked() collision check, the Queue object, and the
# bump() hook (walk the player into it to trigger a bump).
[[objects]]
x = 10
y = 12
fg = "#33aa33"
bg = "#000000"
tile = 1
script_name = "mover"
[scripts]
greeter = """
fn init() {
log(`hello from object — player at ${Board.player_x}, ${Board.player_y}`);
set_tile(2); // change my glyph to ☻ — proves the write path
say("Hello there, traveller!");
}
"""
mover = """
// move() costs 250 ms, so the object steps ~4 cells/sec no matter how often
// tick() runs. Queue.length() avoids piling up moves; blocked() avoids walking
// into a wall (or another object's already-queued move this tick).
fn tick(dt) {
if Queue.length() == 0 {
move(East);
}
}
// Fires when something steps into this object; id is the bumper's object id,
// or -1 for the player.
fn bump(id) {
log(`mover bumped by ${id}`);
say("Ow!");
}
"""