Added a Display struct and animation frames

This commit is contained in:
2023-02-02 23:18:04 -06:00
parent 5259d6ee8c
commit 26cccd77b1
2 changed files with 39 additions and 17 deletions
+16 -7
View File
@@ -1,16 +1,25 @@
import React, { useState, useCallback, useEffect, useRef } from 'react'
import { WasmCPU } from '../pkg/vweb.js'
import React, { useCallback, useEffect, useRef } from 'react'
import { WasmCPU, Display } from '../pkg/vweb.js'
export default function({}) {
const canvas = useRef(null)
const [ctx, setCtx] = useState(null)
const [cpu, _setCpu] = useState(new WasmCPU())
const cpu = useRef(new WasmCPU())
const ctx = useRef(null)
const display = useRef(null)
const request = useRef(null)
const drawFrame = useCallback(() => {
display.current.draw(cpu.current, ctx.current)
request.current = requestAnimationFrame(drawFrame)
}, [])
useEffect(() => {
const c = canvas.current.getContext('2d')
setCtx(c)
cpu.draw_frame(c)
ctx.current = canvas.current.getContext('2d')
display.current = new Display()
request.current = requestAnimationFrame(drawFrame)
return () => cancelAnimationFrame(request.current)
}, [canvas.current])
return (
<canvas ref={canvas} width={640} height={480}></canvas>
)
+23 -10
View File
@@ -25,6 +25,10 @@ impl NovaForth {
#[wasm_bindgen]
pub struct WasmCPU(CPU);
// This has to contain a Box or else it'll use up all the wasm_bindgen stack space
#[wasm_bindgen]
pub struct Display(Box<[u8; 640 * 480 * 4]>);
#[wasm_bindgen(inspectable, getter_with_clone)]
#[derive(Serialize, Deserialize)]
pub struct JsVasmError {
@@ -68,9 +72,9 @@ pub fn source_map(snippet: String) -> JsValue {
impl WasmCPU {
#[wasm_bindgen(constructor)]
pub fn new() -> WasmCPU {
let mut cpu = WasmCPU(CPU::new_random());
display::init_gfx(&mut cpu.0);
cpu
let mut cpu = CPU::new_random();
display::init_gfx(&mut cpu);
WasmCPU(cpu)
}
pub fn push_data(&mut self, data: i32) {
@@ -162,11 +166,20 @@ impl WasmCPU {
pub fn tick(&mut self) {
self.0.tick()
}
pub fn draw_frame(&self, ctx: &CanvasRenderingContext2d) -> Result<(), JsValue> {
let mut buf = [0u8; 640 * 480 * 4];
display::draw(&self.0, &mut buf);
let image_data = ImageData::new_with_u8_clamped_array(Clamped(&buf), 640)?;
ctx.put_image_data(&image_data, 0.0, 0.0)
}
}
#[wasm_bindgen]
impl Display {
#[wasm_bindgen(constructor)]
pub fn new() -> Display {
Display([0u8; 640 * 480 * 4].into())
}
pub fn draw(&mut self, cpu: &WasmCPU, ctx: &CanvasRenderingContext2d) -> Result<(), JsValue> {
display::draw(&cpu.0, self.0.as_mut());
let image_data = ImageData::new_with_u8_clamped_array(Clamped(self.0.as_mut()), 640)?;
ctx.put_image_data(&image_data, 0.0, 0.0);
Ok(())
}
}