Files
kiln/src/main.rs
T
randrews f7e585f6ed Add basic player movement on a ZZT-style board
Implements Glyph (per-cell visual), Element (shared behavior palette),
and Board (60x25 grid of (Glyph, usize) cells). Player walks around
with arrow keys and is blocked by wall elements.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-16 01:10:04 -05:00

81 lines
2.4 KiB
Rust

use eframe::egui;
use egui::{Align2, FontId, Key, Pos2, Rect, vec2};
mod game;
use game::{GameState, Glyph};
const CELL_W: f32 = 14.0;
const CELL_H: f32 = 20.0;
fn main() -> eframe::Result<()> {
let options = eframe::NativeOptions::default();
eframe::run_native(
"Viberogue",
options,
Box::new(|_cc| Ok(Box::new(App::new()))),
)
}
struct App {
state: GameState,
}
impl App {
fn new() -> Self {
Self { state: GameState::new() }
}
}
impl eframe::App for App {
fn update(&mut self, ctx: &egui::Context, _frame: &mut eframe::Frame) {
ctx.input(|i| {
if i.key_pressed(Key::ArrowUp) { self.state.try_move( 0, -1); }
if i.key_pressed(Key::ArrowDown) { self.state.try_move( 0, 1); }
if i.key_pressed(Key::ArrowLeft) { self.state.try_move(-1, 0); }
if i.key_pressed(Key::ArrowRight) { self.state.try_move( 1, 0); }
});
egui::TopBottomPanel::top("menu_bar").show(ctx, |ui| {
egui::MenuBar::new().ui(ui, |ui| {
ui.menu_button("File", |ui| {
if ui.button("Exit").clicked() {
ctx.send_viewport_cmd(egui::ViewportCommand::Close);
}
});
});
});
egui::CentralPanel::default().show(ctx, |ui| {
let board = &self.state.board;
let origin = ui.available_rect_before_wrap().min;
let painter = ui.painter();
for y in 0..board.height {
for x in 0..board.width {
let (glyph, _) = board.get(x, y);
draw_glyph(painter, origin, x, y, glyph);
}
}
let player_glyph = Glyph::player();
draw_glyph(
painter,
origin,
self.state.player.x as usize,
self.state.player.y as usize,
&player_glyph,
);
});
ctx.request_repaint();
}
}
fn draw_glyph(painter: &egui::Painter, origin: Pos2, x: usize, y: usize, glyph: &Glyph) {
let tl = origin + vec2(x as f32 * CELL_W, y as f32 * CELL_H);
let rect = Rect::from_min_size(tl, vec2(CELL_W, CELL_H));
let center = rect.center();
painter.rect_filled(rect, 0.0, glyph.bg);
painter.text(center, Align2::CENTER_CENTER, glyph.ch, FontId::monospace(CELL_H), glyph.fg);
}