Stacker crate didn't do anything after all; fixed a couple bugs Will found, implemented shift / enter / backspace
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+7
-2
@@ -33,7 +33,8 @@ fn main() {
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};
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let pixels = {
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let surface_texture = SurfaceTexture::new(640, 480, &window);
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let winit::dpi::PhysicalSize { width, height } = window.inner_size();
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let surface_texture = SurfaceTexture::new(width, height, &window);
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Pixels::new(640, 480, surface_texture).unwrap()
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};
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@@ -43,6 +44,7 @@ fn main() {
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let mut cpu = CPU::new(memory);
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display::reset(&mut cpu);
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let code = assemble_snippet(include_str!("typewriter.asm").lines()).expect("Assemble error");
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println!("ROM size: {} bytes", code.len());
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cpu.poke_slice(0x400.into(), code.as_slice());
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cpu.start();
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window_loop(event_loop, window, pixels, cpu)
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@@ -86,13 +88,16 @@ fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mu
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let start = Instant::now();
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draw(pixels.get_frame(), &mut cpu);
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pixels.render().expect("Problem displaying framebuffer");
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while Instant::now() < start + Duration::from_millis(25) {
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loop {
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if let Some((int, arg)) = interrupt_events.pop_front() {
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cpu.interrupt(int, arg)
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}
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for _ in 1..1000 {
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cpu.tick()
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}
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if Instant::now() > start + Duration::from_millis(25) {
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break;
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}
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}
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}
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_ => {}
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