High res gfx, paletted and direct
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+112
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use crate::Word;
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use crate::memory::PeekPoke;
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#[derive(Copy, Clone, Debug, Eq, PartialEq)]
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struct DisplayRegisters {
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mode: u8,
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screen: u32,
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palette: u32,
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font: u32,
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height: u32,
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width: u32,
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row_offset: u32,
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col_offset: u32
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}
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struct VideoMode {
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gfx: bool,
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highres: bool,
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}
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impl Default for DisplayRegisters {
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fn default() -> Self {
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Self {
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mode: 7,
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screen: 0x10000,
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palette: 0x20000 - 0x100,
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font: 0x20000 - 0x100 - 0x2000,
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height: 60,
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width: 80,
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row_offset: 0,
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col_offset: 0
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}
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}
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}
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fn read_display_registers<P: PeekPoke>(machine: &P, start: Word) -> DisplayRegisters {
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DisplayRegisters {
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mode: machine.peek(start),
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screen: machine.peek24(start + 1),
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palette: machine.peek24(start + 4),
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font: machine.peek24(start + 7),
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height: machine.peek24(start + 10),
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width: machine.peek24(start + 13),
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row_offset: machine.peek24(start + 16),
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col_offset: machine.peek24(start + 19)
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}
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}
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fn init_display_registers<P: PeekPoke>(machine: &mut P, start: Word) {
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let dr = DisplayRegisters::default();
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machine.poke(start, dr.mode);
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machine.poke24(start + 1, dr.screen.into());
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machine.poke24(start + 4, dr.palette.into());
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machine.poke24(start + 7, dr.font.into());
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machine.poke24(start + 10, dr.height.into());
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machine.poke24(start + 13, dr.width.into());
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machine.poke24(start + 16, dr.row_offset.into());
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machine.poke24(start + 19, dr.col_offset.into());
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}
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pub fn draw<P: PeekPoke>(machine: &P, frame: &mut[u8]) {
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let reg = read_display_registers(machine, 16.into());
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let (gfx, highres, paletted) = (reg.mode & 1 > 0, reg.mode & 2 > 0, reg.mode & 4 > 0);
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match (gfx, highres, paletted) {
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(true, true, true) => draw_gfx_high_paletted(machine, reg, frame),
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(true, true, false) => draw_gfx_high_direct(machine, reg, frame),
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(_, _, _) => {}
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}
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}
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pub fn reset<P: PeekPoke>(machine: &mut P) {
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init_display_registers(machine, 16.into());
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}
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fn to_byte_address((x, y): (u32, u32), reg: DisplayRegisters) -> u32 {
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let row_start = (y + reg.row_offset % reg.height) * reg.width + reg.screen;
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((x + reg.col_offset) % reg.width) + row_start
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}
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fn draw_gfx_high_direct<P: PeekPoke>(machine: &P, reg: DisplayRegisters, frame: &mut [u8]) {
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let (display_row, display_col) = (i / 640, i % 640);
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let (vulcan_row, vulcan_col) = ((display_row >> 2) as u32, (display_col >> 2) as u32);
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let vb = machine.peek(Word::from(to_byte_address((vulcan_col, vulcan_row), reg)));
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let (red, green, blue) = (vb >> 5, (vb >> 3) & 7, (vb & 3) << 1);
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pixel[0] = red << 5;
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pixel[1] = green << 5;
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pixel[2] = blue << 5;
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pixel[3] = 0xff;
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}
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}
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fn draw_gfx_high_paletted<P: PeekPoke>(machine: &P, reg: DisplayRegisters, frame: &mut [u8]) {
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let (display_row, display_col) = (i / 640, i % 640);
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let (vulcan_row, vulcan_col) = ((display_row >> 2) as u32, (display_col >> 2) as u32);
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let addr = to_byte_address((vulcan_col, vulcan_row), reg);
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let color_idx = machine.peek(Word::from(addr));
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let color = machine.peek(Word::from(reg.palette + color_idx as u32));
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let (red, green, blue) = (color >> 5, (color >> 3) & 7, (color & 3) << 1);
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pixel[0] = red << 5;
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pixel[1] = green << 5;
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pixel[2] = blue << 5;
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pixel[3] = 0xff;
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}
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}
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+8
-13
@@ -3,6 +3,7 @@ mod word;
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mod opcodes;
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mod opcodes;
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mod cpu;
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mod cpu;
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mod bus;
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mod bus;
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mod display;
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use winit::{
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use winit::{
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event::{ Event, WindowEvent },
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event::{ Event, WindowEvent },
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@@ -40,7 +41,12 @@ fn main() {
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let mut rng = rand::thread_rng();
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let mut rng = rand::thread_rng();
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let memory = Memory::from(rng);
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let memory = Memory::from(rng);
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let cpu = CPU::new(memory);
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let mut cpu = CPU::new(memory);
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display::reset(&mut cpu);
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for n in 0..256 {
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let color = ((n / 32) << 3) as u8;
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cpu.poke(Word::from(0x20000 - 0x100 + n as u32), color);
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}
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window_loop(event_loop, window, pixels, cpu)
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window_loop(event_loop, window, pixels, cpu)
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}
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}
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@@ -71,16 +77,5 @@ fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mu
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fn draw(frame: &mut [u8], cpu: &mut CPU) {
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fn draw(frame: &mut [u8], cpu: &mut CPU) {
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assert_eq!(frame.len(), 640 * 480 * 4);
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assert_eq!(frame.len(), 640 * 480 * 4);
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// For now, assume 160x120 direct graphics mode
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display::draw(cpu, frame);
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for (i, pixel) in frame.chunks_exact_mut(4).enumerate() {
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let (display_row, display_col) = (i / 640, i % 640);
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let (vulcan_row, vulcan_col) = (display_row >> 2, display_col >> 2);
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let vb = cpu.peek(Word::from((0x10000 + vulcan_row * 160 + vulcan_col) as u32));
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let (red, green, blue) = (vb >> 5, (vb >> 3) & 7, (vb & 3) << 1);
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pixel[0] = red << 5;
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pixel[1] = green << 5;
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pixel[2] = blue << 5;
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pixel[3] = 0xff;
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}
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}
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}
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