The Forge simulator component
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import React, { useState, useCallback, useRef } from 'react'
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import ForgeEditor from "./forge_editor"
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import EmulatorDisplay from "./emulator_display"
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import { WasmCPU, assemble_snippet, compile_forge } from '../pkg/vweb.js'
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import { undent } from './undent'
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export default function({ src: defaultSrc }) {
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let [activeTab, setActiveTab] = useState('editor') // Support for the tabbar
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const [assembly, setAssembly] = useState(null) // The compiled assembly code
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const [binary, setBinary] = useState(null) // The assembled binary
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const [cpu, _setCpu] = useState(() => new WasmCPU()) // The actual CPU emulator
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const [errors, setErrors] = useState(null) // What's displayed on the compile errors tab
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const [src, setSrc] = useState(() => undent(defaultSrc)) // The current Forge source
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const [status, setStatus] = useState('') // The contents of the status bar
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// Whether the emulator should be running. Has to be a ref because the CPU setTimeout loop won't ever see changes in it otherwise
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const running = useRef(false)
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// Callback for the build button
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const build = useCallback(() => {
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try {
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const asm = compile_forge(src) // Compile forge to asm
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setAssembly(asm) // Store that on the asm tab for inspection
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const bin = assemble_snippet(asm) // Assemble it into a binary
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setBinary(bin) // Store that
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setStatus(`Compiled ${bin.length} bytes`) // Success!
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setErrors(null) // Clear the old error messages off the tab
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} catch (err) {
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if (err.message) { err = err.message } // How we get this differs between forge and asm
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console.error(err) // Meh
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setErrors(err) // Show full compiler errors
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setStatus("Failed to compile") // Short status line message
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}
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}, [src])
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// Callback for the run button
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const run = useCallback(() => {
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cpu.load(binary)
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cpu.reset()
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cpu.start()
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running.current = true
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setStatus('Running...')
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const time_slice = () => {
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cpu.safe_run(100_000) // We want a good number of cycles here: too short is too slow; too fast is nonresponsive
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if (!cpu.halted() && running.current) { // Stop if we've hit the stop btn or if it's at a hlt
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setTimeout(time_slice, 0) // Otherwise reschedule this for the end of the event loop
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} else {
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if (running.current) { // If this is true, we stopped from hlt, so update the status
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// (if they hit the button then the status has already been updated)
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setStatus('Terminated')
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running.current = false
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}
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}
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}
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setTimeout(time_slice, 0)
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}, [cpu, binary, running])
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// Callback for the stop button
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const stop = useCallback(() => {
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running.current = false
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setStatus('Stopped by user')
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}, [])
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return (
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<>
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<Tabbar activeTab={activeTab} setActiveTab={setActiveTab} anyErrors={!!errors}/>
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<Toolbar activeTab={activeTab} running={running.current} build={build} run={run} stop={stop}/>
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<div className='content'>
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{activeTab === 'editor' && <ForgeEditor build={build} run={run} updateSrc={setSrc} src={src}/>}
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{activeTab === 'assembly' && <pre>{assembly}</pre>}
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{activeTab === 'display' && <EmulatorDisplay cpu={cpu}/>}
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{activeTab === 'errors' && <pre>{errors}</pre>}
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</div>
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<Status message={status}/>
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</>
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)
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}
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// A tabbar of the various pages in the simulator
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function Tabbar({ activeTab, setActiveTab, anyErrors }) {
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let onChangeTab = useCallback((event) => {
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event.preventDefault()
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setActiveTab(event.target.getAttribute('data-tab'))
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}, [setActiveTab])
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const classNames = name => (name === activeTab ? 'button active' : 'button')
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return (
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<div className='tabbar'>
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<a className={classNames('editor')} onClick={onChangeTab} data-tab='editor'>[Editor]</a>
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<a className={classNames('display')} onClick={onChangeTab} data-tab='display'>[Display]</a>
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<a className={classNames('assembly')} onClick={onChangeTab} data-tab='assembly'>[Assembly]</a>
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{anyErrors && <a className={classNames('errors')} onClick={onChangeTab} data-tab='errors'>[Errors]</a>}
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</div>
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)
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}
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// Toolbar of the controls for the simulator
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function Toolbar({ activeTab, running, compile, build, run, stop }) {
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let buildBtn, runBtn
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// TODO: Make this assemble on assembly tab, make that editable
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buildBtn = <a className='build' onClick={build}>[Build]</a>
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if (running) {
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runBtn = <a className='stop' onClick={stop}>[Stop]</a>
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} else {
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runBtn = <a className='run' onClick={run}>[Run]</a>
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}
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return (
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<div className='buttons'>
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{buildBtn}
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{runBtn}
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</div>
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)
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}
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// The short status line at the bottom
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function Status({ message }) {
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return <div className='status'>{message}</div>
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}
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