Keyboard handling, "Type something:"
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+32
-4
@@ -1,4 +1,5 @@
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mod display;
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mod keyboard;
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use winit::{
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dpi::LogicalSize,
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@@ -7,11 +8,15 @@ use winit::{
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window::WindowBuilder,
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};
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use crate::keyboard::convert_keycode;
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use pixels::{Pixels, SurfaceTexture};
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use std::collections::VecDeque;
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use std::time::{Duration, Instant};
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use vasm::assemble_snippet;
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use vcore::cpu::CPU;
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use vcore::memory::{Memory, PeekPoke};
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use vcore::word::Word;
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use pixels::{Pixels, SurfaceTexture};
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use std::time::{Instant, Duration};
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use winit::event::ElementState;
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use winit::window::Window;
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fn main() {
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@@ -43,12 +48,16 @@ fn main() {
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// cpu.poke(Word::from(0x10000 + 128 * n + 127), 0b00000011);
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// cpu.poke(Word::from(0x10000 + 128 * 127 + n), 0b00011100);
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// }
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cpu.poke_slice(Word::from(0x400), include_bytes!("gfx_test.rom"));
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let code = assemble_snippet(include_str!("typewriter.asm").lines()).expect("Assemble error");
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//cpu.poke_slice(Word::from(0x400), include_bytes!("gfx_test.rom"));
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cpu.poke_slice(0x400.into(), code.as_slice());
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cpu.start();
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window_loop(event_loop, window, pixels, cpu)
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}
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fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mut cpu: CPU) -> ! {
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let mut interrupt_events: VecDeque<(usize, Option<Word>)> = VecDeque::new();
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event_loop.run(move |event, _, control_flow| {
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*control_flow = ControlFlow::Poll;
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@@ -60,16 +69,35 @@ fn window_loop(event_loop: EventLoop<()>, window: Window, mut pixels: Pixels, mu
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Event::WindowEvent {
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event: WindowEvent::Resized(new_size),
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window_id
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window_id,
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} if window_id == window.id() => {
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pixels.resize_surface(new_size.width, new_size.height);
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}
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Event::WindowEvent {
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event: WindowEvent::KeyboardInput { input, .. },
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window_id,
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} if window_id == window.id() => {
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if let (Some(vk), state) = (input.virtual_keycode, input.state) {
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let byte = convert_keycode(vk);
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let word = Word::from_bytes([
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byte,
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if state == ElementState::Pressed { 1 } else { 0 },
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0,
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]);
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println!("Saw: {:#4x}", u32::from(word));
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interrupt_events.push_back((5, Some(word)))
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}
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}
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Event::MainEventsCleared => {
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let start = Instant::now();
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draw(pixels.get_frame(), &mut cpu);
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pixels.render().expect("Problem displaying framebuffer");
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while Instant::now() < start + Duration::from_millis(25) {
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if let Some((int, arg)) = interrupt_events.pop_front() {
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cpu.interrupt(int, arg)
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}
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for _ in 1..1000 {
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cpu.tick()
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}
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