Splitting vweb into multiple modules
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@@ -0,0 +1,113 @@
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use wasm_bindgen::prelude::wasm_bindgen;
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use vcore::{CPU, Word};
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use vcore::memory::{PeekPoke, PeekPokeExt};
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use vgfx::display;
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#[wasm_bindgen]
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pub struct WasmCPU(CPU);
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#[wasm_bindgen]
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impl WasmCPU {
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#[wasm_bindgen(constructor)]
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pub fn new() -> WasmCPU {
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let mut cpu = CPU::new_random();
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display::init_gfx(&mut cpu);
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WasmCPU(cpu)
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}
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pub fn push_data(&mut self, data: i32) {
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self.0.push_data(data)
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}
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pub fn pop_data(&mut self) -> i32 {
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self.0.pop_data().into()
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}
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pub fn push_call(&mut self, data: i32) {
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self.0.push_call(data)
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}
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pub fn pop_call(&mut self) -> i32 {
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self.0.pop_call().into()
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}
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pub fn poke(&mut self, addr: u32, val: u8) {
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self.0.poke(addr.into(), val.into())
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}
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pub fn peek(&self, addr: u32) -> u8 {
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self.0.peek(addr.into()).into()
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}
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pub fn poke24(&mut self, addr: u32, val: i32) {
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self.0.poke24(Word::from(addr), Word::from(val))
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}
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pub fn peek24(&self, addr: u32) -> i32 {
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self.0.peek24(Word::from(addr)).into()
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}
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pub fn pc(&self) -> u32 {
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self.0.pc().into()
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}
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pub fn sp(&self) -> u32 {
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self.0.sp().into()
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}
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pub fn dp(&self) -> u32 {
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self.0.dp().into()
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}
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pub fn halted(&self) -> bool { self.0.halted() }
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pub fn get_stack(&self) -> Vec<i32> {
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self.0.get_stack().into_iter().map(i32::from).collect()
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}
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pub fn get_call(&self) -> Vec<i32> {
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self.0.get_call().into_iter().map(i32::from).collect()
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}
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pub fn set_pc(&mut self, val: u32) {
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self.0.set_pc(Word::from(val))
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}
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pub fn run(&mut self) {
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self.0.run_to_halt()
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}
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pub fn safe_run(&mut self, max_ticks: usize) {
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let mut current = 0;
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while !self.0.halted() && current < max_ticks {
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current += 1;
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self.tick()
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}
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}
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pub fn load(&mut self, rom: Vec<u8>) {
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for (i, b) in rom.iter().enumerate() {
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self.poke(0x400 + i as u32, *b)
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}
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self.set_pc(0x400)
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}
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pub fn reset(&mut self) {
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self.0.reset()
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}
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pub fn start(&mut self) {
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self.0.start()
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}
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pub fn tick(&mut self) {
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self.0.tick()
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}
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}
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impl WasmCPU {
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pub fn cpu(&self) -> &CPU {
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&self.0
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}
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}
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