High res gfx, paletted and direct
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+8
-13
@@ -3,6 +3,7 @@ mod word;
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mod opcodes;
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mod cpu;
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mod bus;
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mod display;
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use winit::{
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event::{ Event, WindowEvent },
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@@ -40,7 +41,12 @@ fn main() {
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let mut rng = rand::thread_rng();
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let memory = Memory::from(rng);
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let cpu = CPU::new(memory);
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let mut cpu = CPU::new(memory);
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display::reset(&mut cpu);
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for n in 0..256 {
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let color = ((n / 32) << 3) as u8;
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cpu.poke(Word::from(0x20000 - 0x100 + n as u32), color);
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}
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window_loop(event_loop, window, pixels, cpu)
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}
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@@ -71,16 +77,5 @@ fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mu
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fn draw(frame: &mut [u8], cpu: &mut CPU) {
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assert_eq!(frame.len(), 640 * 480 * 4);
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// For now, assume 160x120 direct graphics mode
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let (display_row, display_col) = (i / 640, i % 640);
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let (vulcan_row, vulcan_col) = (display_row >> 2, display_col >> 2);
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let vb = cpu.peek(Word::from((0x10000 + vulcan_row * 160 + vulcan_col) as u32));
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let (red, green, blue) = (vb >> 5, (vb >> 3) & 7, (vb & 3) << 1);
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pixel[0] = red << 5;
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pixel[1] = green << 5;
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pixel[2] = blue << 5;
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pixel[3] = 0xff;
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}
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display::draw(cpu, frame);
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}
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