Rearranged into a cargo workspace
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@@ -0,0 +1,87 @@
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mod display;
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use winit::{
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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event_loop::{ControlFlow, EventLoop},
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window::WindowBuilder,
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};
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use vcore::cpu::CPU;
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use vcore::memory::{Memory, PeekPoke};
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use vcore::word::Word;
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use pixels::{Pixels, SurfaceTexture};
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use std::time::{Instant, Duration};
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use winit::window::Window;
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fn main() {
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let event_loop = EventLoop::new();
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let window = {
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let size = LogicalSize::new(640, 480);
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WindowBuilder::new()
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.with_title("Vulcan")
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.with_inner_size(size)
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.with_min_inner_size(size)
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.build(&event_loop)
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.unwrap()
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};
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let pixels = {
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let surface_texture = SurfaceTexture::new(640, 480, &window);
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Pixels::new(640, 480, surface_texture).unwrap()
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};
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let rng = rand::thread_rng();
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let memory = Memory::from(rng);
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let mut cpu = CPU::new(memory);
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display::reset(&mut cpu);
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// for n in 0..128 {
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// cpu.poke(Word::from(0x10000 + 128 * n), 0b11100000);
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// cpu.poke(Word::from(0x10000 + n), 0xff);
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// cpu.poke(Word::from(0x10000 + 128 * n + 127), 0b00000011);
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// cpu.poke(Word::from(0x10000 + 128 * 127 + n), 0b00011100);
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// }
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cpu.poke_slice(Word::from(0x400), include_bytes!("gfx_test.rom"));
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cpu.start();
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window_loop(event_loop, window, pixels, cpu)
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}
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fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mut cpu: CPU) -> ! {
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Poll;
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match event {
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Event::WindowEvent {
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event: WindowEvent::CloseRequested,
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window_id,
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} if window_id == window.id() => *control_flow = ControlFlow::Exit,
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Event::WindowEvent {
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event: WindowEvent::Resized(newSize),
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window_id
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} if window_id == window.id() => {
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pixels.resize_surface(newSize.width, newSize.height);
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}
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Event::MainEventsCleared => {
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let start = Instant::now();
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draw(pixels.get_frame(), &mut cpu);
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pixels.render().expect("Problem displaying framebuffer");
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while Instant::now() < start + Duration::from_millis(25) {
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for _ in 1..1000 {
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cpu.tick()
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}
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}
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}
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_ => {}
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}
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})
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}
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fn draw(frame: &mut [u8], cpu: &mut CPU) {
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assert_eq!(frame.len(), 640 * 480 * 4);
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display::draw(cpu, frame);
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}
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